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	<title>Comments on: Back to business</title>
	<atom:link href="http://www.datarealms.com/devlog/cortex-command/back-to-business/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 19 Nov 2008 04:10:42 +0000</pubDate>
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		<title>By: RoflersUnited</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-3563</link>
		<dc:creator>RoflersUnited</dc:creator>
		<pubDate>Fri, 20 Apr 2007 07:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-3563</guid>
		<description>Yeah rockets SLAUGHTER,you're soldiers if you don't control it lol.</description>
		<content:encoded><![CDATA[<p>Yeah rockets SLAUGHTER,you&#8217;re soldiers if you don&#8217;t control it lol.</p>
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		<title>By: Carp</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2533</link>
		<dc:creator>Carp</dc:creator>
		<pubDate>Sat, 24 Mar 2007 19:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2533</guid>
		<description>@ G.M.I
It would require units knowing how to land properly, yes. I'm really surprised they don't use their jetpacks to land properly (or get out of the way in deliveries of more than two units)</description>
		<content:encoded><![CDATA[<p>@ G.M.I<br />
It would require units knowing how to land properly, yes. I&#8217;m really surprised they don&#8217;t use their jetpacks to land properly (or get out of the way in deliveries of more than two units)</p>
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	<item>
		<title>By: MaximDude</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2512</link>
		<dc:creator>MaximDude</dc:creator>
		<pubDate>Sat, 24 Mar 2007 12:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2512</guid>
		<description>You can hit escape... And after he goes away just click the "Resume button" under the "Exit" button</description>
		<content:encoded><![CDATA[<p>You can hit escape&#8230; And after he goes away just click the &#8220;Resume button&#8221; under the &#8220;Exit&#8221; button</p>
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		<title>By: Chetic</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2508</link>
		<dc:creator>Chetic</dc:creator>
		<pubDate>Sat, 24 Mar 2007 12:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2508</guid>
		<description>I love the fact that it freezes when you alt-tab or minimize because that way if a teacher comes into the classroom you can just quickly click it away without losing the game at all! :D</description>
		<content:encoded><![CDATA[<p>I love the fact that it freezes when you alt-tab or minimize because that way if a teacher comes into the classroom you can just quickly click it away without losing the game at all! <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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	<item>
		<title>By: Spriggen</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2496</link>
		<dc:creator>Spriggen</dc:creator>
		<pubDate>Sat, 24 Mar 2007 07:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2496</guid>
		<description>One thing I would love you forever if you implemented,would be  making the loading happen even when cortex command is minimized.I have millions of mods and it takes forever to load them all </description>
		<content:encoded><![CDATA[<p>One thing I would love you forever if you implemented,would be  making the loading happen even when cortex command is minimized.I have millions of mods and it takes forever to load them all</p>
]]></content:encoded>
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	<item>
		<title>By: Juggz</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2488</link>
		<dc:creator>Juggz</dc:creator>
		<pubDate>Sat, 24 Mar 2007 04:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2488</guid>
		<description>Crouch is kinda already there, in the code for walking and that. We just cant activate it ourselves yet...</description>
		<content:encoded><![CDATA[<p>Crouch is kinda already there, in the code for walking and that. We just cant activate it ourselves yet&#8230;</p>
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		<title>By: MaximDude</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2466</link>
		<dc:creator>MaximDude</dc:creator>
		<pubDate>Fri, 23 Mar 2007 21:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2466</guid>
		<description>Data, are you going to add crouching and proning to the game?

It would be very conveniant, cause sometimes when you are in cover, your head sticks out and the skellies blast the crap out of it</description>
		<content:encoded><![CDATA[<p>Data, are you going to add crouching and proning to the game?</p>
<p>It would be very conveniant, cause sometimes when you are in cover, your head sticks out and the skellies blast the crap out of it</p>
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		<title>By: makeshifter</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2462</link>
		<dc:creator>makeshifter</dc:creator>
		<pubDate>Fri, 23 Mar 2007 16:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2462</guid>
		<description>one thing at a time guys. data has been working his butt off for this project. let him do what hes going to do. THEN make suggestions. besides do you realize how hard it would be to make a car. if it was going to be an actor he would have to COMPLETELY recode it. right down to the way the limbs move. if it is going to be a vehicle hes got to code it so you can get into vehicles. all of this is going to take quite awhile so just calm down.</description>
		<content:encoded><![CDATA[<p>one thing at a time guys. data has been working his butt off for this project. let him do what hes going to do. THEN make suggestions. besides do you realize how hard it would be to make a car. if it was going to be an actor he would have to COMPLETELY recode it. right down to the way the limbs move. if it is going to be a vehicle hes got to code it so you can get into vehicles. all of this is going to take quite awhile so just calm down.</p>
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	<item>
		<title>By: Giant.Metal.Idiot</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2447</link>
		<dc:creator>Giant.Metal.Idiot</dc:creator>
		<pubDate>Fri, 23 Mar 2007 06:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2447</guid>
		<description>@Carp
In other words have an option for your rockets and dropships to try even harder to kill your soldiers?</description>
		<content:encoded><![CDATA[<p>@Carp<br />
In other words have an option for your rockets and dropships to try even harder to kill your soldiers?</p>
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	<item>
		<title>By: Carp</title>
		<link>http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2430</link>
		<dc:creator>Carp</dc:creator>
		<pubDate>Fri, 23 Mar 2007 02:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/back-to-business/#comment-2430</guid>
		<description>Here's an idea: an option for unit delivery that lets them out in midair to shoot down at enemies. Would need good combat AI, tho.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s an idea: an option for unit delivery that lets them out in midair to shoot down at enemies. Would need good combat AI, tho.</p>
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