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	<title>Comments on: Big Changes, part 2 - Gold Collection</title>
	<atom:link href="http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 19 Nov 2008 03:48:24 +0000</pubDate>
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		<title>By: Zack</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-2208</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Sun, 18 Mar 2007 20:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-2208</guid>
		<description>http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&#38;friendID=78278880&#38;albumID=0&#38;imageID=5011905 CLICK THIS LINK ITS A DROPSHIP IDEA I HAD FOR DATA</description>
		<content:encoded><![CDATA[<p><a href="http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&amp;friendID=78278880&amp;albumID=0&amp;imageID=5011905" rel="nofollow">http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&amp;friendID=78278880&amp;albumID=0&amp;imageID=5011905</a> CLICK THIS LINK ITS A DROPSHIP IDEA I HAD FOR DATA</p>
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		<title>By: Data</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-496</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Fri, 08 Dec 2006 22:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-496</guid>
		<description>The cpu will have a 'base' soon. The status quo is just something thrown together. There will be several different scenarios.</description>
		<content:encoded><![CDATA[<p>The cpu will have a &#8216;base&#8217; soon. The status quo is just something thrown together. There will be several different scenarios.</p>
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	<item>
		<title>By: lolz</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-494</link>
		<dc:creator>lolz</dc:creator>
		<pubDate>Fri, 08 Dec 2006 14:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-494</guid>
		<description>off gold topic: how do u beat the cpu??? cpu should have a base too, defending 24/7 its not fun</description>
		<content:encoded><![CDATA[<p>off gold topic: how do u beat the cpu??? cpu should have a base too, defending 24/7 its not fun</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-447</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 02 Dec 2006 22:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-447</guid>
		<description>Why not have two gold pockets?

The space station and the mining platform.

Digging fills up the mining platform's gold, but the mining platform can only carry so much. This is why you build a rocket which will carry gold and then launch it into space into the unlimited bank account of the space station. This means you don't need to worry about the rockets until your operation gets bigger.</description>
		<content:encoded><![CDATA[<p>Why not have two gold pockets?</p>
<p>The space station and the mining platform.</p>
<p>Digging fills up the mining platform&#8217;s gold, but the mining platform can only carry so much. This is why you build a rocket which will carry gold and then launch it into space into the unlimited bank account of the space station. This means you don&#8217;t need to worry about the rockets until your operation gets bigger.</p>
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	<item>
		<title>By: SAH</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-383</link>
		<dc:creator>SAH</dc:creator>
		<pubDate>Tue, 28 Nov 2006 08:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-383</guid>
		<description>Ohh, thank god. Collecting gold was a hassle before.</description>
		<content:encoded><![CDATA[<p>Ohh, thank god. Collecting gold was a hassle before.</p>
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	<item>
		<title>By: Data Realms - Dev Log &#187; Blog Archive &#187; New Build! Gibs galore</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-379</link>
		<dc:creator>Data Realms - Dev Log &#187; Blog Archive &#187; New Build! Gibs galore</dc:creator>
		<pubDate>Tue, 28 Nov 2006 02:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-379</guid>
		<description>[...] Gold collection has been simplified, more info here [...]</description>
		<content:encoded><![CDATA[<p>[...] Gold collection has been simplified, more info here [...]</p>
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		<title>By: anonymous</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-309</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Thu, 09 Nov 2006 17:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-309</guid>
		<description>I don't like the way one shot can kill you that just seems moronic and you need to have an army of clones for it to work.
also please don't change the 2-player keyboard, it is the best fun eva.
ps I think that in stead of a rocket dropping from the sky you should have it coming out of a tunnel thingy in the ground. actually why not forget space entirely and have the base being in the planet core. that way you have an excuse for huge digging machines and underground fights way cool game nevertheless but consider the underground idea for inspiration play "Motherload"</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like the way one shot can kill you that just seems moronic and you need to have an army of clones for it to work.<br />
also please don&#8217;t change the 2-player keyboard, it is the best fun eva.<br />
ps I think that in stead of a rocket dropping from the sky you should have it coming out of a tunnel thingy in the ground. actually why not forget space entirely and have the base being in the planet core. that way you have an excuse for huge digging machines and underground fights way cool game nevertheless but consider the underground idea for inspiration play &#8220;Motherload&#8221;</p>
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		<title>By: Morduin</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-294</link>
		<dc:creator>Morduin</dc:creator>
		<pubDate>Tue, 07 Nov 2006 20:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-294</guid>
		<description>Thats a step in the right direction. You have a nice system going but for a more fast paced action game it just takes too long. I think the next good thing to do would be a repair tool... This game is very promising but needs a lot of tweaking.</description>
		<content:encoded><![CDATA[<p>Thats a step in the right direction. You have a nice system going but for a more fast paced action game it just takes too long. I think the next good thing to do would be a repair tool&#8230; This game is very promising but needs a lot of tweaking.</p>
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	<item>
		<title>By: Ikkonoishi</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-287</link>
		<dc:creator>Ikkonoishi</dc:creator>
		<pubDate>Sat, 04 Nov 2006 13:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-287</guid>
		<description>What I think might work is some sort of anti-gravity beam projector that if you threw gold or old weapons into it they would fly off into the sky. Then you could have little weapon based courier rockets that you launch into the sky, and they would seek out and fly up your beam. That way the enemy still has a chance to keep you from collecting if they want to, and you have an extra location to guard (the beam projector) other than just the brain jar.</description>
		<content:encoded><![CDATA[<p>What I think might work is some sort of anti-gravity beam projector that if you threw gold or old weapons into it they would fly off into the sky. Then you could have little weapon based courier rockets that you launch into the sky, and they would seek out and fly up your beam. That way the enemy still has a chance to keep you from collecting if they want to, and you have an extra location to guard (the beam projector) other than just the brain jar.</p>
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		<title>By: The Punisher</title>
		<link>http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-273</link>
		<dc:creator>The Punisher</dc:creator>
		<pubDate>Sat, 04 Nov 2006 06:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/big-changes-part-2-gold-collection/#comment-273</guid>
		<description>Why.....?</description>
		<content:encoded><![CDATA[<p>Why&#8230;..?</p>
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