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	<title>Comments on: CC&#8217;s new data file structure</title>
	<atom:link href="http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 19 Nov 2008 04:15:37 +0000</pubDate>
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		<title>By: Alex</title>
		<link>http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-3724</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 25 Apr 2007 16:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-3724</guid>
		<description>Thank You</description>
		<content:encoded><![CDATA[<p>Thank You</p>
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		<title>By: ZoeJane</title>
		<link>http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-58</link>
		<dc:creator>ZoeJane</dc:creator>
		<pubDate>Sun, 23 Jul 2006 05:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-58</guid>
		<description>*can't even pretend to understand....* but Good Work! Hope your revamped code makes the gameplay better for all involved.</description>
		<content:encoded><![CDATA[<p>*can&#8217;t even pretend to understand&#8230;.* but Good Work! Hope your revamped code makes the gameplay better for all involved.</p>
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	<item>
		<title>By: gnat</title>
		<link>http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-49</link>
		<dc:creator>gnat</dc:creator>
		<pubDate>Mon, 17 Jul 2006 17:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-49</guid>
		<description>A pretty sexy system you have there dan :)

Looking forward to seeing it implemented in the new versions of CC</description>
		<content:encoded><![CDATA[<p>A pretty sexy system you have there dan <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Looking forward to seeing it implemented in the new versions of CC</p>
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	<item>
		<title>By: Data</title>
		<link>http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-48</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Sun, 16 Jul 2006 04:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-48</guid>
		<description>Yeah, that's what the '%Instance Name' syntax is going to be for. It has to be placed before all the other properties, and will make the object you're defining get all the values of the Instance Name object previously defined.

Then the additional properties set will override the ones copied from the referred to object.

So, in your example, it could look something like:

HDFirearm = My New Gun
   %My Old Gun
   AmmoSprite = ContentFile
       Path = IkkoPack.rte/NewGunAmmo.bmp

and that would be everything necessary to define this modified gun called My New Gun, which is exactly like the other weapon called My Old Gun, except it's got a differnt ammo sprite.

I'm still working on the details as I go along.</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s what the &#8216;%Instance Name&#8217; syntax is going to be for. It has to be placed before all the other properties, and will make the object you&#8217;re defining get all the values of the Instance Name object previously defined.</p>
<p>Then the additional properties set will override the ones copied from the referred to object.</p>
<p>So, in your example, it could look something like:</p>
<p>HDFirearm = My New Gun<br />
   %My Old Gun<br />
   AmmoSprite = ContentFile<br />
       Path = IkkoPack.rte/NewGunAmmo.bmp</p>
<p>and that would be everything necessary to define this modified gun called My New Gun, which is exactly like the other weapon called My Old Gun, except it&#8217;s got a differnt ammo sprite.</p>
<p>I&#8217;m still working on the details as I go along.</p>
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	</item>
	<item>
		<title>By: Ikkonoishi</title>
		<link>http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-47</link>
		<dc:creator>Ikkonoishi</dc:creator>
		<pubDate>Sun, 16 Jul 2006 01:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-47</guid>
		<description>Will this support any form of inheratance? For instance could we create a new pistol type and set it to use the standard pistol art and object, but shoot a different type of ammo?</description>
		<content:encoded><![CDATA[<p>Will this support any form of inheratance? For instance could we create a new pistol type and set it to use the standard pistol art and object, but shoot a different type of ammo?</p>
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		<title>By: Data</title>
		<link>http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-46</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Fri, 14 Jul 2006 23:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-46</guid>
		<description>It'll make the game content easier to make and to mod, for you! Wanna change the weapons or the way the vehicles and guys work, down to the smallest detail? Just find the corresponding Weapons.ini or Actors.ini, open it up in notepad and the rest should be pretty self-explanatory!</description>
		<content:encoded><![CDATA[<p>It&#8217;ll make the game content easier to make and to mod, for you! Wanna change the weapons or the way the vehicles and guys work, down to the smallest detail? Just find the corresponding Weapons.ini or Actors.ini, open it up in notepad and the rest should be pretty self-explanatory!</p>
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	<item>
		<title>By: Fat Zombie</title>
		<link>http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-45</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Fri, 14 Jul 2006 21:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ccs-new-data-file-structure/#comment-45</guid>
		<description>...

Ah. Yes. Of course. *pretends to understand*

So this will make the game easier to code? It looks neater, therefore it must be better!

Yes.</description>
		<content:encoded><![CDATA[<p>&#8230;</p>
<p>Ah. Yes. Of course. *pretends to understand*</p>
<p>So this will make the game easier to code? It looks neater, therefore it must be better!</p>
<p>Yes.</p>
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