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	<title>Comments on: Delivery Improvements and Gamepad Support</title>
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	<link>http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Tue, 18 Nov 2008 17:51:27 +0000</pubDate>
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		<item>
		<title>By: Leezv</title>
		<link>http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-12922</link>
		<dc:creator>Leezv</dc:creator>
		<pubDate>Sat, 05 Jan 2008 00:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-12922</guid>
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		<content:encoded><![CDATA[<p><a href="http://it.geocities.com/toponline11/coach-handbag" rel="nofollow">coach fake handbag</a> [url=http://it.geocities.com/toponline11/coach-handbag]coach fake handbag[/url]</p>
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		<title>By: Leigh</title>
		<link>http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-4242</link>
		<dc:creator>Leigh</dc:creator>
		<pubDate>Wed, 09 May 2007 21:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-4242</guid>
		<description>Keep up the great work!</description>
		<content:encoded><![CDATA[<p>Keep up the great work!</p>
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	<item>
		<title>By: Data</title>
		<link>http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-123</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Mon, 28 Aug 2006 20:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-123</guid>
		<description>Ikko: it's based on the type of the objects... I had to do a hack to separate out the non-weapon HDFirearm's from the actual wepaon ones, since they were of the same type, but I wanted them in different categories.

For ships/craft theres only a kindof hacked type of 'ARocket' from when i prototyped the rocket. As you have figured out, it's still got tons of hardcoded crap and it just poorly designed in general. I'm going to create an intermediate parent class called ACraft, and perhaps make Rocket a child of it. There's going to be other types of craft as well, but if they make it into the IGF submission remains to be seen.</description>
		<content:encoded><![CDATA[<p>Ikko: it&#8217;s based on the type of the objects&#8230; I had to do a hack to separate out the non-weapon HDFirearm&#8217;s from the actual wepaon ones, since they were of the same type, but I wanted them in different categories.</p>
<p>For ships/craft theres only a kindof hacked type of &#8216;ARocket&#8217; from when i prototyped the rocket. As you have figured out, it&#8217;s still got tons of hardcoded crap and it just poorly designed in general. I&#8217;m going to create an intermediate parent class called ACraft, and perhaps make Rocket a child of it. There&#8217;s going to be other types of craft as well, but if they make it into the IGF submission remains to be seen.</p>
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	<item>
		<title>By: gnat</title>
		<link>http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-122</link>
		<dc:creator>gnat</dc:creator>
		<pubDate>Mon, 28 Aug 2006 17:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-122</guid>
		<description>The gamepad controls work perfectly for cortex command!

I like the new recycling system quite a bit too :)</description>
		<content:encoded><![CDATA[<p>The gamepad controls work perfectly for cortex command!</p>
<p>I like the new recycling system quite a bit too <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lorne</title>
		<link>http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-121</link>
		<dc:creator>Lorne</dc:creator>
		<pubDate>Mon, 28 Aug 2006 06:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-121</guid>
		<description>Yeash!</description>
		<content:encoded><![CDATA[<p>Yeash!</p>
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	<item>
		<title>By: Ikkonoishi</title>
		<link>http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-120</link>
		<dc:creator>Ikkonoishi</dc:creator>
		<pubDate>Mon, 28 Aug 2006 03:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/delivery-improvements-and-gamepad-support/#comment-120</guid>
		<description>How does the game determine what category the weapons go in? I know there is an IsWeapon = 0 for the Tools, but how do you put them in the other categories?

Played a round. The craft choosing is very smooth. It would be nice if the Craft was above the list of things it carried, but thats nothing major. My Lander works great. :) It would be nice to be able to play with the angle the rockets thrust in, but I suppose I can do that by mucking around with EmissionAngle entries in the thruster definitions, but it is annoying fighting the auto thruster angle presets.</description>
		<content:encoded><![CDATA[<p>How does the game determine what category the weapons go in? I know there is an IsWeapon = 0 for the Tools, but how do you put them in the other categories?</p>
<p>Played a round. The craft choosing is very smooth. It would be nice if the Craft was above the list of things it carried, but thats nothing major. My Lander works great. <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> It would be nice to be able to play with the angle the rockets thrust in, but I suppose I can do that by mucking around with EmissionAngle entries in the thruster definitions, but it is annoying fighting the auto thruster angle presets.</p>
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