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	<title>Comments on: Great balls of fire</title>
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	<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Tue, 30 Sep 2008 23:47:28 +0000</pubDate>
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		<title>By: Data Realms - Dev Log &#187; Blog Archive &#187; Delicious Pie Menus and Eye Candy in Test Build 18</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7624</link>
		<dc:creator>Data Realms - Dev Log &#187; Blog Archive &#187; Delicious Pie Menus and Eye Candy in Test Build 18</dc:creator>
		<pubDate>Wed, 29 Aug 2007 11:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7624</guid>
		<description>[...]  Cortex Command (64) General DRL (8)      &#171; Great balls of fire     Delicious Pie Menus and Eye Candy in Test Build 18  Posted by Data in Cortex Command - August 29th,2007 [...]</description>
		<content:encoded><![CDATA[<p>[...]  Cortex Command (64) General DRL (8)      &laquo; Great balls of fire     Delicious Pie Menus and Eye Candy in Test Build 18  Posted by Data in Cortex Command - August 29th,2007 [...]</p>
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		<title>By: RoboLee</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7615</link>
		<dc:creator>RoboLee</dc:creator>
		<pubDate>Tue, 28 Aug 2007 20:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7615</guid>
		<description>hopefully the next build (as he's mentioned it from build 14: "Agreed, AI does suck completely now. Just wait until we get proper A* pathfinding in place… you’ll get owned in delightful ways you didn’t expect or I will have considered it a failure!")

DATA: "Ability to force reload of all ini’s without restarting game, will be in next build." said in build 14 post, where is it :(, tis very annoying to have to exit the game completely</description>
		<content:encoded><![CDATA[<p>hopefully the next build (as he&#8217;s mentioned it from build 14: &#8220;Agreed, AI does suck completely now. Just wait until we get proper A* pathfinding in place… you’ll get owned in delightful ways you didn’t expect or I will have considered it a failure!&#8221;)</p>
<p>DATA: &#8220;Ability to force reload of all ini’s without restarting game, will be in next build.&#8221; said in build 14 post, where is it :(, tis very annoying to have to exit the game completely</p>
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		<title>By: Mikey</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7614</link>
		<dc:creator>Mikey</dc:creator>
		<pubDate>Tue, 28 Aug 2007 18:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7614</guid>
		<description>when do u think the adv. A.I. is coming in?</description>
		<content:encoded><![CDATA[<p>when do u think the adv. A.I. is coming in?</p>
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		<title>By: Binky</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7611</link>
		<dc:creator>Binky</dc:creator>
		<pubDate>Tue, 28 Aug 2007 14:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7611</guid>
		<description>YYYYYYYYAAAAAAAAAAAYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>YYYYYYYYAAAAAAAAAAAYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!</p>
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	<item>
		<title>By: RoboLee</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7610</link>
		<dc:creator>RoboLee</dc:creator>
		<pubDate>Tue, 28 Aug 2007 13:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7610</guid>
		<description>p.s. I don't mean for all them to be in one build (obviously)</description>
		<content:encoded><![CDATA[<p>p.s. I don&#8217;t mean for all them to be in one build (obviously)</p>
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		<title>By: whitty</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7604</link>
		<dc:creator>whitty</dc:creator>
		<pubDate>Mon, 27 Aug 2007 21:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7604</guid>
		<description>i made a gun that shoots working water, but after about 5 seconds the water turns to mush and you sink it it.</description>
		<content:encoded><![CDATA[<p>i made a gun that shoots working water, but after about 5 seconds the water turns to mush and you sink it it.</p>
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		<title>By: RoboLee</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7593</link>
		<dc:creator>RoboLee</dc:creator>
		<pubDate>Sun, 26 Aug 2007 23:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7593</guid>
		<description>water would be good but I just wana know not when but how far away from the next build do you think you are.

Because of this update I've been checking this page like a wild man for like a week, I just wana know if your close to completing the task

also I would like to see(taken into consideration workload and what you have already said your putting in)(good-worst order):

*32bpp working well, looking good.
*Advanced AI.
*take screen shots with no lag

*options like resolution, frag count on/off etc.
*extra variables- pooling water(more material properties), realism(when shot fly back when shoot recoil)etc.
*undo button for BYOB (10 times undo?)

~on-line Multi-player of some sorts
~4 colored teams
~proper explosions
~melee
~people always want more

+vehicles (though it may not make sense... some people wants em though- I don't care really)</description>
		<content:encoded><![CDATA[<p>water would be good but I just wana know not when but how far away from the next build do you think you are.</p>
<p>Because of this update I&#8217;ve been checking this page like a wild man for like a week, I just wana know if your close to completing the task</p>
<p>also I would like to see(taken into consideration workload and what you have already said your putting in)(good-worst order):</p>
<p>*32bpp working well, looking good.<br />
*Advanced AI.<br />
*take screen shots with no lag</p>
<p>*options like resolution, frag count on/off etc.<br />
*extra variables- pooling water(more material properties), realism(when shot fly back when shoot recoil)etc.<br />
*undo button for BYOB (10 times undo?)</p>
<p>~on-line Multi-player of some sorts<br />
~4 colored teams<br />
~proper explosions<br />
~melee<br />
~people always want more</p>
<p>+vehicles (though it may not make sense&#8230; some people wants em though- I don&#8217;t care really)</p>
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		<title>By: somerandomguy</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7592</link>
		<dc:creator>somerandomguy</dc:creator>
		<pubDate>Sun, 26 Aug 2007 23:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7592</guid>
		<description>we demand working water</description>
		<content:encoded><![CDATA[<p>we demand working water</p>
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		<title>By: coilgunner</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7591</link>
		<dc:creator>coilgunner</dc:creator>
		<pubDate>Sun, 26 Aug 2007 14:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7591</guid>
		<description>:D yes! can't wait to see those gib explosion effects :)</description>
		<content:encoded><![CDATA[<p> <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> yes! can&#8217;t wait to see those gib explosion effects <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: whitty</title>
		<link>http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7590</link>
		<dc:creator>whitty</dc:creator>
		<pubDate>Sun, 26 Aug 2007 13:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/great-balls-of-fire/#comment-7590</guid>
		<description>i was standing and i crashed :)</description>
		<content:encoded><![CDATA[<p>i was standing and i crashed <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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