
We have figured out how to keep the entire engine at 8 bits per pixel internally (for manageable memory footprint), while rendering the last step of each frame in 32 bits per pixel to your screen. This allows us to do some nice glow effects in-game, and will eliminate any “crazy color” palette problems that some have experienced with the old 8bpp video mode builds.
You will still be able to turn off the effects and even go back to 8bpp mode in the next build, in case this slows down the game on your machine. We haven’t noticed a huge hit to performance though, so I think it’s well worth it for the extra eye candy.
Also, we’ve been profiling the memory allocations and have managed to plug the vast majority of the memory leaks present in previous builds. This should make longer games more feasible without CC slowly eating all your RAM.
Just wait for the rocket gib/explosion effects coming soon!
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wow, this game is going to look great in the end
Dude! the new glow effects look absolutely amazing! My jaw literally dropped when I saw it!
That looks awesome, but it would be insane if you could show us a picture of an explosion.
Whoah, awesome.
Wow, excellent. I like it alot. I have a suggestion though.
Something I notice alot in modding… it would be SOOOOO much better if you added an object onto anything, be it brain, clone, robot, rocket, ect. This would be called “AddBreakObject” and you could add as many of them as you wanted. It would make for excellent mod abilities.
The reason I am asking this is i am working on a mod right now that Could make use of about 3 of these, for a passive tractor beam, a particle shield to deflect explosives, ect.
Can you at least think about it? Making the game even more moddable than it already is would be awesome!
so whenever you make an update like this, is it included in the current build or do we have to wait for the next one?
How hard would it be to turn on this effect?
Maybe we could have a glowing actor or something.
Great Job. Keep up the good work. ![]()
Whitty, I’m pretty sure we’ll have to wait for the next build.
Coooooooooooooooooool. Looks nice.
Shiny, very shiny
Love it… just love it….
awww… anyway, i love the new things with the graphics. maybe scene editor and the ability to save and play your scene will come next!
Shiny….
Sounds really neat. Carry on.
WOW! Thats amazing… so… will the color palette be optional? Or are the extra colors part of post processing… or am I just babbling like an idiot?
whoa! the rockets look 3Dish data and the whole team you all are doing stupendously good at spriting!!
Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!Awsome!
Oh, man, this is amazing. CC gets 10x better with every single build, I swear.
That’s awesome! btw, why my scene editor in game dun work?
So shiny….
Can the glow effect also be used on other things such as a concrete wall, then we can get some sort of reflections coming in.
Great job, the glow should really add to the graphical art style ![]()
oh man, with new graphics and code optimization, the next build looks like it’s gonna be great. and official rocket gibs? uber.
on a side note…. another AI digging mode that looks for and digs dead dropships and rockets would be really cool. sort of like a clean-up crew, no? it gets really hard to protect your base when the other team can build a staircase up to your entrance or beyond the range of your snipers, etc.
BAWLS OF FIAH
sorry
looks neat.
Gorgeous.
That reminds me, It looks sorta like hammerfall.
Please implement motion blur, like in Crysis, HL2Ep2, and Portal.
Motion blur isnt really necessary, but It would be pretty cool for the GPU blessed…
motionblurred…. sprites?
I can’t imagine that being too pretty to have on all the time.
whoa!! is there any light at the end of this wonderful tunnel? will this game be internet based mayhem?
Yes! better looking muzzle flashes too.
hopefully you can change the color of the glow
OMGAWESOME! Keep up the good work guys! AMAZING
Data, is that .png alpha transperancy?
Or some equivalent of that?
That really looks brilliant, you guys keep up the good work, can’t wait for the next build. But remember, don’t go over the top with the glows.
Bombs would be so cool looking with this.
Looks great!
Although it could have been used more extensively. (The rocket flames looks weird with only “Light” near the engine.)
But CHJees, wouldn’t it look even more strange if the smoke glowed? Really happy about the RAMleaks being fixed, can’t wait for Rocket-Gibs. ![]()
lol 33 post lol
Oh cool. When will you fix the forums?
what forum lol?
Wooooooo looks NIIIIIICEEE cant wait
sweet. love those flame effects
MEGAZORZAL !
DRFF.
I really cant wait to play this finished game, because these builds are so much damn fun already.
Keep the good work up guys!
Data you amaze me once again. THIS GAME is going to ROCK at the end. These glow affect are unbelivable
you are god data, dont forget that :0 :0 :0 ;0
mufawufwuf… *puts replaceable jaw*
Over cool!
Muwa….
*puts it back*
Cool!
Never thought I’d see bloom in CC. Must’ve been some clever coding to do this.
Does this mean we won’t have palette corruption anymore since it’s going to be rendered in true color on our screens?
@ #36 Someone Lol
This forum http://www.datarealms.com/forum/index.php
Oooh CC is starting to look like a retail game!
And Data when will the forums be fixed?
Odd how now that you’ve changed the graphics, everyone’s all: “Ooh, aaah, shiny! MUST TOUCH SHINY FIRE!” but usually when you say you’ve changed the physics engine or something like that in an utterly revolutionary way, people go: “Hey, you know, when are you going to implement those ? I’d really love to see .
Great job on the game Data.
As for you community: Try and get some therapy for the ADD. ![]()
What’s wrong with the forums?
Please describe the problem when you report on one, people!
Wizard James is the problem.
I thought it was because the gradients.
The lighter Grey is now
coming from the bottom,
when it used to come from
the top in the old DRL.
That looks awesome! GG!
I wonder, could the new engine support dynamic lighting, like in Gish?
Yeah, what if there was a light,
and dark version of every sprite.
And The mask would change according
to angle, and distance of the light.
And there would be sunlight, coming from the top left.
If you’d just center on the pathfinding AI, and get a build with that in it, you’d really have something that shows off the really interesting gameplay you’ve got going here. As is, nobody seems to want to play the game without infinite funds, or wildly superpowered weapons. Give teams of two the ability to send waves of intelligent attackers, and then you’ll have something. Also, why did you not turn off actor to actor collisions that result in units exploding? Nothing like that ever happens in any other 2D game I can think of.
Sweeeeeeeeeet looking… Could make fer some beautiful explosions.
cant not wait for the explosion in build 18!
Data this comes up when I try to go into the forums.
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator, webmaster@datarealms.dataproperty.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.
More information about this error may be available in the server error log.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Apache/1.3.37 Server at http://www.datarealms.com Port 80
OMG this is excatly what i was hoping to see when i entered your site today ![]()
so what,is it gona be in the next build or a download?
sometime when i try to post my page refreshes blank and i have to type it all over again. fix now PLOX!!!!
it happens in the forums
Looks good, a little too shiny though. It wouldn’t be that pronounced in broad daylight.
for some reason after i downloaded the latest build i could play it once fine but the second time i ran the program it crashed, so i tried it again and it crashed again.
So after trying it once more i downloaded the latest CC build again, the same error happend. I could play it fine once then it crashed.
Data, what is happening? Is it a problem with my system or the game???
BALLIN’
Finally! retribution for VISTA users!
OMG! Koool! Can’t wait anymore! Maybe I should freeze myself for a couple of days… or weeks?
YEEEEEESSSSSSSSSSSSSSSSSSSSSSSSS
AT LAST ALPHA IMAGES!!!!!!!!!!!!!!!!
WOOOHOOOOO JUST YOU WAIT WHEN IT COMES OUT!!!!
GONNA GET SUPPA LOOKIN MODS!!! YEYEAH!!
sexy…now all we need is smoke!
OMG SMOKE THATS AN AWESOME IDEA!!!
Data I ask you PLEASE PLEASE no skellies in the next build or the final game. pls pls pls pls pls!!!
I havent touched cc in about a year.
This look fucking epic.
Oh, I remember now…
Now that the muzzle flash has such a pretty glow, would you mind making it so that it displays every time the weapon fires again? Some weapons really need it in order to look right…
Reminds me of Hammerfall.
Awsm.
Looks neat, anything on improved AI so far?
Woo!!! This Looks Awesome!!! Can’t Wait!!
Looks so… AWESOME!! Looks great and Shiny….
Must get, Can’t Wait… Might give up Tribes 2 Construction just to play next Build…
*drooiling*
wlaah…. Still watching those gif…
Hmmm, if this game is going to get fog of war, it would be cool if like rocket engines and like stuff like that could light places up D:
WHOA, i just noticed the muzzleflash and its fregging awezome :DDDD
But I’m still thinking, what defines the [glowiness] of the objects? If it only is the color, it’d be awesome to construct a yellow glowing character. However, that might make other things, like brass, look weird, so that doesn’t seem likely. If there’s a GlowRange line in the .ini files, then how do you keep the smoke from glowing? It could be that only certain things - like muzzleflashes - glow, but some of the smaller balls shine quite far from the ship, and so does the shots.
Really anxious to see what you can make out of this once it’s out, but keep making those big breakthroughs and don’t come back till you got something revolutionizing. ![]()
The robots have red eyes, imagine if they had the glow effect on there eyes, explosions will also look alot better with the glow.
Lastly I though of making a sun in the background with the effect.
nice effect. so when can we expect a new build?
Theres a firefly on the tip of your SMG now.
Jk, Nice work…this has been said millions of times but I’ll say it anyway. Can’t wait for the next build to come out.
P.S. Wonder what the flak cannon looks like.
no you will get blind lol
ey plz update lol
Data pls pls pls NO SKELLIES IN NEXT BUILD. please if u dont want skellies in the petition on the general forums
What’s wrong with the skeletons?
Absolutely nothing, Delgado probably thinks it is to hard with hordes of skellies trying to invade his base.
Plus, data shouldn’t waste a perfectly good actor.
Though, occasionally I do see the blue clones as useless.
omg stupdo guy u cant remove sekelton game wil carhs lol
wo i was flyin then i crashed lol
i was standing and i crashed ![]()
yes! can’t wait to see those gib explosion effects ![]()
we demand working water
water would be good but I just wana know not when but how far away from the next build do you think you are.
Because of this update I’ve been checking this page like a wild man for like a week, I just wana know if your close to completing the task
also I would like to see(taken into consideration workload and what you have already said your putting in)(good-worst order):
*32bpp working well, looking good.
*Advanced AI.
*take screen shots with no lag
*options like resolution, frag count on/off etc.
*extra variables- pooling water(more material properties), realism(when shot fly back when shoot recoil)etc.
*undo button for BYOB (10 times undo?)
~on-line Multi-player of some sorts
~4 colored teams
~proper explosions
~melee
~people always want more
+vehicles (though it may not make sense… some people wants em though- I don’t care really)
i made a gun that shoots working water, but after about 5 seconds the water turns to mush and you sink it it.
p.s. I don’t mean for all them to be in one build (obviously)
YYYYYYYYAAAAAAAAAAAYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!
when do u think the adv. A.I. is coming in?
hopefully the next build (as he’s mentioned it from build 14: “Agreed, AI does suck completely now. Just wait until we get proper A* pathfinding in place… you’ll get owned in delightful ways you didn’t expect or I will have considered it a failure!”)
DATA: “Ability to force reload of all ini’s without restarting game, will be in next build.” said in build 14 post, where is it :(, tis very annoying to have to exit the game completely
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