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	<title>Comments on: In-game Lua Console</title>
	<atom:link href="http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Sat, 06 Sep 2008 04:00:42 +0000</pubDate>
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		<item>
		<title>By: Anonymous</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-18763</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 15 Jul 2008 17:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-18763</guid>
		<description>Problem here
when i press the slash or neither the tilde button...the console doesnt pop out for some reason. i need help on this
thanks</description>
		<content:encoded><![CDATA[<p>Problem here<br />
when i press the slash or neither the tilde button&#8230;the console doesnt pop out for some reason. i need help on this<br />
thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: custom lego guns</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-18573</link>
		<dc:creator>custom lego guns</dc:creator>
		<pubDate>Wed, 09 Jul 2008 09:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-18573</guid>
		<description>&lt;strong&gt;custom lego guns...&lt;/strong&gt;

Do you have a newsletter to sign up to?...</description>
		<content:encoded><![CDATA[<p><strong>custom lego guns&#8230;</strong></p>
<p>Do you have a newsletter to sign up to?&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Billi999</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-16550</link>
		<dc:creator>Billi999</dc:creator>
		<pubDate>Wed, 28 May 2008 05:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-16550</guid>
		<description>Hehe, its like every once in a while Data does an amazing magic trick and now they will be less frequent but better and he is giving us little hints about it.

And I'm typing this from an internet terminal from my room in a hotel on a school trip on a bike ride from somewhere north of Austria to Vienna, about 300km :&#60;</description>
		<content:encoded><![CDATA[<p>Hehe, its like every once in a while Data does an amazing magic trick and now they will be less frequent but better and he is giving us little hints about it.</p>
<p>And I&#8217;m typing this from an internet terminal from my room in a hotel on a school trip on a bike ride from somewhere north of Austria to Vienna, about 300km :&lt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xera</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-16493</link>
		<dc:creator>Xera</dc:creator>
		<pubDate>Sat, 24 May 2008 14:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-16493</guid>
		<description>Holy crap. I remember when I asked for Lua support and got flamed into the ground.

Thank you data. :)</description>
		<content:encoded><![CDATA[<p>Holy crap. I remember when I asked for Lua support and got flamed into the ground.</p>
<p>Thank you data. <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lord Tim</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-16411</link>
		<dc:creator>Lord Tim</dc:creator>
		<pubDate>Thu, 22 May 2008 03:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-16411</guid>
		<description>You can expect all you want. It's Data's choice.

[11:44:09]  No B21 ETA's?
[11:44:23]  when it's done! dun dun dun
[11:44:36]  I'll take that as a tomorrow.
[11:44:46]  Don't disappoint me.
[11:44:57]  you'll disappoint yourself</description>
		<content:encoded><![CDATA[<p>You can expect all you want. It&#8217;s Data&#8217;s choice.</p>
<p>[11:44:09]  No B21 ETA&#8217;s?<br />
[11:44:23]  when it&#8217;s done! dun dun dun<br />
[11:44:36]  I&#8217;ll take that as a tomorrow.<br />
[11:44:46]  Don&#8217;t disappoint me.<br />
[11:44:57]  you&#8217;ll disappoint yourself</p>
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	</item>
	<item>
		<title>By: whitty</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-16410</link>
		<dc:creator>whitty</dc:creator>
		<pubDate>Thu, 22 May 2008 02:03:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-16410</guid>
		<description>i expect an update tomorrow.</description>
		<content:encoded><![CDATA[<p>i expect an update tomorrow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aspect</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-16408</link>
		<dc:creator>Aspect</dc:creator>
		<pubDate>Thu, 22 May 2008 00:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-16408</guid>
		<description>@170

That totally would be cool, or even just 2 ground wars on separate sides of a mountain or something. A lot like Tim's Endurantism but not being able to see between them</description>
		<content:encoded><![CDATA[<p>@170</p>
<p>That totally would be cool, or even just 2 ground wars on separate sides of a mountain or something. A lot like Tim&#8217;s Endurantism but not being able to see between them</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-16405</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 21 May 2008 21:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-16405</guid>
		<description>Woops meant comment 158...

Could you also have flying/moving bunkers?  The only thing that would be hard would be transferring the inertia to the actors but still allowing them to move around.  I also see more complex traps and doors.  Speaking of flying bunkers, what would be cool is the ability to switch between subscenes in a single game, like maybe an air battle raging above a ground war.</description>
		<content:encoded><![CDATA[<p>Woops meant comment 158&#8230;</p>
<p>Could you also have flying/moving bunkers?  The only thing that would be hard would be transferring the inertia to the actors but still allowing them to move around.  I also see more complex traps and doors.  Speaking of flying bunkers, what would be cool is the ability to switch between subscenes in a single game, like maybe an air battle raging above a ground war.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-16404</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 21 May 2008 21:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-16404</guid>
		<description>@ 159

Would it spawn a gibbable "body" with health?  Would the "body" be able to move?  Would it be able to do more than "spawn bombs on its underside" as in fire missles or shoot cannons/.50 cals/lasers?</description>
		<content:encoded><![CDATA[<p>@ 159</p>
<p>Would it spawn a gibbable &#8220;body&#8221; with health?  Would the &#8220;body&#8221; be able to move?  Would it be able to do more than &#8220;spawn bombs on its underside&#8221; as in fire missles or shoot cannons/.50 cals/lasers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Adviser</title>
		<link>http://www.datarealms.com/devlog/cortex-command/in-game-lua-console/#comment-16403</link>
		<dc:creator>The Adviser</dc:creator>
		<pubDate>Wed, 21 May 2008 21:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=239#comment-16403</guid>
		<description>Just a little more... god... give... me.. strength............</description>
		<content:encoded><![CDATA[<p>Just a little more&#8230; god&#8230; give&#8230; me.. strength&#8230;&#8230;&#8230;&#8230;</p>
]]></content:encoded>
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