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	<title>Comments on: Intact walls!</title>
	<atom:link href="http://www.datarealms.com/devlog/cortex-command/intact-walls/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 19 Nov 2008 04:13:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: The maker</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-5815</link>
		<dc:creator>The maker</dc:creator>
		<pubDate>Mon, 11 Jun 2007 03:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-5815</guid>
		<description>Whaaaaa?! YOU DONT LIKE DATA?</description>
		<content:encoded><![CDATA[<p>Whaaaaa?! YOU DONT LIKE DATA?</p>
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	</item>
	<item>
		<title>By: Alechs</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4879</link>
		<dc:creator>Alechs</dc:creator>
		<pubDate>Wed, 30 May 2007 12:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4879</guid>
		<description>data crushes souls =[. I don't like him =/.</description>
		<content:encoded><![CDATA[<p>data crushes souls =[. I don&#8217;t like him =/.</p>
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	</item>
	<item>
		<title>By: TrouserDemon</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4864</link>
		<dc:creator>TrouserDemon</dc:creator>
		<pubDate>Wed, 30 May 2007 08:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4864</guid>
		<description>he might be dead and noone has thought to post a message in here.</description>
		<content:encoded><![CDATA[<p>he might be dead and noone has thought to post a message in here.</p>
]]></content:encoded>
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	<item>
		<title>By: 3xploited</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4863</link>
		<dc:creator>3xploited</dc:creator>
		<pubDate>Wed, 30 May 2007 07:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4863</guid>
		<description>painful...</description>
		<content:encoded><![CDATA[<p>painful&#8230;</p>
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	</item>
	<item>
		<title>By: foogooman</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4858</link>
		<dc:creator>foogooman</dc:creator>
		<pubDate>Wed, 30 May 2007 05:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4858</guid>
		<description>Alight, surely he's implementing that turret and whatnot. I don't see why else it would take SO FREAKING LONG TO THE POINT WHERE I WANT TO BITE MY FINGERS OFF ONE AT A TIME TO EASE THE PAIN OF WAITING FOR THE NEW RELEASE</description>
		<content:encoded><![CDATA[<p>Alight, surely he&#8217;s implementing that turret and whatnot. I don&#8217;t see why else it would take SO FREAKING LONG TO THE POINT WHERE I WANT TO BITE MY FINGERS OFF ONE AT A TIME TO EASE THE PAIN OF WAITING FOR THE NEW RELEASE</p>
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	<item>
		<title>By: 3xploited</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4857</link>
		<dc:creator>3xploited</dc:creator>
		<pubDate>Wed, 30 May 2007 05:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4857</guid>
		<description>rofl! I havent been checking this much anymore because my hopes are gone *sniff* *sniff*</description>
		<content:encoded><![CDATA[<p>rofl! I havent been checking this much anymore because my hopes are gone *sniff* *sniff*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mathsdebater</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4856</link>
		<dc:creator>Mathsdebater</dc:creator>
		<pubDate>Wed, 30 May 2007 05:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4856</guid>
		<description>*snore*

ahh... jeez...
Data are you having a snooze like i was, COME ON! your not sleeping on the job are you!?! you better not!

Have fun, because we sure 'AINT'</description>
		<content:encoded><![CDATA[<p>*snore*</p>
<p>ahh&#8230; jeez&#8230;<br />
Data are you having a snooze like i was, COME ON! your not sleeping on the job are you!?! you better not!</p>
<p>Have fun, because we sure &#8216;AINT&#8217;</p>
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	<item>
		<title>By: Chineseboy14</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4849</link>
		<dc:creator>Chineseboy14</dc:creator>
		<pubDate>Wed, 30 May 2007 03:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4849</guid>
		<description>I'm starting to get bored of cc right now...

RELEASE THIS BUILD NOW!</description>
		<content:encoded><![CDATA[<p>I&#8217;m starting to get bored of cc right now&#8230;</p>
<p>RELEASE THIS BUILD NOW!</p>
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	<item>
		<title>By: sylverone</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4847</link>
		<dc:creator>sylverone</dc:creator>
		<pubDate>Wed, 30 May 2007 00:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4847</guid>
		<description>I just realized exactly how hard it is to imagine cortex command without skeletons digging... We've gotten so used to it. I wonder if the improved physics will keep rockets from being able to crash through stuff as well? I hope the effect isn't too dramatic, because that is one of the funnest things to do in the game...

It's sure going to feel different... I wonder if there's any work on the stage editor yet?</description>
		<content:encoded><![CDATA[<p>I just realized exactly how hard it is to imagine cortex command without skeletons digging&#8230; We&#8217;ve gotten so used to it. I wonder if the improved physics will keep rockets from being able to crash through stuff as well? I hope the effect isn&#8217;t too dramatic, because that is one of the funnest things to do in the game&#8230;</p>
<p>It&#8217;s sure going to feel different&#8230; I wonder if there&#8217;s any work on the stage editor yet?</p>
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	<item>
		<title>By: sylverone</title>
		<link>http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4845</link>
		<dc:creator>sylverone</dc:creator>
		<pubDate>Tue, 29 May 2007 22:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/intact-walls/#comment-4845</guid>
		<description>Hey folks, cool it. His pesonal life is his business. If he wanted you all trying to pry into it he wouldn't be running a videogame blog. His business with his wife is his own business. 

I'm just as anxious as the rest of you but if all you can do is sit around and wait for the new build and complain that it's not out, you need to get some more hobbies. ;)

Also, you must realize that the physics are at the core of the game. He's probably having to fix things so they work right with the new physics. Considering how long getting this far has taken, going through all that code to isolate bugs is probably quite a job.</description>
		<content:encoded><![CDATA[<p>Hey folks, cool it. His pesonal life is his business. If he wanted you all trying to pry into it he wouldn&#8217;t be running a videogame blog. His business with his wife is his own business. </p>
<p>I&#8217;m just as anxious as the rest of you but if all you can do is sit around and wait for the new build and complain that it&#8217;s not out, you need to get some more hobbies. <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Also, you must realize that the physics are at the core of the game. He&#8217;s probably having to fix things so they work right with the new physics. Considering how long getting this far has taken, going through all that code to isolate bugs is probably quite a job.</p>
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