Yes, that’s right: The first version of the in-gameplay integrated scene editor is now for you and your friends to have fun with! Co-operate to build your modular bunkers together or against each other before the game round starts, and then blast them to pieces!
As usual, there are many improvements and changes, but (also as usual) we worked uninterrupted all evening, night and morning to bring this to you.. so we’ll add the details later on after some sleep.
The big points are:
Next up: Making the AI actually able to navigate your arbitrary mazes and find your brain anyway – Coming soon!
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Yeah seriously. Also, BLARG I WANT NEW BUILD!
Relax, Data will deliver.
I have realized why it crashes somethings, when a sharp corner of a drop ship or rocket hit get pushed into a smooth terrain object than it will crash.
Woooah cool. So if build 14 mods work with build 15 then build 15 mods will work with 14? Ill check actually….
What do you mean badger attack? Is that a techinical term… or an actual badger attack?
Heh, Data, you probably shouldn’t have said you were going to release a new build soon.
Most probably thats the reason for the badger attack…
BLARG WHARS TEH NEXT RELEEESH!?
I’m just playing. Take you’re time Data, we appreciate the work you put into this game. Except for a few people. *Stares at kokits*
Will be the MOSRotating Bug fixed in next build? I mean, when In scene editor I try to place MOSRotating Object’s (Like chairs, safes in skyskaper) it just dissapears. And also bug with weapons. Like I place weapon with scene editor, then another one. And previously placed weapon just instantly becomes part of terrain.
The scene editor has a level of awesomeness that is equalled by very few things.
maybe its delayed because he’s including everything were telling him.
“Like I place weapon with scene editor, then another one. And previously placed weapon just instantly becomes part of terrain.” – yes very annoying though I found that it works when:
* you only place the same object (any mod but only for like 5 weapons)
* or only place original weapons (but only for like 5 weapons)
any other weapons just become part of the terrain upon a different weapon being placed
SLAPPYMOOSE SAID: “Iโm just playing. Take youโre time Data, we appreciate the work you put into this game. Except for a few people. *Stares at kokits*”
Where was I ever unapreciative and impatient with this build?
DATA!!! You said that: new build coming today with fixes.
Day is passed???? Today is Passed?
Kokits, I was kidding. ๐
Rawr, new build is shiney fun xD
Except for the crashes =( those sucks big.
@Slappy Moose: Oh yeah? Well you better be kidding or I wouldv’e umm… hurt you… or sumthin’…
And I’m still curious about this so called “Badger Attack”.
Took a screenshot of when it froze
http://i16.photobucket.com/albums/b31/katzeness/crash.jpg
Think my brain was doomed anyways >->
Bug found:
Take a blue clone in the bunker editor.
Drag him to the bottom of the scene.
Game will instacrash.
Oh noes, the forums are down!
I got a picture of it while it was still wide screen ๐
When is build next has coming’d out?
“Take a blue clone in the bunker editor.
Drag him to the bottom of the scene.
Game will instacrash.”
any time that i’ve tried that, the clone’s legs just blow off (which leads to interesting situations where none of the clones that i’ve placed on the map have legs anymore, without me noticing until the game actually starts). It also works on rockets and robots. i’ve never had it crash, though, because of it.
The game crashes for some people because it trys to load a material that isn’t defined. If you have that spot used by a mat it will load that mat. I also get that error. Very annoying when it takes 5 min to load mods and you accidently hit the bottom with a clone or something.
As numgun said, drag to bottom = Crash
That happens in every map exept phys test, so I came up with a genius solution
Edit phys test and play it cause it doesnt crash every 2 mins
Also if you place a bunker close to othe top of the screen and gib a clone on it, it will copypasta itself in a vertical row creating a solid wall of copypasta :/
Its wierd
Fix plis
The hitting/dragging to bottom of scene crashes have been fixed completely. Also, if any unknown material is loaded, it will not crash but default to a safe material instead.
Most crashes are due to issues witht he collision maps getting corrupted. These have been fixed too.
We’re working on a big optimization which will speed up teh game significantly, especially on larger maps. This is what’s taking a little longer than expected.
The mouse jerkiness issues we are tracking down too.
Don’t worry, things are looking good
Optimization sounds cool
That really sounds good. Is it possible to make the GPU do the physics? That should really speed up the game because then the CPU is free to do the AI and generating the scene.
oh wow optimalization =^o^= that sounds uber cool!!
@Aqua: i think maybe later…some of us have a fast CPU and some of us have fast GPU…
What about the weapon angle matching for MOSRotating and TDExplosive?
Wooho!!! “BIG Optiization”!! I will wait!
ZOMFG!!!
ima gonna test!!
awsome!!!!!!!
build 15!!!!!!!
pubes!!!!!!!
yum optimization, sounds fun!
Good luck on that one data.
Oh and aquagenerals idea with the graphics card doing the physics insted of the CPU would really speed up the game.
Skiv I was referring to render and calculate physics on the GPU, everything else on the CPU. That should really help performance.
scenes ini wont work!
when i instally it says it pooed up the scenes ini file!
help me!
The new build sounds like it will definately be a big hit!
Keep up the good work Data!
I love how the limbs loss feture works, but after a wile of playing, (like two minitue) it says it stopped working and shuts down, any opinions???