<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Most of B15&#8217;s issues solved in Build 16</title>
	<atom:link href="http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 19 Nov 2008 04:15:53 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Data</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7305</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Thu, 09 Aug 2007 01:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7305</guid>
		<description>Haha</description>
		<content:encoded><![CDATA[<p>Haha</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: z</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7304</link>
		<dc:creator>z</dc:creator>
		<pubDate>Wed, 08 Aug 2007 23:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7304</guid>
		<description>Don't quote Linus without a Linux version!!</description>
		<content:encoded><![CDATA[<p>Don&#8217;t quote Linus without a Linux version!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JeCa</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7169</link>
		<dc:creator>JeCa</dc:creator>
		<pubDate>Sat, 04 Aug 2007 14:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7169</guid>
		<description>Alright, I've had time to play the game some more,and I have to congratulate you (Data) to the awesome game you've built. The editor works great, and the only problem I have with it is that you can brake robots by moving them fast before placing them or dropping equipment on them. Really hope weapons placed upon an actor will stick in the actors inventory in later versions. The game doesn't crash nearly as often as before when I don't use cannons, but I've had two crashes some 30 mins into the game, both occurring when something heavy (rocket in one case) was propelled into a dropship. Except that, the game performs excellent with greatly decreased lagg compared to the old builds. 

Keep up the good work! :D</description>
		<content:encoded><![CDATA[<p>Alright, I&#8217;ve had time to play the game some more,and I have to congratulate you (Data) to the awesome game you&#8217;ve built. The editor works great, and the only problem I have with it is that you can brake robots by moving them fast before placing them or dropping equipment on them. Really hope weapons placed upon an actor will stick in the actors inventory in later versions. The game doesn&#8217;t crash nearly as often as before when I don&#8217;t use cannons, but I&#8217;ve had two crashes some 30 mins into the game, both occurring when something heavy (rocket in one case) was propelled into a dropship. Except that, the game performs excellent with greatly decreased lagg compared to the old builds. </p>
<p>Keep up the good work! <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: christopher</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7167</link>
		<dc:creator>christopher</dc:creator>
		<pubDate>Sat, 04 Aug 2007 12:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7167</guid>
		<description>WOW...cool...Quick too!</description>
		<content:encoded><![CDATA[<p>WOW&#8230;cool&#8230;Quick too!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JeCa</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7165</link>
		<dc:creator>JeCa</dc:creator>
		<pubDate>Sat, 04 Aug 2007 09:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7165</guid>
		<description>Nice idea Superdigg, although most of the comps casualties are due to accidents. :P . About the crashes, I have to agree with Koniferus. The first three matches crashed in the first five minutes, and all happened when I had at least one flak cannon on a high point. Also, if you play Prom Grounds, the computer no longer avoids to deploy at your base. Works well on custom-made levels though. :)</description>
		<content:encoded><![CDATA[<p>Nice idea Superdigg, although most of the comps casualties are due to accidents. <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> . About the crashes, I have to agree with Koniferus. The first three matches crashed in the first five minutes, and all happened when I had at least one flak cannon on a high point. Also, if you play Prom Grounds, the computer no longer avoids to deploy at your base. Works well on custom-made levels though. <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MONKY</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7164</link>
		<dc:creator>MONKY</dc:creator>
		<pubDate>Sat, 04 Aug 2007 09:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7164</guid>
		<description>I agree with superdigg, a kill counter would be very nice</description>
		<content:encoded><![CDATA[<p>I agree with superdigg, a kill counter would be very nice</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: volt</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7163</link>
		<dc:creator>volt</dc:creator>
		<pubDate>Sat, 04 Aug 2007 09:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7163</guid>
		<description>hmmm, seemed to crash with me after about 15 mins of playing when a was flying a ship and i crashed into another ship, then mine started barrel rolling. That's when it crashed.</description>
		<content:encoded><![CDATA[<p>hmmm, seemed to crash with me after about 15 mins of playing when a was flying a ship and i crashed into another ship, then mine started barrel rolling. That&#8217;s when it crashed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grif</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7162</link>
		<dc:creator>Grif</dc:creator>
		<pubDate>Sat, 04 Aug 2007 08:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7162</guid>
		<description>"Heres just something odd I seen happen about 2 or 3 times.
The engine explodie just kinda freeze in air and stays there."

That's happened since many builds before this one.

Basically, the engine gibs explode, but, hit some amount of resistance that goes over their "RestThreshold", so, they freeze in midair, rather than go away like they should.

Even Air is a material, and as such has a tiny amount of resistance to particles.</description>
		<content:encoded><![CDATA[<p>&#8220;Heres just something odd I seen happen about 2 or 3 times.<br />
The engine explodie just kinda freeze in air and stays there.&#8221;</p>
<p>That&#8217;s happened since many builds before this one.</p>
<p>Basically, the engine gibs explode, but, hit some amount of resistance that goes over their &#8220;RestThreshold&#8221;, so, they freeze in midair, rather than go away like they should.</p>
<p>Even Air is a material, and as such has a tiny amount of resistance to particles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: superdigg</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7160</link>
		<dc:creator>superdigg</dc:creator>
		<pubDate>Sat, 04 Aug 2007 06:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7160</guid>
		<description>very nice!  works much better than the last one.  Data, I was thinking, if it isn't too much trouble, do you think you could add a Kill Counter into the next build?  I know it's not a major thing, but I think it could be a quick, easy way to make battles against the Computer more fun.  see how long you can last, and all that.</description>
		<content:encoded><![CDATA[<p>very nice!  works much better than the last one.  Data, I was thinking, if it isn&#8217;t too much trouble, do you think you could add a Kill Counter into the next build?  I know it&#8217;s not a major thing, but I think it could be a quick, easy way to make battles against the Computer more fun.  see how long you can last, and all that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Prod</title>
		<link>http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7159</link>
		<dc:creator>Prod</dc:creator>
		<pubDate>Sat, 04 Aug 2007 00:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/most-of-b15s-issues-solved-in-build-16/#comment-7159</guid>
		<description>Thank you so damn much, Data.</description>
		<content:encoded><![CDATA[<p>Thank you so damn much, Data.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
