
New Build, folks… delay due to holiday madness etc. Will write more about what’s changed soon.
Short incomplete list:
If you want to try the XBox 360 Controller, here’s the basic setup:
You can follow any responses to this entry through the RSS 2.0 feed.
Trackback from your own site.
Absolutely fantastic! The game has improved so much since I last played. I really need to buy a wired Xbox 360 Controller…
Yes! It is finally out at 9:30 pm. ![]()
I just finished reading it and WHY DID YOU SWITCH THE PLAYERS CONTROLS!???!!
I liked the old way. ![]()
I just started to play and noticed a GREEN CLONE FELL OUT OF THE SKY! :)!
The keyboard is still the exact same old, except the players are switched. People without numpads couldn’t play singleplayer on their laptops etc before.
There will be option in the future for the old way vs the new way, both for keyboard and gamepads.
DATA will you marry me? im kidding!
Im not gay.. downloading now, gonna be fun!!! ^_^
NO!!!! Mods from the last version dont work with this one!!! NO!! This means I must re-created alot of weapons… -_-
They don’t!!! ![]()
Brain hangs from the ceiling you say? This sounds familiar. Yes. Indeed. Quite.
Its annoying that every time you click on K/num3 you reload.. I made a M269 (I think it was 269..) and it have 250 bullets in it magazine and a long reload time and when im going to change weapon he reloads!!! Cant have this, I say a new button maybe R (player1) and num9 (player2)
Old mods should work.. which ones don’t?
Reloading will change… probably will have to do the inventory button + up to start a reload on a non-empty mag. Autoreload on an empty mag will happen too.
My own mods dont work, cause the reload sound start code line.
But its easy to fix, and you should do that autoreload is an option
Oh right… whooops yeah the ReloadSound property changed name to ReloadStartSound. In the future I’ll make sure to keep the old property names too so it’ll stay backward compatible.
Telling you here too, Data; Hitting the robots with the Heavy Digger or anything with a reaaally fast fire rate causes a crash.
Thanks, yeah I noticed this recently too. It’s probably somehting silly, we’ll take care of it.
Awesome!
I ♥ CC! ![]()
Oh man, I’m gonna have to tone down some of my weapons, but good lord this is fun. I love smashing the brain vial. One shot of my NVR-M4 (comes with Karasu) vaporizes people. Awesome.
Hey data, where is the left and right movement controlls located? I check the settings.ini but the only thing missing is the left and right movement controlls. Where did you put them?
Hey, I need help! I have a PS2 Joystick that worked perfectly with the older version of CC, but is this version it didn’t work!!(Example: I used Left Analog Stick Up/Down to aim Up/Down, but now UP uses the Jetpack¬¬) It’s because it’s only compatible with the XBOX360 Controller??¬¬ I want to play with my PS2 controller, ok? Can somemone tell me how to make it work?
Sorry for the bad English, it’s because i’m Brazilian…
gj but i think you should spend less time on console controls and more on PC controls..
gg nonetheless!
Folks, the controls are still a bit of a hack.. I’m working on making them completely and easily customizable for any joystick (d-pad only or dual analogs), as well as mouse+keyboard as an option.
Please have patience a few more days.
yeah
So I was trying the Heavy Digger again, and this time, instead of crashing, it decided to constantly spawn the same gib for the head over, and over, and over. . . Until I got to my computers limit and crashed to desktop.
Ah, that’s interesting… thanks for the extra input. It’ll help us track down the bug.
Still didn’t answer my question: Did you look and my maps brain and think: huur I like it from the ceiling?
Sorry I didn’t see your original question? No, we’ve intended to have the brains hanging from the ceiling for some time:
http://www.datarealms.com/forum/viewtopic.php?t=454
That’s why the current bunker looks like it does in the ceiling, the old pedistal was a temporary thing.
I think the ne version makes the game even better. The gibs look good and modding should be better now. Keep it up! ![]()
The brain needs to hung on the ceiling for transport reasons. ![]()
For me everything was great and fast, until I dugg to the bottom of the screen. I was digging a huge tunnel under my base with heavy digger, but as soon as I hit the bottom limit of the play area, the whole thing got horribly slow to the point where it was unplayable. WHATSGOINON?!?
I’m surprised it didn’t crash?! The game doesn’t handle going outside non-wrapping edges well yet.
I remeber when I dug to china and it crashed after that hard work. ![]()
It’s shaping up right nice. You just need to add rodent support and i’ll be gleeful.
Is there a way to swap the controls again? I’m too used to the player 2 controls ![]()
Soon ALL the controls will be 100% customizable. You’ll be able to map every input element (move up down left right, aim up down left right, fire, inventory, etc) to either a keyboard button, mouse button, joystick button, or joystick axis direction.
I just download the game for the first time and very nice indeed, i hope you don’t mind i posted a torrent of it on GameUpdates.org(free games, demo’s, trailers etc, nothing illegal).
I just download the game for the first time and very nice indeed. Is it going to remain free or are you going to charge for it after everyone’s finished helping you fixed the bugs :-).
I hope you don’t mind i uploaded a torrent of it to gameupdates(free game, demo’s, trailers etc, nothing illegal)
Ha, I wish someone would help me fix the bugs!
The torrent thing is cool, spread it far and wide!
People can’t help fix bugs unless they see a source code branch now can they?
so… Is that no scroll bar bug fixed?
Good point, im assuming this means it will cost something when it goes final?
I’m also assuming there not going to be a Linux version is there :-)?
Your first assumption is correct. The second one is not. Macosx too.
Are you ****ing me, linux version sweeeeeet ill pay for that :-).
Yup, we’re only using portable libraries, namely Allegro, SDL, and STL, so we should be able to build relatively easily to all three major classes of PC OS’s. There’s no point in doing that until the code is a lot closer to the final though.
Understandable, ill be looking forward to it.
If only this worked with wireless 360 controllers
If only this worked with my sidewinder game pad ![]()
Supper, Microsoft has announced a wireless xbox controller for teh PC for 2007. I don’t know, but I’m hoping whatever usb transmitter it uses can be used with all regular wireless 360 controller. That would be the bomb.
Also, very soon all the controls will be customizable so you’ll be able to use your sidewinder.
How do you play the original version.
And Data theres a cool game program called XNA that has a debuging program, and the best part is XNA is free.
Xbox 360 Wireless Receiver for PC, more info: http://www.gaming-resources.com/forum/index.php?showtopic=334
The new build is great, keep up the good work DATA. ![]()
hey just wonderin if u could tell us how to make stuff for the game and that crap
We’re going to put together a little modding tutorial soon.