Posted by Data in Cortex Command - November 18th, 2006

After almost six years in the making, the Cortex Command engine (the ‘Retro Terrain Engine’, actually) is ~80% done. It is finally time to make an actual game out of it, complete with a story line and a campaign of scenarios! So, earlier this week we started a forum hidden from the public to coordinate art production for the final game.

Official forumsHowever, in the spirit of open development, we decided today to un-cloak it and allow Cortex Command fans everywhere to see exactly what’s going on behind the scenes!
http://datarealms.com/forum/viewforum.php?f=6

Only official developers can post and modify the threads within, but please feel free to comment and discuss the development efforts in the General forum.
http://datarealms.com/forum/viewforum.php?f=4

Please note that this Official dev forum will contain pretty much complete spoilers of the story and what the final game will contain. So, if you’d rather enjoy the campaign with fresh eyes, you shuold NOT go here:
http://datarealms.com/forum/viewtopic.php?t=474

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9 Responses to “Official Production Forum Un-cloaked!”

  1. Lorne - # November 18th, 2006 at 8:47 pm

    Hmm, interesting.

    If I could do anything to help, just ask, Dan (I am a pixel artist and amateur programmer).

  2. Data - # November 18th, 2006 at 8:50 pm

    Lorne, got a website with some of your stuff?

  3. Lorne - # November 18th, 2006 at 8:51 pm

    Further comments:
    The ‘Alternative Lander’ sounds great, I would love to have HWPs in the game.
    The ‘Larger Robot’ sounds like it could be interesting, but it should be implemented along-side or after bandages/shields. Large things aren’t so great if they bleed to death 30 seconds after a few shotgun blasts hit ;).

    Can’t comment on the story, since, y’know, I want it to be a fresh experience.

  4. Lorne - # November 18th, 2006 at 9:00 pm

    And a reply ;):
    I don’t have a site, personally.
    Large pixel art (Meaning hardly relevant):
    http://pixeljoint.com/files/icons/full/lion.png
    http://pixeljoint.com/files/icons/full/mastermind.png

    Mods (Which contain custom graphics (Sorry if you wanted the graphics seperate)):
    http://datarealms.com/forum/viewtopic.php?t=302
    http://datarealms.com/forum/viewtopic.php?t=307

    Beyond scripting things using the custom mod scripts, I would probably just hold you back, so I couldn’t do much there.

  5. Data - # November 19th, 2006 at 12:10 am

    Bleeding has been changed… I guess I should write a separate post about it. Anyway, it stops now after a short while.

  6. Ias - # November 19th, 2006 at 4:52 am

    Cool!
    Can we get the new build? 😀

  7. The Punisher - # November 19th, 2006 at 5:50 am

    HEY!!! DATA said that it gonna come out this week, so it comes out when it comes out…. WAIT!!! Those who waits, get what they want… or somthing like that.. so just wait…

  8. Naka - # November 19th, 2006 at 7:56 am

    I hope theres a bandage button for multiplayer, like you can press the bandage button multiple times to stop bleeding. that would be awesome

  9. ToonyMan - # November 20th, 2006 at 10:27 am

    I can’t wait.