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	<title>Comments on: Open Sores in action!</title>
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	<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 19 Nov 2008 03:56:24 +0000</pubDate>
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		<title>By: Zack</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-2210</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Sun, 18 Mar 2007 20:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-2210</guid>
		<description>http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&#38;friendID=78278880&#38;albumID=0&#38;imageID=5011905 look at this its a dropship idea for DATA</description>
		<content:encoded><![CDATA[<p><a href="http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&amp;friendID=78278880&amp;albumID=0&amp;imageID=5011905" rel="nofollow">http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&amp;friendID=78278880&amp;albumID=0&amp;imageID=5011905</a> look at this its a dropship idea for DATA</p>
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	<item>
		<title>By: The Punisher</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-286</link>
		<dc:creator>The Punisher</dc:creator>
		<pubDate>Sat, 04 Nov 2006 10:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-286</guid>
		<description>I hate the bleeding thingy... its so boring... I use all my money on my Minigun and a stupid twin-a55ed robot come and shoot me, I kill him.. But after some time I was killed by the bleeding &#62;_&#62; We need some kind of medic thingy!!</description>
		<content:encoded><![CDATA[<p>I hate the bleeding thingy&#8230; its so boring&#8230; I use all my money on my Minigun and a stupid twin-a55ed robot come and shoot me, I kill him.. But after some time I was killed by the bleeding &gt;_&gt; We need some kind of medic thingy!!</p>
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	</item>
	<item>
		<title>By: Shogoll</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-266</link>
		<dc:creator>Shogoll</dc:creator>
		<pubDate>Thu, 02 Nov 2006 14:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-266</guid>
		<description>Isn't there some really crappy bypass way of adding it in in this version?

Make it so instead of bleeding when shot, it should remove it's self and throw out custom gib sprites.

That might be possible.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t there some really crappy bypass way of adding it in in this version?</p>
<p>Make it so instead of bleeding when shot, it should remove it&#8217;s self and throw out custom gib sprites.</p>
<p>That might be possible.</p>
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	</item>
	<item>
		<title>By: The Punisher</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-265</link>
		<dc:creator>The Punisher</dc:creator>
		<pubDate>Thu, 02 Nov 2006 13:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-265</guid>
		<description>COOOLLLL!!!!!!</description>
		<content:encoded><![CDATA[<p>COOOLLLL!!!!!!</p>
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	</item>
	<item>
		<title>By: Data</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-263</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Thu, 02 Nov 2006 06:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-263</guid>
		<description>It won't work with the currently released build since it doesn't contain the code in the actual program to understand those data properties.

However, as soon as the next build is out, you can add those properties to pretty much anything in it and have it gib!</description>
		<content:encoded><![CDATA[<p>It won&#8217;t work with the currently released build since it doesn&#8217;t contain the code in the actual program to understand those data properties.</p>
<p>However, as soon as the next build is out, you can add those properties to pretty much anything in it and have it gib!</p>
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	<item>
		<title>By: Archonos</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-262</link>
		<dc:creator>Archonos</dc:creator>
		<pubDate>Thu, 02 Nov 2006 02:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-262</guid>
		<description>Alright, first, this looks and sounds amazing. Great job.

Second, that bit of code you have there, do I add that into the actor page to get gibbing for the green clone, or will that not work?</description>
		<content:encoded><![CDATA[<p>Alright, first, this looks and sounds amazing. Great job.</p>
<p>Second, that bit of code you have there, do I add that into the actor page to get gibbing for the green clone, or will that not work?</p>
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	<item>
		<title>By: The Punisher</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-261</link>
		<dc:creator>The Punisher</dc:creator>
		<pubDate>Tue, 31 Oct 2006 17:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-261</guid>
		<description>This will be T3h gam3 0f bl00d! cant wait :D</description>
		<content:encoded><![CDATA[<p>This will be T3h gam3 0f bl00d! cant wait <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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	</item>
	<item>
		<title>By: Tazers</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-258</link>
		<dc:creator>Tazers</dc:creator>
		<pubDate>Mon, 30 Oct 2006 21:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-258</guid>
		<description>That kicks ass</description>
		<content:encoded><![CDATA[<p>That kicks ass</p>
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	</item>
	<item>
		<title>By: Data</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-257</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Mon, 30 Oct 2006 15:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-257</guid>
		<description>Yup, that will be a blunt impact with a lot of force, so it should trigger the gibbing as well. We just need to make all the gibs for all the different objects and tweak everything accordingly...</description>
		<content:encoded><![CDATA[<p>Yup, that will be a blunt impact with a lot of force, so it should trigger the gibbing as well. We just need to make all the gibs for all the different objects and tweak everything accordingly&#8230;</p>
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	</item>
	<item>
		<title>By: The Punisher</title>
		<link>http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-255</link>
		<dc:creator>The Punisher</dc:creator>
		<pubDate>Mon, 30 Oct 2006 15:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/open-sores-in-action/#comment-255</guid>
		<description>NICE!!!! OMFG!!! CANT WAIT!!! But what about the cannon, if you hit another man does his head explode? :D :?:</description>
		<content:encoded><![CDATA[<p>NICE!!!! OMFG!!! CANT WAIT!!! But what about the cannon, if you hit another man does his head explode? <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_question.gif' alt=':?:' class='wp-smiley' /></p>
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