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	<title>Comments on: Play Magazine Interview</title>
	<atom:link href="http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 19 Nov 2008 04:08:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: sircooper45</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16890</link>
		<dc:creator>sircooper45</dc:creator>
		<pubDate>Sat, 14 Jun 2008 18:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16890</guid>
		<description>sweet</description>
		<content:encoded><![CDATA[<p>sweet</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: neoseeker</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16549</link>
		<dc:creator>neoseeker</dc:creator>
		<pubDate>Wed, 28 May 2008 03:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16549</guid>
		<description>Good luck with getting it in the next 3 builds lol...</description>
		<content:encoded><![CDATA[<p>Good luck with getting it in the next 3 builds lol&#8230;</p>
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	</item>
	<item>
		<title>By: Ollieh</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16531</link>
		<dc:creator>Ollieh</dc:creator>
		<pubDate>Tue, 27 May 2008 05:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16531</guid>
		<description>Nice, can't wait to see those new races and the campaign.</description>
		<content:encoded><![CDATA[<p>Nice, can&#8217;t wait to see those new races and the campaign.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Omni</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16529</link>
		<dc:creator>Omni</dc:creator>
		<pubDate>Mon, 26 May 2008 23:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16529</guid>
		<description>Dying to see this next build. It's going to be amazing.</description>
		<content:encoded><![CDATA[<p>Dying to see this next build. It&#8217;s going to be amazing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MayheM</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16527</link>
		<dc:creator>MayheM</dc:creator>
		<pubDate>Mon, 26 May 2008 22:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16527</guid>
		<description>It would definitely help, there's nothing worse than having your brain busted by your opponent because your troops are getting fried and crushed by their own delivery rockets...</description>
		<content:encoded><![CDATA[<p>It would definitely help, there&#8217;s nothing worse than having your brain busted by your opponent because your troops are getting fried and crushed by their own delivery rockets&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carpet_ninja</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16523</link>
		<dc:creator>carpet_ninja</dc:creator>
		<pubDate>Mon, 26 May 2008 08:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16523</guid>
		<description>@73: i imagine thats what everyone will be trying to make, well most of us anyway, it will be like the quest for the holy grail :D</description>
		<content:encoded><![CDATA[<p>@73: i imagine thats what everyone will be trying to make, well most of us anyway, it will be like the quest for the holy grail <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MayheM</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16522</link>
		<dc:creator>MayheM</dc:creator>
		<pubDate>Mon, 26 May 2008 05:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16522</guid>
		<description>@71: From what I understand about LUA, and considering that Data has said almost all classes will be exposed, I imagine that nearly ANYTHING would be possible, provided you have the programming skills and don't try to push the game too much, for example, water still isn't feasible, I wouldn't think, simply because it would require too much CPU for just about anyone...

That idea doesn't sound too hard too implement anyway, though, so I'd say 90% odds it'll happen.</description>
		<content:encoded><![CDATA[<p>@71: From what I understand about LUA, and considering that Data has said almost all classes will be exposed, I imagine that nearly ANYTHING would be possible, provided you have the programming skills and don&#8217;t try to push the game too much, for example, water still isn&#8217;t feasible, I wouldn&#8217;t think, simply because it would require too much CPU for just about anyone&#8230;</p>
<p>That idea doesn&#8217;t sound too hard too implement anyway, though, so I&#8217;d say 90% odds it&#8217;ll happen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flying Pig</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16508</link>
		<dc:creator>Flying Pig</dc:creator>
		<pubDate>Sun, 25 May 2008 13:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16508</guid>
		<description>Kinda random and it might be said before......  We know what you look like now lol.
Well anyways gj on this game and keep it coming.</description>
		<content:encoded><![CDATA[<p>Kinda random and it might be said before&#8230;&#8230;  We know what you look like now lol.<br />
Well anyways gj on this game and keep it coming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carpet_ninja</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16507</link>
		<dc:creator>carpet_ninja</dc:creator>
		<pubDate>Sun, 25 May 2008 08:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16507</guid>
		<description>@70: i like that idea, we could also make some kind of docking system in which it clamps onto the lower rocket, if lua will let you/us do this of course</description>
		<content:encoded><![CDATA[<p>@70: i like that idea, we could also make some kind of docking system in which it clamps onto the lower rocket, if lua will let you/us do this of course</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hiro</title>
		<link>http://www.datarealms.com/devlog/cortex-command/play-magazine-interview/#comment-16505</link>
		<dc:creator>Hiro</dc:creator>
		<pubDate>Sun, 25 May 2008 01:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=242#comment-16505</guid>
		<description>How about sticky landing pads for rockets that are safer than landing on bumpy ground?</description>
		<content:encoded><![CDATA[<p>How about sticky landing pads for rockets that are safer than landing on bumpy ground?</p>
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