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	<title>Comments on: Slight problem&#8230;</title>
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	<link>http://www.datarealms.com/devlog/cortex-command/slight-problem/</link>
	<description>Development Logbook for Data Realms</description>
	<pubDate>Wed, 19 Nov 2008 04:14:14 +0000</pubDate>
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		<title>By: The Punisher</title>
		<link>http://www.datarealms.com/devlog/cortex-command/slight-problem/#comment-108</link>
		<dc:creator>The Punisher</dc:creator>
		<pubDate>Thu, 24 Aug 2006 19:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/uncategorized/slight-problem/#comment-108</guid>
		<description>Holy Poop i cant wait!!! BUY MENU AND A WORKING GAME!!! OMG!!!! Will it be released today or tommorow?? :-?

-The Punisher161</description>
		<content:encoded><![CDATA[<p>Holy Poop i cant wait!!! BUY MENU AND A WORKING GAME!!! OMG!!!! Will it be released today or tommorow?? <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_confused.gif' alt=':-?' class='wp-smiley' /> </p>
<p>-The Punisher161</p>
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		<title>By: Ikkonoishi</title>
		<link>http://www.datarealms.com/devlog/cortex-command/slight-problem/#comment-107</link>
		<dc:creator>Ikkonoishi</dc:creator>
		<pubDate>Thu, 24 Aug 2006 15:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/uncategorized/slight-problem/#comment-107</guid>
		<description>Will we ever be able to customize binding to a controller?

It would be nice to be able to say this rocket fires when you hit this key for team 0 or this key for team 1.</description>
		<content:encoded><![CDATA[<p>Will we ever be able to customize binding to a controller?</p>
<p>It would be nice to be able to say this rocket fires when you hit this key for team 0 or this key for team 1.</p>
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	<item>
		<title>By: Data</title>
		<link>http://www.datarealms.com/devlog/cortex-command/slight-problem/#comment-106</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Thu, 24 Aug 2006 12:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/uncategorized/slight-problem/#comment-106</guid>
		<description>Yeah, the 'prom grounds' map is way off in terms of air-vs-dirt proportion.. the dirt is incredibly deep and the airspace is limited.

We'll whip up some better maps soon (next week), and they will have plenty more airspace.

For now though, if you go into Base.rte/Settings.ini, you can change the "DefaultMapToLoad" property to 'Grasslands', the game will load another map with more room in the air.</description>
		<content:encoded><![CDATA[<p>Yeah, the &#8216;prom grounds&#8217; map is way off in terms of air-vs-dirt proportion.. the dirt is incredibly deep and the airspace is limited.</p>
<p>We&#8217;ll whip up some better maps soon (next week), and they will have plenty more airspace.</p>
<p>For now though, if you go into Base.rte/Settings.ini, you can change the &#8220;DefaultMapToLoad&#8221; property to &#8216;Grasslands&#8217;, the game will load another map with more room in the air.</p>
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	<item>
		<title>By: max</title>
		<link>http://www.datarealms.com/devlog/cortex-command/slight-problem/#comment-105</link>
		<dc:creator>max</dc:creator>
		<pubDate>Thu, 24 Aug 2006 11:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/uncategorized/slight-problem/#comment-105</guid>
		<description>just a suggestion i think that there should definetly be more air space on the map as when flying the rocket all u can really do is go from left to right. maybe a fl;ying vehicle a bit more stable than the rocket for air to air combat as well.. oooo and water would be nice :P along with acid and lava xD</description>
		<content:encoded><![CDATA[<p>just a suggestion i think that there should definetly be more air space on the map as when flying the rocket all u can really do is go from left to right. maybe a fl;ying vehicle a bit more stable than the rocket for air to air combat as well.. oooo and water would be nice <img src='http://www.datarealms.com/devlog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> along with acid and lava xD</p>
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