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 (( AAL Index )) [6.10.2008] 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post (( AAL Index )) [6.10.2008]

Dear cortex commander, we welcome you to:



_____________________________________________________________________________

-Alteisen Arsenal Labs-
_____________________________________________________________________________



Alteisen Arsenal Laboratories is a very large corporation that has spread through out the galaxy,
developing creative and useful high quality tools of destruction for any warlord out there.
We have a vast experience in the modding system of Cortex Command which allows us to
create even the most insane and craziest ideas we usually come up with.

This page is the index database to all our modifications and news.
Also news will be posted in this area and polls will be held.


Current Available Mods:

-Cannonball Rocket-
Extremely fun kamakazi-type rocket for ramming, crushing, scorching and exploding. Has a special 3-type thruster system and a selfdestruct mechanism!

-Klone Soccer [GAMEMODE]-
Incredibly fun gamemode created with LordTim, Grif and BlipFlip.
Rush your Klones to the enemy goal while trying to stop the opposing team from scoring. Maximum gore guaranteed.


-Tactical Thermal Rocket-
A tactical hi-power thermonuclear like weapon designed specially for 2 player games.
Extremely eradicative explosion that leaves no survivors after it.
Uses the same Thermal Energy technology to be featured in the future AAL.


-Thermal Energy Rifle PROTO-
Prototype hi-energy weapon, based on Dr. Raganovs new research
on thermal energy technology. The future standard AAL weapon, fear it.


-AAL Experimental Tech-
AAL's best previous mods, in remastered glory!

-Crossfire Scene v2-
An epic fortwars-like map on 2 asteroids in space with alot of space to fight and build in.

-Alteisen Arsenal Labs-
The outdated mighty faction of AAL, the serious faction is under work so use this while its being made. [WIP]

-Data-
The God himself.

-Shield Deployers-
Extremely useful tools that spawn temporary e-shields infront of you.

-Metal Gear Solid-
Solid Snake and a vast arsenal of his infamous devices.


Discussion Topics:

Ballistic Weapons
A tribute to RuneStorm and the plan of bringing Quake style deathmatch action
into Cortex Command. Features over 30 weapons, Extreme gore and much more!




AAL News log:

Log Entry - Date: 6.10.2008

Well goddamit. Now I'm an official developer for Cortex Command for creating and maintaining first party content, that means weapons, actors, crafts and alike.
Capnbubs is a dev too, so now you've got not one, but TWO hardcore modders working on CC's official content. You can expect some really hot stuff in the next upcoming builds. ;)

As for mods, I've been modding lots, more than ever. I release 3 new mods in addition to the Thermal Energy Rifle prototype and CC has officially a new gamemode that you can play: Klone Soccer. Check it out in the Scenes section of the forum and have some fun, especially P1 vs P2. Then I released a super cool nuke and a new fancy kamikaze rocket.

Besides that, I have one last mod to finish before I stop modding for a longer period and focus on the first party content completely. Its called Ballistic Weapons: Mercenaries! Read more on the subject at the Mod Making forums and suggest anything you'd want in a deathmatch game.


- AAL Administrator/DRL Developer - Alteisen/Numgun -


Last edited by numgun on Mon Oct 06, 2008 8:40 pm, edited 20 times in total.



Fri Feb 22, 2008 2:01 pm
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Data Realms Elite
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Post Re: (( AAL Index )) [22.2.2008]
Epic, entry for yesterday's ♥♥♥♥ over!

FIRST POST


Fri Feb 22, 2008 7:08 pm
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Post Re: (( AAL Index )) [22.2.2008]
Hmmm... What race runs AAL?


Fri Feb 22, 2008 8:11 pm
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Post Re: (( AAL Index )) [22.2.2008]
DSMK2 wrote:
Hmmm... What race runs AAL?


Gene enhanced-humans and AAL produced clones. AAL's main advantage is their extensive use of high tech equipment and piloting the various machines they've created.
We at AAL dont rely on robotics too much, we prefer the clones or ourselves to control them and pilot any machines we use.


Fri Feb 22, 2008 8:31 pm
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Post Re: (( AAL Index )) [22.2.2008]
Regarding the sprite dump, has development on the Strike Raven been canceled?
Or are you just remaking it from scratch?


Sat Feb 23, 2008 9:22 am
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Post Re: (( AAL Index )) [22.2.2008]
Wait... what's the "Strike Raven"? That sounds epic....


Sat Feb 23, 2008 4:44 pm
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Post Re: (( AAL Index )) [22.2.2008]
striker121 wrote:
Wait... what's the "Strike Raven"? That sounds epic....


viewtopic.php?f=1&t=10287

Download it from there at your own risk. I posted it for the public so anyone brave enough could start working on it and maybe even finish it.
Good luck.

Note: It was b11 compactible and the sprites were done by me and the code was by Fearful Ferret.


Sat Feb 23, 2008 5:01 pm
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Post Re: (( AAL Index )) [22.2.2008]
Quote:
Today the AAL main index page was restored after the sudden, deliberate terrorist nuclear attack from the inside staff of the DRL. Casualities were high and most of our retail shops were vaporized in the attack, thus killing the availability of our past products. Although with them gone, some individuals have recovered a part of our products and are now selling them at the ''Mods'' section.

HAHAHA!!!!!!!
Woo...that was good.
hope to see completed MPAM soon!


Sat Feb 23, 2008 5:52 pm
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Post Re: (( AAL Index )) [22.2.2008]
Ok then, now I just finished the pilot (man he's cool.) and the escape pod for the mpam. The thing is, the pilot has nothing on him at the moment.

SUGGEST ANY TOOLS/WEAPONS THE PILOT THAT EJECTS FROM THE MPAM.

As far as i've though of this I've come up with a pack idea something like this:
(Its only good if you have an actual base that you can attack.)

Shield Gun + Hacking tool - A gun that will form a strong shield that will allow you to deflect or stop most projectile attacks. As a bonus, the reload function will work as a hacking tool that allows you to open enemy base doors.

Timed Explosive - A single use explosive with a timer that can severely damage heavy land units, bust a hole in a concrete wall or vaporize something important that you might find in a base (The upcoming help-komputer that will come later in the game)


As you can see, this set is only good if you really have a base on the scene that you could infiltrate. Otherwise this guy would have to ditch his booms and make his way back to his base and grab a random gun/digger they offer there.


Suggest me another weapon set for the pilot. Anything goes aslong as it has a tactical use and could be fun. (No extremely large stuff though, he just got out of a mecha.)


Sat Feb 23, 2008 9:56 pm
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Post Re: (( AAL Index )) [22.2.2008]
The Pilot will need a small weapon of some kind.
Possibly a commando pistol or a small rifle.
Kinda like the star wars han solo psitol.


Sat Feb 23, 2008 10:15 pm
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Post Re: (( AAL Index )) [22.2.2008]
I would suggest a foldable auto shotgun :3

Come on! Who said a pilot can't have a auto shotgun? It's foldable.
Make him come with the folded shotgun. Thrownn it on the floor and it will unfolda and thada!!!!


Sat Feb 23, 2008 10:17 pm
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Post Re: (( AAL Index )) [22.2.2008]
Combat knife, like in the CS:S pack a while ago.
Machine pistol, the extended clip/ folding stock type.
Flaregun is a must.
2 or 3 'nades.


Sat Feb 23, 2008 10:56 pm
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Post Re: (( AAL Index )) [22.2.2008]
A flare gun.
Some sort of pistol, to defend yourself until you get something else.
Maybe some sort of defensive turret deployment thing?


Sat Feb 23, 2008 10:58 pm
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Post Re: (( AAL Index )) [22.2.2008]
Hurray the MPAM has been completed!

For now i've decided to leave the artillery warhead launcher, the missile pod and the funnels to be done later in the next few builds when Data will give us Lua, attachable turrets, and a few other things.

The only thing what I might do anymore is the Vector Cannon and an energy rifle. For this one, I need to think how will I make it and what kind of effects should I put on it.

The Vector Cannon is a superweapon. It first requires a long charge up sequence after which the cannon can be fired. I will attempt to make it shoot a very wide beam that will vaporize everything in its path.

So yeah... As all my mods were vaporized by our unfriendly ♥♥♥♥♥, I will make you hate him even more: My mods will be delayed even more. Im intending on bringing back the ArwingX, with AAL scheme this time and only the X3 that had the Plasma Cannons mounted. Also the 4th Generation Pack might need a fix too.

Thats all the news for now, and im off to bed.


Sun Feb 24, 2008 4:53 am
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Post Re: (( AAL Index )) [24.2.2008]
Bitching good, your majesty!
So, when's the MPAM slated to be out?


Sun Feb 24, 2008 5:28 am
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