Data Realms Fan Forums
http://forums.datarealms.com/

'Halo Mod Revitalized' Public Beta + Other Stuff
http://forums.datarealms.com/viewtopic.php?f=1&t=10741
Page 3 of 4

Author:  uberhen [ Tue Mar 25, 2008 4:45 am ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Thanks to everyone for your help. If you have any ideas for new mods, don't hesitate to suggest them. DudeGuy, you can start on armor, no problem. :) I'll change the sprites soon.

Author:  Hobbesy [ Tue Mar 25, 2008 5:08 am ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Hmmm, a Ghost wouldn't be to bad either, you could make it like the Scout Drone in the Darklone pack.

Author:  Tendrop [ Tue Mar 25, 2008 12:25 pm ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Master Cheif is s'posed to be about 7 feet tall, so I think his legs should be longer.

Author:  bbbzzz234 [ Tue Mar 25, 2008 6:22 pm ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

with a bigger chest, and...about every FRIGGIN THING!

It just needs to be bigger.

KTHXBAI.

Author:  Kallemort [ Tue Mar 25, 2008 7:08 pm ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

I... I loved the old, huge weapons. I still have the b18 version at the other house. I'll convert it to b20 and PLAY IT >:|

Author:  Control [ Fri Mar 28, 2008 1:27 am ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Thoughts:

Quite frankly, most of the sprites suck. Most meaning everything except the bunkers and the MA5B, and both of those aren't perfect.

I donate one plasma rifle sprite to the cause of making these sprites not suck.
Image

The Spartans need to be completely redone to fit with the new actor standing, a tweaked (armor, etc.) resprite of a Coalition Heavy would be perfect, use their walkpaths and all that.

Weapons need major tweaking, all of them need to have FireIgnoresThis set to 1 so they don't destroy themselves, the fuel rod cannon and rocket launcher need to have attached emitters, AND WHY DOES THE PLASMA RIFLE FIRE EXPLODING BULLETS?

What I wouldn't give to have that pack made by those three guys a few builds back to work with...

Author:  uberhen [ Fri Mar 28, 2008 5:16 am ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

To all that don't know, all I really did was edit and change aimbot's pack. I was originally just going to make the blood gulch map, but then I thought I should throw some weapons in. So, I asked aimbot if I could use his (they were really the only halo weps at the time), and then all I did was change them a bit. That was in build 14 or 17, I can't remember. Now I converted it for b20, for those who liked the pack. I know it needs a lot of work, that's why it isn't in Mods. I don't really have time to redo every single sprite: I'm making a couple of scenes, so I asked you guys for some help. Oh, and Control, that sprite isn't bad. Thanks.

Author:  Control [ Fri Mar 28, 2008 7:13 am ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

So we can just kinda do whatever to improve that pack of stuff? If so, you've got my interest.

Author:  nooby [ Fri Mar 28, 2008 8:03 am ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

=O I remember when this came out it crashed my game when i used the sniper.Great mod.

Author:  tosty [ Fri Mar 28, 2008 11:04 pm ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Sorry, i can't help till tomarrow, i'v been so busy...

Author:  uberhen [ Sat Mar 29, 2008 2:09 am ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Control wrote:
So we can just kinda do whatever to improve that pack of stuff? If so, you've got my interest.


Exactly. Like a community mod.

Author:  wutangfan1990 [ Wed Apr 09, 2008 10:06 pm ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Release every converted thing you have and just put credits to whomever then list htem as it becomes apparent.

Author:  eternjc [ Thu Apr 10, 2008 4:00 pm ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

So this thread is really about new maps, which happen to have sweet weapons? I'm all for it!

Does anyone still have that energy sword from a few builds back? Or at least, the lightsaber with the swinging animation for a template?

Also, if you want a successful Halo mod, you have to have sticky nades. I know, I know - they won't 'stick' to actors, but at least a pretty grenade-that-gibs-into-a-pinned-bomb might work.

I should be able to make it, but anyone have a better technique for effective-ness? Maybe something like the Crobo-laser, just as a nade?

Author:  Orindell [ Thu Apr 10, 2008 10:43 pm ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Can anyone here remember back in the day, When Mombasa, And some other guys from....What was that old Corp called....Squids of War! That's the one! Hmmm...Great mod. Does anyone still have that?

Author:  uberhen [ Sat Apr 12, 2008 12:07 am ]
Post subject:  Re: 'Halo Mod Revitalized' Public Beta + Other Stuff

Yeah, I'd really like to have that as well. The one I'd like to have most, though, is couchcaboose's Halo Mod (they might even be the same, I'm not positive).

Page 3 of 4 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/