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Ideas I will never get around to making. http://forums.datarealms.com/viewtopic.php?f=1&t=11034 |
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Author: | Winterous [ Wed Apr 30, 2008 2:14 pm ] |
Post subject: | Re: Ideas I will never get around to making. |
And uh, accelerator... But no, they don't You'd just have to make a device that acts as ammo for tha cannon! |
Author: | BambikinsBrain [ Sun May 11, 2008 1:23 am ] |
Post subject: | Re: Ideas I will never get around to making. |
I say you make it... NAO! ... SOooo... If we do make a W&OADTS (Weapons & Ordanance Acceleration Driven Transit System)... Then I am so making a looping dynamic grenade defense system... =D Code: ===============> ^ | | __ | |_______________ | |______ | | | | | | | | __ | |_______________ | |_______ | | (downarrow) <============= Nades going through all at the same time... lawlwin |
Author: | Dal [ Sun May 11, 2008 10:40 pm ] |
Post subject: | Re: Ideas I will never get around to making. |
I'll think about contributing sprites to an in-base transport system if someone can devise a way to defy gravity and lag without shredding brains and actors through walls (buggy high velocity objects and particles). |
Author: | blipflip [ Mon May 12, 2008 5:36 pm ] |
Post subject: | Re: Ideas I will never get around to making. |
I already have sprites, and a method for avoiding actor shredding. I'll make it when my exams finish. |
Author: | Dal [ Mon May 12, 2008 7:26 pm ] |
Post subject: | Re: Ideas I will never get around to making. |
Emitters on the floors? If that's the case, my only concern would be lag in larger setups. |
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