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 Animodes 
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Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
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Post Animodes
Well there's something on the crab that says "Animode = 4", so... what do the others do? Does it matter what class it's in, and how many are there?


Sun Jan 11, 2009 1:11 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Animodes
spriteanimmode = 4 - this causes the sprite to only animate when the actor is walking
spriteanimmode = 1 - animates foreever in order
spriteanimmode = 0 - once in order
spriteanimmode = 2 - randomly forever

cant remember the others..


Sun Jan 11, 2009 2:13 am
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Joined: Fri Dec 22, 2006 5:23 am
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Location: Enclave Test Labs
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Post Re: Animodes
Time for me to ask a question - can you put this variable in HDFirearm code?


Sun Jan 11, 2009 7:25 am
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Post Re: Animodes
not that i know of, no.
you could try it, but i dont think it'll work. you could use an animating attachable to get the job done though.


Sun Jan 11, 2009 9:26 am
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