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 Slug soldiers 
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Slug soldiers
NaXx wrote:
Geti @: You'll die in a smoking hole... I'll appraise your help when I receive it!! :cry:
[/rancour] I hope you'll get back soon, your mods are really great ^^
Hahah, chill more dude. :P This weekend it might be possible if I'm shirking chem revision.


Wed Nov 18, 2009 6:22 am
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Relax. He jokes.
Though sometimes it's hard to tell due to English not being NaXx's first language.


Wed Nov 18, 2009 6:39 am
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i picked up on that due to the [/rancour] tag, and cause i've talked with him in PMs a little, but its still funny how angry/pseudoangry he gets, with it followed up by some nicety.
that combat mech thing looks balling, though the shots could use some work.


Wed Nov 18, 2009 10:56 am
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Joined: Mon Feb 02, 2009 9:18 pm
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Isn't angry at all... just 50% rancour + 50% irony, 411570N3 its right again
its pretty hard for me to do ironies in English due isn't my native language, but I do my best...

What kind of more work can use those shots?
gun animation works, flashes works, bullets aren't overpowered...
(it takes 20 hp when hit in body and 45 in head,
I consider it balanced because the chaingun mech its veeery clumsy, like the original game)


Wed Nov 18, 2009 1:44 pm
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Post Re: Slug soldiers
This clone take so many damage what ends in another dimension...
I can ensure you that's not what should happend :

Image

Pilot: O.ö
Now working on that giant...


Wed Nov 18, 2009 11:22 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Slug soldiers
SPELUNKY AMIRITE

Seriously that's awesome.


Thu Nov 19, 2009 2:49 am
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Image

Soon my friends... soon...
I gonna ask to master Zalo about help with walkpaths, he's simply brilliant.


(those snowy foots looks like he rushed a coke laboratory, I'll fix it...)


Thu Nov 19, 2009 6:09 pm
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Slug soldiers
Me. Want. Now.


Thu Nov 19, 2009 9:51 pm
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Post Re: Slug soldiers
NaXx wrote:
[img]http://i399.photobucket.com\albums/pp73/NaXxet/giant.jpg[/img]

Soon my friends... soon...
I gonna ask to master Zalo about help with walkpaths, he's simply brilliant.


(those snowy foots looks like he rushed a coke laboratory, I'll fix it...)

AWESOME.
But make sure to move the back leg a little more to the right and to make the sprite a bit darker, it doesn't really look like a back leg.


Thu Nov 19, 2009 11:36 pm
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Thanks, I guess. Its a very alpha version, so, final version will have background legs more dark,
correct walkpaths, automissiles launcher (if god help us) and perhaps a giant claw which crush enemies ^^

Already kills just walking though enemy lines =D


Thu Nov 19, 2009 11:41 pm
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Post Re: Slug soldiers
NaXx wrote:
Soon my friends... soon...
I gonna ask to master Zalo about help with walkpaths, he's simply brilliant.


(those snowy foots looks like he rushed a coke laboratory, I'll fix it...)

I just want to take that thing and blast some dummies to pieces in skirmish. :twisted:
But I agree about the back leg. It should be darker and less saturated. If you look at the default BGfoots, they have no shading at all.


Thu Nov 19, 2009 11:42 pm
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almost done with the hazard gun. just got to get lag down now.


Fri Nov 20, 2009 12:06 am
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Preview of what i'm just about to send naxx.


Attachments:
ScreenDump008.png
ScreenDump008.png [ 81.21 KiB | Viewed 3639 times ]
Fri Nov 20, 2009 1:40 am
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Post Re: Slug soldiers
Those guys will have normal health in the final version, right?


Fri Nov 20, 2009 6:24 am
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Post Re: Slug soldiers
Geti @: WOAH! very nice effect, how much range have?
inbox checked, I'm trying it already

411570N3 @: Don't worry dude, final version will have 100 points but I'll balance it
to have a 600 health points of defence... its a humongous mech, I think he deserves it....


Fri Nov 20, 2009 3:43 pm
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