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 The next generation of lightning weapons. 
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Joined: Mon Oct 06, 2008 2:04 am
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Post The next generation of lightning weapons.
Image

This is what I got so far for the sprite. It will be a hold fire to charge, and will discharge automatically after it gets to a certain point.

I'm also working on a larger version as a bunker defense module.

Keep an eye out.


Last edited by LowestFormOfWit on Fri May 07, 2010 10:05 am, edited 1 time in total.



Sat Jun 20, 2009 12:43 pm
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Post Re: The next generation of lightning guns.
Wow, that sprite looks much better than the old one. Also judging by the end of the animation, the lightning wont be just a blast, but it will keep emitting lightning for a second? Atleast thats what the animation would look like its doing.

LowestFormOfWit wrote:
It will be a hold fire to charge, and will discharge automatically after it gets to a certain point.


Funny, I'm doing a weapon that does the exact same. Its fires a dense laser blast.
Dunno about you, but my gun will reset the shot if the user releases
the trigger before it can get to the full charge.


Sat Jun 20, 2009 3:03 pm
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Post Re: The next generation of lightning guns.
I remeber when Amrobotics made the original back in build uhhh... 12 or 13 I believe...
It was teh ♥♥♥♥.

But that looks alot better then his sprite, hopefully it will work better too :D


Sat Jun 20, 2009 3:08 pm
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Post Re: The next generation of lightning guns.
I'm hoping for Lua-ised arcing from that sprite... what's your plan for it?


Sat Jun 20, 2009 3:11 pm
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Post Re: The next generation of lightning guns.
MaximDude wrote:
I remeber when Amrobotics made the original back in build uhhh... 12 or 13 I believe...
It was teh ♥♥♥♥.

But that looks alot better then his sprite, hopefully it will work better too :D

He needs to return.
His mind might explode when he sees what has happened.


Sat Jun 20, 2009 4:47 pm
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Post Re: The next generation of lightning guns.
numgun wrote:
Wow, that sprite looks much better than the old one. Also judging by the end of the animation, the lightning wont be just a blast, but it will keep emitting lightning for a second? Atleast thats what the animation would look like its doing.

Funny, I'm doing a weapon that does the exact same. Its fires a dense laser blast.
Dunno about you, but my gun will reset the shot if the user releases
the trigger before it can get to the full charge.


Yeah it'll keep sparking for a bit. As for manual release, it will cancel the shot. Not much sense charging a bolt if you can shoot it by canceling it out.

411570N3 wrote:
I'm hoping for Lua-ised arcing from that sprite... what's your plan for it?


Not sure what lua-ised arcing would do. What did you have in mind?


Sat Jun 20, 2009 7:19 pm
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Post Re: The next generation of lightning guns.
LowestFormOfWit wrote:
411570N3 wrote:
I'm hoping for Lua-ised arcing from that sprite... what's your plan for it?


Not sure what lua-ised arcing would do. What did you have in mind?

I think he means the bolt jumping from one target to the next.


Sat Jun 20, 2009 11:59 pm
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Post Re: The next generation of lightning guns.
Kyred wrote:
I think he means the bolt jumping from one target to the next.


Ah. If LUA allows that, I don't see why not.

I need LUA to switch the sprite from the charging animation once it's gone through the first 4 frames. It will switch to a seperate animation of a looping charge with the sparks flying.


Sun Jun 21, 2009 12:18 am
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Post Re: The next generation of lightning guns.
Before anybody kills you, Lua isn't an acronym. Anyways, sprite looks good, hoping to hear more as to what added awesomeness you'll add on to the weapon itself.


Sun Jun 21, 2009 12:25 am
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Post Re: The next generation of lightning guns.
Yeah man, it's Lua. It's not an acronym. Lordy.

I don't even mod and I know that.

Scrub.


Sun Jun 21, 2009 12:59 am
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Post Re: The next generation of lightning guns.
LowestFormOfWit wrote:
411570N3 wrote:
I'm hoping for Lua-ised arcing from that sprite... what's your plan for it?


Not sure what lua-ised arcing would do. What did you have in mind?


Not sure what he had in mind, but I though of branching pixel streams using some sort of complex algorithm that would look like a lightning... completely particle based.


Sun Jun 21, 2009 1:57 am
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Post Re: The next generation of lightning guns.
Which would be laggy and slow, since the maximum speed would be one update per frame.


Sun Jun 21, 2009 2:11 am
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Post Re: The next generation of lightning guns.
Grif wrote:
Which would be laggy and slow, since the maximum speed would be one update per frame.

I have an idea actually.
Have a large string of different electrical arc sprites.
And have the game like, draw one between the gun and a nearby target, and jump to random frames (so it's not just an animation).

Possible?
Good?


Mon Jun 22, 2009 11:58 am
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Post Re: The next generation of lightning guns.
I really don't have a problem spriting multiple electric arcing bolts for the muzzle flash, unless you guys wanted this thing to use coding to jump between targets like chain lighting or something.


Mon Jun 22, 2009 12:39 pm
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Post Re: The next generation of lightning guns.
I think they mean use Lua to make dynamic, random lightning going from the gun to the target. Not just a set sprite(s). Not sure if that is possible though. Chain Lightning would be awesomesauce however.


Mon Jun 22, 2009 4:54 pm
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