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 District 9 
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Joined: Sat Oct 03, 2009 9:02 pm
Posts: 29
Location: England-ish.
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Post Re: District 9
ivan21 wrote:
Wow! I call that "credible criticism"... "Moders", do nothing... except watching pictures of naked ladies :sad:


I think that's a jibe at me. It is, isn't it? :smile:

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How much you do for the last time?


Err, not a lot.

Quote:
here I see a negative aura around this high level of girls work.


It's constructive negativity. We're trying to make the mod better through nit-picking. :P All the stuff is really good, but you have to focus on the negative aspects in order to remove them and improve the mod.


Wed Oct 28, 2009 12:07 pm
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
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Post Re: District 9
I am sorry but I too feel the need to complain about the prawns size. The prawn in the movie is half the size of the exo-suit so they would fit in it. That would not work since the prawns are the same size as it :P .
I believe a sacrifice of detail is going to be needed not just for movie accuracy but so we can get them into bunkers >_< .


Thu Oct 29, 2009 12:05 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: District 9
Methelina wrote:
MMMm Thx!
Yeah me too! Best mov by P. Jexon after LotR


err...
Jackson funded it. He didn't make it.

Also, this mod is looking good guys! Still not sure about huge prawns, but the weapons are the part I'm interested in anyway.


Fri Oct 30, 2009 2:17 pm
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Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
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Post Re: District 9
Yeah, i know=)
Neill Blomkamp=)

Thx for weapons!
Sunrise - best lua-coder ever=)))


Sat Oct 31, 2009 12:04 pm
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Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
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Post Re: District 9
This guy looks better? =)
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Mon Nov 02, 2009 10:14 pm
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Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
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Post Re: District 9
Much better! great job re-sizing
anyway, keep the bigger size for another kind of prawn :wink:


Mon Nov 02, 2009 10:21 pm
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Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
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Post Re: District 9
Wow, that new prawn looks awesome. Can't wait to own some whit with it.


Mon Nov 02, 2009 11:06 pm
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Joined: Wed May 20, 2009 9:59 pm
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Location: Megastructure
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Post Re: District 9
Thx, Im glad to see good words about mod, heh=))

Prawn carrier sketch:
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Tue Nov 03, 2009 12:30 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: District 9
That prawn looks quite lovely. As does the ship. Do you plan on having side exits or bottom exits? Because I think side exits requires some rather hacky occurrences involving the attachment of a rocket to the dropship.


Tue Nov 03, 2009 1:17 am
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Joined: Mon Aug 17, 2009 3:00 am
Posts: 242
Location: The Great White North
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Post Re: District 9
Ooh! Craft!
I much prefer the new smaller prawn as well.


Tue Nov 03, 2009 3:37 am
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
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Post Re: District 9
Now THAT is a prawn. Once again impressed us, Methlina.


Tue Nov 03, 2009 9:12 am
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Joined: Fri May 15, 2009 10:29 am
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Post Re: District 9
411570N3 wrote:
That prawn looks quite lovely. As does the ship. Do you plan on having side exits or bottom exits? Because I think side exits requires some rather hacky occurrences involving the attachment of a rocket to the dropship.

What would really be cool is to use Lua'd rockets to create a dropship that you can do tricks with, like rolling around.


Tue Nov 03, 2009 9:48 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: District 9
You could do it with a dropship, but with rockets I'm pretty sure auto scuttle is not your friend.


Tue Nov 03, 2009 10:22 am
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Post Re: District 9
No, if you try to roll around in a ds, it tries to get up again, then autoscuttles, rockets on the other hand, are easy to turn the right way again.


Tue Nov 03, 2009 10:26 am
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Joined: Mon Jun 29, 2009 2:40 am
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Location: Deep below The Map of Mars
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Post Re: District 9
Hey, just thought I should throw out to the currently minorly-derailed-thread that a rocket has been constructed that will not auto-scuttle, and with some lua hackery you could probably make it pretend to be a tricky DS.
I'm referring to the RotoRocket, from mod contest three. (rte name "Roller.rte")

On a more related note, I'm really looking forward to playing with that big ol' craft you got there.

… And I suppose I need to watch the movie too.


Wed Nov 04, 2009 6:00 am
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