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District 9 http://forums.datarealms.com/viewtopic.php?f=1&t=16539 |
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Author: | Methelina [ Sun Oct 18, 2009 2:23 pm ] |
Post subject: | Re: District 9 |
"Many words - little done" I made a prawn-exosuit today=) but just only assault plasmgun armed... Arc and other income soon |
Author: | The Decaying Soldat [ Sun Oct 18, 2009 2:40 pm ] |
Post subject: | Re: District 9 |
Looks really, really promising. |
Author: | Methelina [ Sun Oct 18, 2009 3:00 pm ] |
Post subject: | Re: District 9 |
LOL, i think better then promising =) Who have a nice lightning script? Or... |
Author: | Dr. Evil [ Sun Oct 18, 2009 4:07 pm ] |
Post subject: | Re: District 9 |
I'm currently working on sparkle magic for a lightning gun. |
Author: | Methelina [ Sun Oct 18, 2009 11:31 pm ] |
Post subject: | Re: District 9 |
Mmmm! Exelent, wanna help? I can draw some textures if u looking for! |
Author: | Rawtoast [ Mon Oct 19, 2009 12:01 am ] |
Post subject: | Re: District 9 |
For the prawn, just copy past the vanilla CC crab around the sprites for any AHuman. |
Author: | NaXx [ Mon Oct 19, 2009 12:23 am ] |
Post subject: | Re: District 9 |
Excellent work at sprites methelina! Keep up the great work |
Author: | Updog [ Mon Oct 19, 2009 6:56 am ] |
Post subject: | Re: District 9 |
Don't forget the missile turret and the control module ship piece, heck, why not add the mother ship as well? haha |
Author: | Methelina [ Mon Oct 19, 2009 7:56 am ] |
Post subject: | Re: District 9 |
NaXx wrote: Excellent work at sprites methelina! Keep up the great work Thx! Some good words makes me work better Just start a prawn-guy and Cube-ass, for crushing down all human kind Updog wrote: Don't forget the missile turret and the control module ship piece, heck, why not add the mother ship as well? haha The control module ship piece? WTis that?=) The little command ship with Chris aboard? P.S. Dr. Evil dont forget about lightning, my exo-suit mech waits u=) |
Author: | The Waffles [ Mon Oct 19, 2009 8:29 am ] |
Post subject: | Re: District 9 |
A+ sprite, Methelina! (Now can you make it catch and throw rockets? ) |
Author: | carriontrooper [ Mon Oct 19, 2009 11:37 am ] |
Post subject: | Re: District 9 |
Woah, excellent sprites, Methelina! And also, long time no see! |
Author: | Methelina [ Mon Oct 19, 2009 3:03 pm ] |
Post subject: | Re: District 9 |
Thx a lot! im ending some exosuit arms now=) I find an interesting way to make weapon more realistic and cooler=) And, Yeah! Nice to see ya too Carrion, again!!! |
Author: | ClockworkIndustries [ Mon Oct 19, 2009 6:55 pm ] |
Post subject: | Re: District 9 |
Methelina wrote: I made a prawn-exosuit today=) but just only assault plasmgun armed... Arc and other income soon *has heart attack from sheer awesome* This rocks. Seriously. Hell, I feel upstaged now, as 've been pottering away at my own mod and forgot about this. Great work! I must atone! |
Author: | Methelina [ Tue Oct 20, 2009 8:19 am ] |
Post subject: | Re: District 9 |
And now, i think about what i need to do to complite this mod: Guys: Prawn drone Prawn major Exosuit MNU enforcers Weapons: MNU: Vektor CR-21 Denel PAW-20 Mechem NTW-20 Prawns: Arc gun Tesla assault rifle Gas thrower Microwave emitter Grenadier Tazer Plasm Minigun Beam Tractor Wrap-wave gun Hight-Freq Repulsor Fuel canister explosives Exosuit armory (Without Rocket launcher) News: Who wanna help me with correction of walk-path? PM me plz |
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