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District 9 http://forums.datarealms.com/viewtopic.php?f=1&t=16539 |
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Author: | Metal Meltdown [ Tue Oct 20, 2009 6:41 pm ] |
Post subject: | Re: District 9 |
Ivan hasn't really been around for a few months, so while he is a great modder... Besides, when it comes to full factions, Darlos reigns supreme. |
Author: | NaXx [ Tue Oct 20, 2009 7:17 pm ] |
Post subject: | Re: District 9 |
Methelina wrote: Metal Meltdown wrote: I demand that Darlos, Kyred, Abdul, TheLastBanana, Grif, Sunrise and Methelina unite their powers and mod the ever-Jeebus-loving-crap out of CC. Its been sooo long until he gets dirty his hands with cortex mods, even he was one of greatest minds of modding with ork gothic and zalo (this last stills alive, thanks to god) Oh and meltdown, with all respect, earn your duty, then demand. [Sorry about so many quotes but was neccesary] |
Author: | Metal Meltdown [ Tue Oct 20, 2009 7:19 pm ] |
Post subject: | Re: District 9 |
NaXx, that was a joke, I'd never demand something without having earned the right to first. And I'm fully aware I have not contributed to this community at all in the 9 or so months I've been a member. |
Author: | Duh102 [ Tue Oct 20, 2009 8:11 pm ] |
Post subject: | Re: District 9 |
NaXx wrote: Methelina wrote: Metal Meltdown wrote: I demand that Darlos, Kyred, Abdul, TheLastBanana, Grif, Sunrise and Methelina unite their powers and mod the ever-Jeebus-loving-crap out of CC. ^conspicuous lack of Duh102^ Aw... Gonna go /wrists now... Kidding. |
Author: | Methelina [ Wed Oct 21, 2009 1:16 am ] |
Post subject: | Re: District 9 |
A-a-and, here is come, Prawn drone=) Still WIP, but looks good=) |
Author: | NaXx [ Wed Oct 21, 2009 1:32 am ] |
Post subject: | Re: District 9 |
very realistic sprites!!! I specially love they jumpy way of walk, many semblances with the original one ^^ well done |
Author: | Dr. Evil [ Wed Oct 21, 2009 2:11 am ] |
Post subject: | Re: District 9 |
lol alright, I resign to the much more supreme mod powers of Sunrise Damn, now I've gotta adapt my half-finished script into something different. Hmmm.... |
Author: | Methelina [ Wed Oct 21, 2009 6:14 am ] |
Post subject: | Re: District 9 |
Yeah! Let us see what u script do? May it can be used in another weapons? I have a huge list of it, LOL=) And now, prawn looks some raw... Need more works on it... |
Author: | The Decaying Soldat [ Thu Oct 22, 2009 3:18 pm ] |
Post subject: | Re: District 9 |
As before, superb skill. But I think the head should lean forward a bit more. And could it be too tall? I know they're tall but that one looks like 1.5 actors' height. I think it should be made a bit closer to CC proportions. |
Author: | Methelina [ Thu Oct 22, 2009 6:05 pm ] |
Post subject: | Re: District 9 |
The Decaying Soldat wrote: As before, superb skill. But I think the head should lean forward a bit more. And could it be too tall? I know they're tall but that one looks like 1.5 actors' height. I think it should be made a bit closer to CC proportions. Thhhx!=) If i made it smaller they will be looks as dwarf-roach or distorted match with loose of proportions and visual information. I always following the source. Before making i was make a vector model from a real D9 Prawn design concept, and now my prawn looks 1 to 1 as original i dislike a little a CC chibi-units proportion style, sprry for all, i love details |
Author: | NaXx [ Thu Oct 22, 2009 9:46 pm ] |
Post subject: | Re: District 9 |
Methelina wrote: ... i dislike a little a CC chibi-units proportion style, sprry for all, i love details Its sad but I'm agreed, many times details are lost in the sprite process |
Author: | Methelina [ Fri Oct 23, 2009 7:39 pm ] |
Post subject: | Re: District 9 |
Simple my weapon test=) Huh... need some work for upgrade it to better effects, heh =) Video: |
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