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 Mod Contest 5 | Voting open 
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happy carebear mom
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Post Mod Contest 5 | Voting open
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Go vote!


The theme of this contest is: Undead

  • Make a weapon or an actor that is related to something undead.
  • Undead does not specifically mean zombies. It could refer to ghosts, vampires, werewolves, or any other creatures of the night.
  • Furthermore, the object itself doesn't need to be undead, it just has to involve the undead.


Remember, just submit your finished mod to me, sans presentation. I will pack them up into a .rar and release on voting day.

If you are new to these modding contests, see the rules below. Otherwise, the important stuff will be up here.

Timetable is as follows:

Modding begins
October 6th

Modding ends and voting begins
October 30th
11:59 P.M. GMT
(modding submissions due at least, voting might be a bit later)

Voting ends
November 6th


May the best modder win!





Main Rules
Breaking these equates to an automatic disqualification.
1. No base.rte edits. You must submit a single .rte with no outside dependencies (aside from the basegame .rte's). This means you may reference Base.rte or whichever other basegame .rte, but you cannot reference, say, AAL.rte.
Base.rte edits are mods that you must overwrite files in base.rte or any other basegame .rte to work. Meaning, all mods must be independent .rte's that will function without the user modifying anything in their cortex command folder, aside from activities if you make an activities file. Activities are optional.
This does not exclude code that has been copied from basegame .rte's and changed to suit your needs. As long as your mod functions independently in its own .rte, you may copy code from any basegame .rte.

2. Absolutely no edits of others' work. Note that I am trusting you here. If it turns out you did copy, your prize will be officially revoked. But, more importantly, your reputation would be ruined. A mod contest is not worth your reputation.

3. Exeption to rule 2. You may use other's sprites and sounds if I get a PM from the original owner giving express permission to you. Before submission day.

4. Exception to rules 2 and 3. The above do not apply to sprites or sounds gotten from outside this site. As long as you're not breaking copyright law it's ok. Game sounds and sprites are ok as well, since they would be fan mods.

5. No submissions of previous mods will be accepted. Previous mods are defined as mods that have been announced or exhibited in Mod Making as well as formally released in Mod Releases and mods made for other contests (even concurrent ones).
Mods submitted for the contest should be made after the start date. To keep things as fair as possible, time for all contestants should be the same.

Submission Rules
To enter this contest, send me a pm with your mod. The start date is listed above, when I will post the theme and begin accepting mod submissions.

Any time up to the submission date (above) you may send me a PM with your mod. Only one submission will be accepted, so make sure it's ready for release before you send it. Your first submission is final.
When the submission cutoff date is reached, I will open a new topic and upload all the mods for voter review.

Compatibility
As much as possible, try to make your mod compatible with both Mac and Windows. Some help with compatibility is smallified below.
For Mac compatibility, the main factor is using / above \. If you accidentally use a \, your mod will not work on macs. Also of concern is the difference in file structure between Windows and Mac, if you plan to reference sounds, code, or sprites directly from the basegame .rtes.
For Windows compatibility, the main concern is file references. The Mac and Windows basegame .rtes have had their contents reorganized and guns renamed, so there may not be a Base.rte/Effects/BlueTiny.bmp on the Mac. It might've been changed to Base.rte/Effects/Glows/BlueTiny.bmp. The easiest way to avoid this is to copy all resources you want to use from basegame .rtes into your mod and reference them from your .rte.


Voter Rules
If you would vote, download all the mods and try them out. Constructive criticism is not only allowed, it is entirely encouraged. However, speculation on the author of any mod is frowned upon.
Voting will end at the voting cutoff date, then I will hand out the prizes.

Prizes
Upon completion of the voting, winners in each place will receive a commemorative image as well as all the bragging rights that go with each place. Additionally, all contestants' mods will be uploaded to the hall of fame topic.
The 1st place winner will also be able to choose the theme of the next contest.

Notes
-You cannot enter two consecutive mod contests if you placed in 1st, to keep things fair and prevent winning dynasties.
-The host of a contest cannot enter the contest if he knows the theme ahead of time. Thus, I can't enter if the winner tells me before the day of the contest. Please don't tell me until the day of the contest!


Sat Oct 03, 2009 5:19 pm
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Post Re: Mod Contest 5 | Waiting on theme!
Oh, how awesome, a contest about TBA! :grin: I Think a lot of creativity will be needed here!


Sat Oct 03, 2009 5:32 pm
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Post Re: Mod Contest 5 | Waiting on theme!
Make it ACrabs


Sat Oct 03, 2009 7:02 pm
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Post Re: Mod Contest 5 | Waiting on theme!
It's up to Kyred to decide. And please, no ACrabs. I don't like to make actors.


Sat Oct 03, 2009 7:04 pm
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Post Re: Mod Contest 5 | Waiting on theme!
CaveCricket48 wrote:
It's up to Kyred to decide. And please, no ACrabs. I don't like to make actors.

It would yeild interesting results though.


Sat Oct 03, 2009 7:06 pm
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Mod Contest 5 | Waiting on theme!
My suggestion would be doors.

Duh, recognize the ancient power of these misunderstood devices, and theme the contest appropriately.


Sat Oct 03, 2009 7:42 pm
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happy carebear mom
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Post Re: Mod Contest 5 | Waiting on theme!
CaveCricket48 wrote:
It's up to Kyred to decide.

Bug him, not meeee... :oops:


Sat Oct 03, 2009 7:45 pm
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Post Re: Mod Contest 5 | Waiting on theme!
kyred is lagging. someone kick him.


Sat Oct 03, 2009 7:57 pm
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DRL Developer
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Post Re: Mod Contest 5 | Waiting on theme!
If he chooses it to be ACrabs, i guess someone will show up with a weapon that fires homing crabs...


Sat Oct 03, 2009 8:03 pm
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Post Re: Mod Contest 5 | Waiting on theme!
ACrabs would be pretty cool actually. i'd make something huge and robotic with a million weapons, for practice. ie sprites would suck :P


Sat Oct 03, 2009 8:07 pm
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Post Re: Mod Contest 5 | Waiting on theme!
I would like a bomb theme.


Sat Oct 03, 2009 8:24 pm
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Post Re: Mod Contest 5 | Waiting on theme!
3POK_PHALE wrote:
I would like a bomb theme.


I second that notion.


Sat Oct 03, 2009 9:44 pm
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Post Re: Mod Contest 5 | Waiting on theme!
DoomTurkey wrote:
3POK_PHALE wrote:
I would like a bomb theme.


I second that notion.


Rules say you can't use any pre-existing mod. So no Star Bomb :twisted:.

For the theme, I would like a versitile tool theme.


Sat Oct 03, 2009 9:53 pm
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Post Re: Mod Contest 5 | Waiting on theme!
CaveCricket48 wrote:
DoomTurkey wrote:
3POK_PHALE wrote:
I would like a bomb theme.


I second that notion.


Rules say you can't use any pre-existing mod. So no Star Bomb :twisted:.


yes, I read the rules = =, I would like bomb theme cause I can only makes bombs as of now :(


Sat Oct 03, 2009 10:09 pm
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Post Re: Mod Contest 5 | Waiting on theme!
CaveCricket48 wrote:
DoomTurkey wrote:
3POK_PHALE wrote:
I would like a bomb theme.


I second that notion.


Rules say you can't use any pre-existing mod. So no Star Bomb :twisted:.

For the theme, I would like a versitile tool theme.


From a mod-users point of view, I can say that versatile tool sounds good.
Although, it leaves it open to a "Coming of God" show stealer.


Sat Oct 03, 2009 10:22 pm
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