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 MDCHQ MK2 B22 
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Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: MDCHQ MK2 B20
The game crashed when I tried using the Terminator in the "campaign" (I used Bethesda and the Terminator with a few weapons and such) Why is that ?_?


Tue Apr 29, 2008 1:38 am
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: MDCHQ MK2 B20
!? No idea. Could you post what the error says?


Tue Apr 29, 2008 4:36 am
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Joined: Thu Mar 01, 2007 12:53 pm
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Post Re: MDCHQ MK2 B20
I converted MDC mods, but new build raped them. Hardly. All weapons need to be fully redone.

Well.. If you want try it..


Tue Apr 29, 2008 9:12 am
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: MDCHQ MK2 B20
uberhen wrote:
!? No idea. Could you post what the error says?

Thats just it though, no error...


Tue Apr 29, 2008 12:01 pm
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Joined: Mon Dec 17, 2007 10:19 pm
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Post Re: MDCHQ MK2 B20
Antiquity wrote:
He's a flower, I hope he died.

You have no conception, no idea, of how hard it is for me to resist the urge to say "no u."
Sorry. I can't help it.
Anyway, his mods were awesome, even if he was a ♥♥♥♥.


Tue Apr 29, 2008 6:37 pm
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Post Re: MDCHQ MK2 B20
I made those doors into proper doors a while back...


Wed Apr 30, 2008 9:07 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: MDCHQ MK2 B20
I think I remember that (was it)

Press 1 to slow speed up (Close Door)

Press 2 to slow down (Open Door)


Wed Apr 30, 2008 10:40 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: MDCHQ MK2 B20
I has original door by Seraph. Please, remake it to the new build. Its the most epic blastdoor to the date.


Wed Apr 30, 2008 10:45 pm
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Post Re: MDCHQ MK2 B20
Ooh, I'll give that a go then - if you could PM them to me I'll see what I can do.


Thu May 01, 2008 12:32 pm
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: MDCHQ MK2 B20
i got an error on "actors.ini on line 9 includes: actors/clones/clones.ini reading line 175" can somebody help me play a godly map please? thanks.


Sun May 04, 2008 8:57 am
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Post Re: MDCHQ MK2 B20
Notice how you can't buy blue & green clones? Well, they're still in the code, all you have to do is uncomment them, and it'll work. (By uncomment, I mean remove the "//" before the code.) Find your actors.ini and uncomment clones.ini.


Sun May 04, 2008 8:51 pm
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Joined: Tue May 13, 2008 5:43 am
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Post Re: MDCHQ MK2 B20
i got this error:

Referring to instance ('Green Clone FG Arm') to copy from that hasn't been defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176!

Any solutions? :(


Tue May 13, 2008 5:46 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: MDCHQ MK2 B20
uberhen wrote:
Notice how you can't buy blue & green clones? Well, they're still in the code, all you have to do is uncomment them, and it'll work. (By uncomment, I mean remove the "//" before the code.) Find your actors.ini and uncomment clones.ini.


Tue May 13, 2008 6:08 am
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Post Re: MDCHQ MK2 B20
already did that, didn't work... any other solution?


Tue May 13, 2008 5:54 pm
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Post Re: MDCHQ MK2 B20
bloodman wrote:
i got this error:

Referring to instance ('Green Clone FG Arm') to copy from that hasn't been defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176!

Any solutions? :(

Post what's at Line 176 in MDCHQ.rte/Actors/Clones/Clones.ini


Tue May 13, 2008 10:47 pm
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