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Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
http://forums.datarealms.com/viewtopic.php?f=24&t=12224
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Author:  Roon3 [ Tue Sep 16, 2008 6:45 pm ]
Post subject:  Re: Map Pack 3 v1.0

I have been played with these some more and I gotta say this is the best content on the forum, my favorite are probably the earth ones. (ships are sooooooo awesome)

You have convinced me too buy CC!

Author:  Gotcha! [ Tue Sep 16, 2008 6:54 pm ]
Post subject:  Re: Map Pack 3 v1.0

Glad you like them. :grin:

Ps: Whoo! Data, where are my free Data Realms shares? :lol:

Author:  Ultric [ Wed Sep 17, 2008 1:52 pm ]
Post subject:  Re: Map Pack 3 v1.0

Nice pack, man. I haven't been through all of them yet.

Author:  Blue-Clone-Ninja [ Fri Sep 19, 2008 4:14 am ]
Post subject:  Re: Map Pack 3 v1.0

I no longer care about the threat of raccoons.
That damn filled concrete two is acting up.
Do you have any idea to fix?
Cause I have tried commenting out the maps with it, but that failed.

Author:  alaifain [ Fri Sep 19, 2008 5:49 am ]
Post subject:  Re: Map Pack 3 v1.0

Blue-Clone-Ninja wrote:
I no longer care about the threat of raccoons.
That damn filled concrete two is acting up.
Do you have any idea to fix?
Cause I have tried commenting out the maps with it, but that failed.


Did you read the readme?

Author:  Foa [ Fri Sep 19, 2008 5:56 am ]
Post subject:  Re: Map Pack 3 v1.0

alaifain wrote:
Blue-Clone-Ninja wrote:
I no longer care about the threat of raccoons.
That damn filled concrete two is acting up.
Do you have any idea to fix?
Cause I have tried commenting out the maps with it, but that failed.


Did you read the readme?

The raccoons have been released.

And it seems DL'ers aren't going to read the easy instructions.

Author:  Gotcha! [ Fri Sep 19, 2008 6:48 am ]
Post subject:  Re: Map Pack 3 v1.0

*Releases raccoons*

Foa wrote:
And it seems DL'ers aren't going to read the easy instructions.


Yeah, very unfortunate, but I have decided that this will be their problem. :lol:

Really, people. It takes one minute to read the readme and several seconds to add the line to the scenes.ini in your base.rte folder.

Author:  Shook [ Fri Sep 19, 2008 11:53 pm ]
Post subject:  Re: Map Pack 3 v1.0

*Shakes magic glass sphere*

"DO EET PEEPUL"

... Pretty much. Map pack is still lé fantastique. If that's even a word.
Also, i wuvs it when the large fuel tanks explode. So... Much... Delicious... Fire...

Author:  Duh102 [ Sat Sep 20, 2008 3:18 am ]
Post subject:  Re: Map Pack 3 v1.0

Shook wrote:
So... Much... Delicious... Fire...

I agree! Now add some more tanks >:D

Author:  Geti [ Sat Sep 20, 2008 4:13 am ]
Post subject:  Re: Map Pack 3 v1.0

Requisite wrote:
I really like these maps, but they're in constant slow-mo.
My computer sucks.

ctrl+0
then press 1/2 until you get a playable rate. turn postprocessing and postpixel glow off. adjust deltatime and realtosimcap in extreme circumstances. and for gods sake dont play in a larger resolution if you lag in VGA. all the options are found in settings.ini in base.rte/
got that? good.

anyway, SPLOSIONS! :D
i love the dynamic options the tanks give, make more things like this. like dislodgable rocks above tunnels and walls of metal attachables.

Author:  Foa [ Sat Sep 20, 2008 6:36 am ]
Post subject:  Re: Map Pack 3 v1.0

Duh102 wrote:
Shook wrote:
So... Much... Delicious... Fire...

I agree! Now add some more tanks >:D

I still want MOAR breakable things!

Author:  Blue-Clone-Ninja [ Sat Sep 20, 2008 11:52 pm ]
Post subject:  Re: Map Pack 3 v1.0

That readme is not easy to find!
I usually expect readmes in the folders themselves...

Author:  Gotcha! [ Sat Sep 20, 2008 11:56 pm ]
Post subject:  Re: Map Pack 3 v1.0

Well, there were some hints in the first post. :-P
*recalls raccoons*

Author:  Thoughtprocess [ Sun Sep 21, 2008 2:27 am ]
Post subject:  Re: Map Pack 3 v1.0

I had an idea for the pop machine... what if you made the cans that come out (instead of bursting right away) have an emitter attached to them that makes them go all over the place and can be shot, and then just turn into terrain instead of breaking. You could still have the colored pop go everywhere when the machine breaks though.

Author:  Blue-Clone-Ninja [ Sun Sep 21, 2008 3:02 am ]
Post subject:  Re: Map Pack 3 v1.0

But he didn't make it.

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