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Invasion - Build 21 coming soon!
http://forums.datarealms.com/viewtopic.php?f=24&t=2552
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Author:  antila [ Sat Feb 24, 2007 8:10 am ]
Post subject:  Invasion - Build 21 coming soon!

Hey everyone!

My other map (OpposingBases) got appreciated by alot of folks, so I decided to make another one. Hopefully, this one will work for everyone.

This map was originally inspired by the famous Omaha Beach landing, as you've all seen in various games and movies.
I also wanted a Starship Troopers/Zerg rush kind of feeling, where you have to defend a base and are heavily outnumbered. The new graphics are all made by me from scratch.

Installation:
Just unzip it to your Cortex Command folder and it should work. (I hope :???:)
And be sure to play the map on the hardest setting possible, that's the way it's meant to be played.
If it's not showing up in the map selection, try this trick:
MaximDude wrote:
Download it
Open folder, move all the stuff in there to a new folder
Delete original folder
Rename folder to the name of the original folder
PLAY!


Setting:
A lonely base on a strategic beach that you have to hold until reinforcements arrive, or until you die. (There's no reinforcements, haha).

Map features:
    Tank traps! What better protection against tanks are there? What, the enemy don't have tanks? Oh well...
    There's no gold to mine, so survive as long as possible.
    New sky. The battle takes place at dawn, so the sky is alot darker.

Here's what you have to defend with:
    4 Troopers: Armed with SMGs
    Engineer: 150 health and a Concrecte Gun to repair the base
    Commander: 250 health and a deadly AK-47

Note: There seems to be a bug where Cortex Command doesn't activate the friendly AI at the start of the round, so you have to cycle trough all your forces at the start of the match to get them going. It would also be a wise idea to turn them into the right direction.

Sorry that the sky is kind of messed up in the screenshot. And I'm going to bed now, so I hope that everything works and that I didn't mess up or forgat anything. In that case, hold out for a few hours and I'll fix it when I wake up.

Hope you like the map!

Version 3: Build 14 compatible!

Version 2: New bunker graphics! I also zipped it with Windows built in zip-archive, so hopefully it'll work better for everyone now. Thanks for the advice Dicky B!

Author:  purple [ Sat Feb 24, 2007 8:15 am ]
Post subject: 

Looks awesome.

Author:  uberhen [ Sat Feb 24, 2007 9:52 am ]
Post subject: 

D-Day, anyone? Totally awesome, keep making kickass maps!

Author:  MaximDude [ Sat Feb 24, 2007 11:00 am ]
Post subject: 

OMFGMMoFMGFFGMGMGFG!

THIS IS TEH OWN!!!!
NOW WE NEED NAZY TROOPS!!!!

Author:  Dicky B [ Sat Feb 24, 2007 1:41 pm ]
Post subject: 

So what exactly am I doing wrong here?

Image

Author:  MaximDude [ Sat Feb 24, 2007 1:51 pm ]
Post subject: 

Try making a new folder, movin all the stuff in it, and renamin it to the name its suposed to be

Anyway.. Thus map is so great for 4players V CPU

Author:  Dicky B [ Sat Feb 24, 2007 1:55 pm ]
Post subject: 

MaximDude wrote:
movin all the stuff in it

What stuff?

MaximDude wrote:
and renamin it to the name its suposed to be

What name what is supposed to be?



What what.

Author:  pippin50 [ Sat Feb 24, 2007 1:55 pm ]
Post subject: 

This map is the sex.

Author:  electric cheese [ Sat Feb 24, 2007 2:26 pm ]
Post subject: 

pippin50 wrote:
This map is the sex.

uh...

Author:  MaximDude [ Sat Feb 24, 2007 2:30 pm ]
Post subject: 

Dicky B wrote:
MaximDude wrote:
movin all the stuff in it

What stuff?

MaximDude wrote:
and renamin it to the name its suposed to be

What name what is supposed to be?



What what.


Aww c'mon
Download it
Open folder, move all the stuff in thee to a new folder
Delete original folder
Rename folder to the name of the original folder
PLAY!
If that doesn't work then I dunno what to do

Author:  Dicky B [ Sat Feb 24, 2007 2:45 pm ]
Post subject: 

That worked. Thanks!

Author:  MaximDude [ Sat Feb 24, 2007 3:10 pm ]
Post subject: 

I know it did, some people's mods are like that...
All of armrobotic's mods are like that (Atleast for me)

Author:  casey [ Sat Feb 24, 2007 3:25 pm ]
Post subject: 

what's so hard about putting your map in it's own rte folder, giving it it's own in game map selection, and changing all the instance names.

Author:  antila [ Sat Feb 24, 2007 4:19 pm ]
Post subject: 

MaximDude wrote:
I know it did, some people's mods are like that...
All of armrobotic's mods are like that (Atleast for me)


Haha, that's the weirdest kind of sollution I've ever heard of. Why should it matter if winzip created the folder or if you did yourself? They're both called exactlly the same?! :???: I wonder if it's a bug in CC and not something I did wrong?
Oh well, as long as it works. :grin:

casey wrote:
what's so hard about putting your map in it's own rte folder, giving it it's own in game map selection, and changing all the instance names.


That what I kind of did. It's just not working for some people. :-(

Author:  MaximDude [ Sat Feb 24, 2007 4:39 pm ]
Post subject: 

Even though it dosent work for some people, it must be some problem with the game finding the folder or whatever... Its wierd
Fixing this problem is very easy

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