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Epic CC moments
http://forums.datarealms.com/viewtopic.php?f=4&t=10370
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Author:  ss2man44 [ Fri Nov 13, 2009 6:39 am ]
Post subject:  Re: Epic CC moments

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I do not know how I'm supposed to escape under these circumstances :-(

EDIT: WOW, that was fun.

While fending off dummies, a Turbo Digger bounced to the soldier's feet, so I promptly picked it up and started digging down and to the left, towards all the gold. When the coast was clear, I ordered my brain bot to follow me through the tunnel.

On the way to the gold, some dummies followed my units into the tunnel, so I selected the brain bot and began to open fire. Sadly, the AI is retarded and the deselected soldier also started to fire, and hit the brain bot once in the glass, thus lowering its health to 70 and causing it to slooowwwwly bleed to death.

But, I continued, and at one point I dug upward and made a small room to sit the brain bot safely in for the time being. With the turbo digger in hand, I started once again digging for my goal: gold. I was out of resources and I desperately needed them to not only protect my brain, but allow it to escape safely in a craft.

When I reached the gold and began mining, several dummies had found their way through the tunnel and under the pocket where my brain bot sat. They were dangerously close and I was running out of time. As soon as I had enough money, I ordered several nuclear air strikes on the base to clear out all remaining dummies and open a hole to the tunnel to fit a firestorm bomb into it in order to clear out the dangerously-close dummies.

The game finally stopped lagging, so I ordered an automated missile launcher to take care of new incoming enemy aircraft. The very moment I got a drone carrying a firestorm bomb into the mouth of the now-exposed tunnel, the dummies had reached my brain and were literally pixels away with their Turbo Diggers. The very frame I had ordered the bomb to detonate, I heard the dreaded *crash* sound and the big red FAIL scrolled across my screen.

I was sad to lose, but happy because that was the most epic "adventure" I had ever had in Cortex Command. I was SO close!

Author:  Roon3 [ Fri Nov 13, 2009 3:04 pm ]
Post subject:  Re: Epic CC moments

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More jump laser testing

Author:  wiffles [ Sun Nov 15, 2009 6:59 pm ]
Post subject:  Re: Epic CC moments

In your Face Gotcha! Your Incredidoor has met its match!:
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also, what are these guns of which you speak? :
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Author:  Roon3 [ Sun Nov 15, 2009 9:09 pm ]
Post subject:  Re: Epic CC moments

Upgrading in the future, its as easy as

One!
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Two!
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Three!
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Author:  Grif [ Mon Nov 23, 2009 12:43 am ]
Post subject:  Re: Epic CC moments

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don't mind me

Author:  Grif [ Mon Nov 23, 2009 7:00 am ]
Post subject:  Re: Epic CC moments

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oh AI

you so wacky

Author:  whitty [ Mon Nov 23, 2009 9:04 pm ]
Post subject:  Re: Epic CC moments

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Weeeeeeeeeeeeeeeeeee lasery death.

Author:  Hobbesy [ Fri Nov 27, 2009 3:53 am ]
Post subject:  Re: Epic CC moments

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Quote:
(8:49:48 PM) Duh: MINIGUNS BELONG IN TWO HANDS AT ONCE
(8:49:50 PM) Duh: YES

(I'm converting a bunch of B18/20 mods and sticking them in one .rte.)

Author:  whitty [ Fri Nov 27, 2009 4:38 am ]
Post subject:  Re: Epic CC moments

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Found here: viewtopic.php?f=61&t=14307

Author:  Kyred [ Sat Nov 28, 2009 1:09 am ]
Post subject:  Re: Epic CC moments

MOPixels drawing is where it's at :P.

This actor can take a copy a weapon and then create more weapons out of the copy.

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Oh, and it can work with any weapon too. Even user made ones :grin:

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Author:  CrazyMLC [ Mon Nov 30, 2009 2:09 am ]
Post subject:  Re: Epic CC moments

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Acid rain.

Attachments:
ScreenDump.bmp
ScreenDump.bmp [ 1 MiB | Viewed 10243 times ]

Author:  Hobbesy [ Mon Dec 07, 2009 2:22 am ]
Post subject:  Re: Epic CC moments

Gents.

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(Yes, I gave credit. I also added Lua and did some bug fixing.)

(Goddammit, I used the wrong screen to add the actors. There are more.)

Author:  Kyred [ Tue Dec 08, 2009 4:23 am ]
Post subject:  Re: Epic CC moments

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Trying to improve my weapon crafter by making the weapon "grow" out over time.
It's laggy and I forgot to put in the fix to prevent it from drawing the picture inverted on the Y-axis. :roll: Back to the drawing board.

Author:  Roon3 [ Fri Dec 11, 2009 2:59 pm ]
Post subject:  Re: Epic CC moments

OK...
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I screwed something up.

For those who want it, here's the code:
Code:
function Create(self)
   self.curDist = 20;

   local i = Vector(0,0);
   i.X = math.cos(self.RotAngle) * self.curDist * -1;
   i.Y = math.sin(self.RotAngle) * self.curDist;
   local ParentID = SceneMan:CastMORay(self.Pos, i, self.ID, -1, false, 0);
   if ParentID ~= 255 then
      local j = MovableMan:GetRootMOID(ParentID);
      self.Parent = MovableMan:GetMOFromID(j);

      for i = 0, MovableMan:GetMOIDCount() do
         if MovableMan:GetRootMOID(i) == self.Parent.ID and MovableMan:GetMOFromID(i).PresetName == "Grapple Gun" then
            self.gun = MovableMan:GetMOFromID(i);
         end
      end
      if self.Parent:IsActor() then
         if ToHeldDevice(self.gun):IsActivated() and not ToHeldDevice(self.gun):IsReloading() then -- Has to do with this line
            local Smoke = CreateAEmitter("Smoke Emitter");
            Smoke.Pos = self.Pos;
            Smoke.RotAngle = ToActor(self.Parent):GetAimAngle(true);
            MovableMan:AddParticle(Smoke);
         end
      end
   end
   self.Lifetime = 1;
end

Author:  Kyred [ Tue Dec 29, 2009 10:21 am ]
Post subject:  Re: Epic CC moments

lol what?
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And on a totally unrelated note, I just got owned in the face...
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That shot was so awesome, he drops his gun and his head explodes

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