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 Resolution issues 
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Joined: Wed Mar 12, 2008 8:05 pm
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Post Resolution issues
I'm a proud owner of an EEEpc and I recently found this magnificent game..
While it was running perfectly on my desktop I thought that this would be an excellent addition to my other games on the EEE, unfortunately, when I launched it on the laptop it reported that the graphics mode (don't quite recall what exactly did it tell) is unsupported. I used a program to emulate a 800x600 screen on it and CC worked perfectly. So, I wanted to know if there is any way to get it working @ 800x480 (I did a quickie test with the settings.ini file but it wasn't successful so I thought of spamming this).


Wed Mar 12, 2008 8:15 pm
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Resolution issues
From what I know, its running environment is locked at 800x600, previous builds had a resolution changer but I don't think there's much else you can do yet.

800x480? The hell kind of laptop is that small?


Wed Mar 12, 2008 8:56 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Resolution issues
ppiksmada wrote:
From what I know, its running environment is locked at 800x600, previous builds had a resolution changer but I don't think there's much else you can do yet.

800x480? The hell kind of laptop is that small?

Or he's computer noob, who can't figure out how to increase the resolution! ( Hint : Right Click the desktop, then select properties, then select Settings, then adjust the resolution )


Thu Mar 13, 2008 12:36 am
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Post Re: Resolution issues
His laptop's native resolution is probably that small Foa. Then again, I dunno.


Thu Mar 13, 2008 1:45 am
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REAL AMERICAN HERO
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Post Re: Resolution issues
Base.rte/Settings.ini is the only way to change the game resolution as of now. It may be changed in the future, but that's unlikely. If you don't mind stretched pixels, just make it fullscreen. If you do, then change settings.ini, but, as far as I know, that only supports a few aspect ratios; it's not total support.


Thu Mar 13, 2008 4:10 am
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Joined: Wed Mar 12, 2008 8:05 pm
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Post Re: Resolution issues
If 800x600 is emulated with scaling (stretch) then any text is absolutely unreadable, so stretch kinda falls out.
The EEE (closed) is almost as large as a DVD case and the screen is 7" btw.

Well... thanks for the replies.


Thu Mar 13, 2008 2:04 pm
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DRL Developer
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Post Re: Resolution issues
Full support for all kinds for resolutions will be in b21, with option int eh menu detecting the ones that work on your machine.

- D


Sun Aug 17, 2008 4:55 am
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Post Re: Resolution issues
Data wrote:
Full support for all kinds for resolutions will be in b21, with option int eh menu detecting the ones that work on your machine.

- D

Sweet.


Sun Aug 17, 2008 5:28 am
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Post Re: Resolution issues
What part of the settings.ini change didn't work? Did you adapt the GUI as well?


Sun Aug 17, 2008 9:40 am
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Post Re: Resolution issues
Awesome!





Now I can play windowed mode. :cool: 8) :cool:


Sun Aug 17, 2008 4:37 pm
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Post Re: Resolution issues
Does that mean full screen that looks good?


Mon Aug 18, 2008 4:19 am
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REAL AMERICAN HERO
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Post Re: Resolution issues
Yes.

And if you're playing full screen on a resolution larger than a map, the map will LOOP.

Meaning you will see yourself in a distorted house of mirrors effect.

I'm going to make a 48x2400 pixel scene just to watch it.


Mon Aug 18, 2008 4:30 am
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Post Re: Resolution issues
This sounds good. Also, Grif, please check your PM.


Mon Aug 18, 2008 4:36 am
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Joined: Mon Dec 10, 2007 9:54 pm
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Post Re: Resolution issues
uh, doesn't it already? Go knock yourself out, Grif. :P Me, I'm just curious how it will handle items/actors so wide that they intersect themselves.


Last edited by Dal on Mon Aug 18, 2008 9:50 pm, edited 1 time in total.



Mon Aug 18, 2008 6:22 am
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REAL AMERICAN HERO
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Post Re: Resolution issues
Items that intersect themselves...

you don't wanna know how it handles those.

Been there, done that.

It's bad news.

Also, we can make maps smaller than the game resolution already, but the outside borders will just be a trippy black empty render zone.


Mon Aug 18, 2008 7:01 am
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