Data Realms Fan Forums
http://forums.datarealms.com/

Cortex Command - Two Computers, 1 Game
http://forums.datarealms.com/viewtopic.php?f=4&t=11599
Page 5 of 7

Author:  meketreff [ Thu Nov 27, 2008 7:42 am ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

The biggest problem I see for playing with another player is the mouse. I guess there isn't any set up possible for a PC to support 2 mouses, and the game have 2 different screens that differ one from another. The game could also adjust to a bigger size in the monitor, when using 2 players split screen setup, for more area view. Why do the split screen visualization need to be so much limited compared to singleplayer, when still there is a lot of space in the monitor that could be used? If I try to increase it with Alt + Enter it will just make the resolution lower, and the visualization is the same.

I can't imagine anyone playing this without a mouse. I have 2 PCs here in LAN, and the mouse is the only reason Ill try that. I hope I can manage to get it right and there isn't much lag.

Author:  Geti [ Thu Nov 27, 2008 8:36 am ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

a lot of people play with a keyboard. i dont, but there is kind of a division between players who use the kb and players that use the mouse.
so: find a friend you disagree with.

Author:  XxNoBexX [ Wed May 20, 2009 11:57 pm ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

Big idea, aka the (Not so) perfect recipe for no-lag multiplayer:

    - No generic particle (Gun shot on sand, earth, etc. won't make particles fly away)
    - Digging possibilities, but remove only 4X4 pixels at a time
    - Bombs uses pre-coded explosions rather than flying particles (Okay I know it would suck but that's better than nothing...)
    - Unit limit
    - Smaller maps

it won't keep solo's awesomeness, but it's fine for me, as long as there's a multiplayer.

IMO, It's a realistic shot at what could possibly be online CC.

Author:  zalo [ Thu May 21, 2009 12:20 am ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

Well, it's not so much the Particles flying around that is the problem.

You need to send the terrain and the destruction of it over the internet as an image.

Since not everybody's computers process it the same way, just sending the MOs over
the internet and having the client do the destruction calculations would not work properly.

So less particles flying around, doesn't really matter. It's the terrain destruction that's the big problem.

Author:  Contrary [ Thu May 21, 2009 12:57 am ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

zalo wrote:
Well, it's not so much the Particles flying around that is the problem.

You need to send the terrain and the destruction of it over the internet as an image.

Since not everybody's computers process it the same way, just sending the MOs over
the internet and having the client do the destruction calculations would not work properly.

So less particles flying around, doesn't really matter. It's the terrain destruction that's the big problem.

How do game like worms do it, then?

Author:  Duh102 [ Thu May 21, 2009 2:55 am ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

Depends. I think Worms must do it where exploding projectiles are sent as a blip to the other clients, so that they can spawn an explosion at the same point. That, or when worms do anything it is sent as a blip.
Liero, and its various clones, doesn't always sync right, even under the best of conditions. I've seen many cases where people are digging or floating through imaginary or nonexistent dirt. I imagine they send over the line the position of objects like Cortex would do, but they have far fewer objects running around.

Author:  Rawtoast [ Thu May 21, 2009 1:10 pm ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

So, will any of this ever be doable on a mac?

Author:  mail2345 [ Fri May 22, 2009 6:23 am ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

VNC.

Bit slower(I think it's some integration thing), but works.

And you can play CC on Linux.

Author:  Roy-G-Biv [ Fri May 22, 2009 12:29 pm ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

Oh lord.
I just realized.

Is the title a reference to 2girls1cup?

Author:  Metal Chao [ Fri May 22, 2009 1:17 pm ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

Roy-G-Biv wrote:
Oh lord.
I just realized.

Is the title a reference to 2girls1cup?

No!
What a silly idea.

(For starters the G beginning word and C beginning word are the wrong way around :V)

Author:  Exalion [ Fri May 22, 2009 1:48 pm ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

I've been thinking.

Someone should make a map/mod/mode for cortex command which has no destructable terrain at all.
that'd make multiplayer considerably easier, would it not?

Author:  Grif [ Fri May 22, 2009 2:24 pm ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

Except for the fact that CC will always, no matter what, check every particle of the terrain every frame.

Also, even things made out of test can be forced out of the way by MOs; this is usually what causes them ridiculous damage.

Author:  XxNoBexX [ Fri May 22, 2009 10:27 pm ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

metal chao wrote:
Roy-G-Biv wrote:
Oh lord.
I just realized.

Is the title a reference to 2girls1cup?

No!
What a silly idea.

(For starters the G beginning word and C beginning word are the wrong way around :V)


Just because I feel like a Moothafook king b-boy, I'll just post something irrelevant and useless!

Author:  D000M [ Fri Jun 19, 2009 11:54 pm ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

You're so ridiculously...
Like a crowd of rams. Someone told that there's no online game and you don't even try.
I'm playing Cortex with my friends via Radmin already over a 2 months.
So, so ridiculously...

Author:  mail2345 [ Sat Jun 20, 2009 12:28 am ]
Post subject:  Re: Cortex Command - Two Computers, 1 Game

Have you even read some of the posts above you?

Secondly, remote desktop uses some hidden functions in windows, so it's usally faster.

Second in speed is VNC solutions, there was one that even installed a driver for speed reasons.

EDIT:
Oh, and op was from last year.

Page 5 of 7 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/