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 Epic Round 
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Epic Round
I just had the most epic round of CC that I've, well, ever had. I was playing against the zombies on the nightforest scene, and had built myself a small outpost. I've uploaded a zip of screenshots of what happened, seeing as there are too many to upload individually. For one of the screens, what happened in it is not really possible in CC. I took these screenshots as everything happened, nothing about them is edited, there's just a bit of trickery.


Last edited by Morbo!!! on Fri Aug 29, 2008 10:45 am, edited 1 time in total.



Thu Aug 28, 2008 6:56 pm
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Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
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Post Re: Epic Round
Giffed for convenience.

Image


I don't see the epic part, looks like you played a normal cc game.


Thu Aug 28, 2008 7:07 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Epic Round
Morbo!!! wrote:
For the last few screens, what happened in them is not really possible in CC.

But, uh... they did. And I agree with Electro, a lot of that tunnelling, bombing, dismemberment, etc. usually happens in my games. Minus the zombies, plus DarkStorm troopers.
I do like how you used the lights on that map, but otherwise it isn't all that epic.

Btw, thanks for the gif, Electro.


Thu Aug 28, 2008 8:58 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Epic Round
Darkstorm? What? The guys I used were my own modified coalition guys, I've just not posted them in mods because people generally disapprove of base.rte mods. Anyway, the length of the game made it feel epic to me. Usually I just get bored of mowing down lots of infantry, but the zombies are something new. I was playing it as if it was a story as I went along. The bit that 'didn't happen' was when the clone got into the rocket, because actors can't get back into craft. And cheers for the .gif, Electro.


Fri Aug 29, 2008 10:33 am
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