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 [BUILD 22] Released!!! - Activities for skirmish HERE! 
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Joined: Sun May 18, 2008 8:30 am
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
I think need another person to help make sure everything is balanced and working right before releases, because there's always something that goes wrong. The coalition weapons need to be slower and heavier with more recoil. The ronin look different, but are the same. I think you should give them unique characteristics.


Sat Nov 08, 2008 8:41 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
macattack wrote:
I found the .bmp for the anti gravity chocolate but theirs no code.
I wanted the chocolate to work if I found it. :sad:



Look in Ronin.rte/Devices/Explosives.ini (or something like that ) .Than find something in the end of ini .


Sat Nov 08, 2008 9:07 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
udm wrote:
smithno13 wrote:
Too much hype for too little content.
I mean, dont get me wrong, this is an AMAZING build (yay antigrav chocolate) but only one mission?
Well one really fun, epic mission, but its still one mission.


Wow. Quit posting, seriously

This build is awesome. Fixes and adds many things that the community's been asking for. Still a lot of AI bugs, but nothing that the Data, numgun and co can't fix...right?

Wow, read my whole post, seriously.
Love the build. Hate the fact that there is only one mission.


Sat Nov 08, 2008 9:17 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
This is great... my activities won't load because all the coalition and dummies are declared AFTER base.rte... How does this work?

I guess I'll just put my activities into the coalition .rte, but I don't like this new organization at all. It was fine how it was, wasn't it?

Here's my activities if anyone's interested.


Sat Nov 08, 2008 9:26 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Hold on, does anyone get the crash errors that all have something to do with:
Code:
BodyAnimMode =

Whenever it pops up in pre-b22 mod code?
Also, I seem to have moved most of my pre-b22 mods to another folder, and I may have moved the Zombie Cave level there too. Does that come in its own .rte? If so, what is it called?


Sat Nov 08, 2008 9:46 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
CommanderCool wrote:
Hold on, does anyone get the crash errors that all have something to do with:
Code:
BodyAnimMode =

Whenever it pops up in pre-b22 mod code?
Also, I seem to have moved most of my pre-b22 mods to another folder, and I may have moved the Zombie Cave level there too. Does that come in its own .rte? If so, what is it called?

zombie cave is in missions.rte


Sat Nov 08, 2008 9:48 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
CommanderCool wrote:
Hold on, does anyone get the crash errors that all have something to do with:
Code:
BodyAnimMode =

Whenever it pops up in pre-b22 mod code?

It's SpriteAnimMode now.
And BodyAnimDuration or whatever is SpriteAnimDuration now.


Sat Nov 08, 2008 9:59 pm
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Joined: Thu Sep 14, 2006 10:44 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Haha anti-gravity choclate, that's from Conker I presumed, what a coinincident I was playing that today. :grin:


Anyway nice update.


Edit: After searching this thread I have been beaten to it.


Sat Nov 08, 2008 10:39 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
NickFury666 wrote:
This is great... my activities won't load because all the coalition and dummies are declared AFTER base.rte... How does this work?

I guess I'll just put my activities into the coalition .rte, but I don't like this new organization at all. It was fine how it was, wasn't it?

Here's my activities if anyone's interested.


Missions.rte. Thats where the activities I provided goes to.
And that one logically loads as the last one.

From now on you people must use the missions.rte if you want to set up a custom activity for skirmish matches.


Sat Nov 08, 2008 11:14 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Oh yes, also found a couple of neat variables for AEmitters, that numgun didn't list down:
Code:
StartTimeMS = 101
StopTimeMS = 1337

I think they define when a given emission starts and stops. This has potential! :D


Sat Nov 08, 2008 11:40 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Just got back from playing the Zombie Level. Holy snaps I was impressed.

As for my loadout, I went in with a Heavy Coalation, With Heavy Sniper, Gatling Gun, and heavy Auto Shottie.

My Greatest Acheivement: Killing Five Zombies by bullseyeing a grenade one was holding, killing it and setting off all the other grenades nearby. I hardly even needed the Gating gun or Shotgun but to take out the Zombie Generators faster.


Sat Nov 08, 2008 11:59 pm
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
Silver wrote:
Just got back from playing the Zombie Level. Holy snaps I was impressed.

As for my loadout, I went in with a Heavy Coalation, With Heavy Sniper, Gatling Gun, and heavy Auto Shottie.

My Greatest Acheivement: Killing Five Zombies by bullseyeing a grenade one was holding, killing it and setting off all the other grenades nearby. I hardly even needed the Gating gun or Shotgun but to take out the Zombie Generators faster.

Greater achievement - Maneuvering the rocket that drops your brain off into the cave, and ramming the first zombie tube with it. So much fun.


Sun Nov 09, 2008 12:03 am
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
smithno13 wrote:
Silver wrote:
Just got back from playing the Zombie Level. Holy snaps I was impressed.

As for my loadout, I went in with a Heavy Coalation, With Heavy Sniper, Gatling Gun, and heavy Auto Shottie.

My Greatest Acheivement: Killing Five Zombies by bullseyeing a grenade one was holding, killing it and setting off all the other grenades nearby. I hardly even needed the Gating gun or Shotgun but to take out the Zombie Generators faster.

Greater achievement - Maneuvering the rocket that drops your brain off into the cave, and ramming the first zombie tube with it. So much fun.

An Even Greater Achievement - Watching a tightly packed horde of zombies randomly explode, and thus - somehow - destroying the first zombie tube.


Sun Nov 09, 2008 12:08 am
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
The greatest achivement: Beating the zombie cave by using only the rocket at the start.
No really, I did that.
It took lots of practice, not getting killed by the bombs, and Ronin.


Sun Nov 09, 2008 12:15 am
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Post Re: [BUILD 22] Released!!! - Activities for skirmish HERE!
You guys are ridiculous.


Sun Nov 09, 2008 12:21 am
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