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 Register/Unlock system idea 
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Joined: Wed Dec 24, 2008 10:10 pm
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Location: Limassol
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Post Register/Unlock system idea
I understand that licensing is pretty complicated, but why don't you execute it like the LFS (indie racing simulator) devs did?

In LFS, you have an account on their website and if you bought the game you can create an in-game login/password and then start the game and unlock the full version using that. The amount of unlocks is limited, I don't remember the details, but I think for CC this would work pretty well: You get 1 unlock per week(or month) with the maximum number of "stashed" unlocks being 1 or 2. So let's say you unlock your game for the first time. You now have 0 unlocks left. In a week/month you receive 1 unlock that you can use. If the maximum number of unlocks is 1, it stays like that, if it's 2 or more, you keep receiving unlocks every week/month until you reach the limit.

I think this system might work with CC.


Wed Jun 17, 2009 6:36 pm
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Post Re: Register/Unlock system idea
Don't. Just don't. Licensing is dumb enough as it is.


Wed Jun 17, 2009 6:42 pm
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Joined: Fri May 15, 2009 2:00 am
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Post Re: Register/Unlock system idea
Limited registrations suck, the system is fine as it is.


Wed Jun 17, 2009 7:38 pm
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Joined: Wed Dec 10, 2008 3:21 am
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Post Re: Register/Unlock system idea
TheCombine wrote:
Limited registrations suck, the system is fine as it is.


Did you even read the thread? As time goes on, he said that you would get more registrations.


Wed Jun 17, 2009 10:00 pm
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Post Re: Register/Unlock system idea
Orglar wrote:
TheCombine wrote:
Limited registrations suck, the system is fine as it is.


Did you even read the thread? As time goes on, he said that you would get more registrations.


Of course I did, that system would just make everything more painful.


Thu Jun 18, 2009 12:31 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Register/Unlock system idea
I have to go to different houses about once a week. If I want to play CC that means I'd need at least 2 unregisters a week + going over to friend's houses with my portable hard drive.
No thank you.


Thu Jun 18, 2009 7:55 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Register/Unlock system idea
Yeah, I'm in the same situation as the guy above me, But it's really very simple.

You register your game on one computer.

You go to another computer and go to:
http://licensing.datarealms.com/reset.htm

After that, all you have to do is put the E-Mail Adderess,
and your key in there, and it unregisters your key so you
can register it on another Computer.

And you have your key in your email somewhere, so getting that shouldn't be a problem.

In short, the system is fine as it is.


Thu Jun 18, 2009 8:46 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Register/Unlock system idea
Or you could use the launcher that regs before launching and unregs after CC closes.
Basically makes a key usable from any computer with internet access, but limits it to one at a time.
Yes, this does mean people could share a key with insane convenience, but that's legitimate and it would be lame for scancode to specifically inconvenience the customers to dissuade sharing.

OP's suggestion is terrible.
It's an overcomplicated system, if there's a system for delay, just make it a delay. X amount of time after a registration of a key, it can't be registered again.

Also, a week is too damn long, at least once per day.


Or here's a crazy, wild, wacky, insane idea, leave it as is, because it works fine.


Thu Jun 18, 2009 9:32 pm
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Post Re: Register/Unlock system idea
Azukki wrote:
leave it as is

Hot damn! Pop's gonna belt yer fanny for talkin' such nonsense!


Fri Jun 19, 2009 9:59 pm
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Post Re: Register/Unlock system idea
I like the idea of a keyed launcher, or a keyed rte kind of thing.
You carry it around if you must, when you want to play, it phones home to the mothership and sees if it is already in use.
Viola.

I also think CC should have a kind of guest pass system, free full play on certain times, this would allow the game to promote itself more effectively. I find it hard to show off a neat mission in only 6 minutes to a potential player.

Or, just circumvent it, it's not like it's hard. I see registration as a convenient warning sign for developers to put on their works, rightfully limiting them. If you bypass it, you're denying them your tribute. However, they are not losing money, it's just like you don't exist.


Mon Aug 10, 2009 7:42 pm
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Post Re: Register/Unlock system idea
Azukki wrote:
Or here's a crazy, wild, wacky, insane idea, leave it as is, because it works fine.

I like this idea


Mon Aug 10, 2009 7:47 pm
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Post Re: Register/Unlock system idea
Roon3 wrote:
Azukki wrote:
Or here's a crazy, wild, wacky, insane idea, leave it as is, because it works fine.

I like this idea

Seriously? Because I'm getting the exact same feeling here.







Resistence is futile.


Tue Aug 11, 2009 7:05 am
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Post Re: Register/Unlock system idea
I use a launcher that TheLastBanana made which automatically registers and unregisters the game when it starts and closes respectively. Means I can run the game on my desktop and my laptop no problems.


Attachments:
Launcher for Cortex Command.zip [19.02 KiB]
Downloaded 135 times
Tue Aug 11, 2009 7:18 am
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Post Re: Register/Unlock system idea
I would highly suggest that one, yes. Although it was made by scancode, the same guy who designed the licensing system, not me.


Tue Aug 11, 2009 5:48 pm
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Post Re: Register/Unlock system idea
Username and password system has potential a la Steam. Create account, then associate product key with account.

There is some validity to "don't fix it if it ain't broke," but an even stronger engineering motiff is "fix it before it breaks." No reason to not try out alternative systems.


Tue Aug 11, 2009 6:58 pm
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