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CC doesn't support RGB,Why?!
http://forums.datarealms.com/viewtopic.php?f=4&t=1980
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Author:  GiantPixel [ Thu Feb 01, 2007 12:31 pm ]
Post subject:  CC doesn't support RGB,Why?!

Hi everyone

Cortex Command is a cool Game and easy to mod too.
But why doesn't it support RGB colors? :? :?

I love drawing with Photoshop, but where is the Problem? :(

Greetz :

Author:  Omni [ Thu Feb 01, 2007 2:06 pm ]
Post subject: 

I think the game is meant to have an old school feel. The palette is only one more feature of an old-school experience. I do understand though, it can be annoying. :P

(PS: You spelled "Doesn't" wrong.)

Author:  Striker26 [ Thu Feb 01, 2007 4:08 pm ]
Post subject: 

yea the pallette is probably the only major weakness of the game

Author:  Nikica [ Thu Feb 01, 2007 7:03 pm ]
Post subject: 

He don't spelled "Doesn't", he spelled "doens't"(what is more n00b-ish) !!!! :cool:

Author:  Striker26 [ Thu Feb 01, 2007 7:12 pm ]
Post subject: 

thank you for pointing that out?

Author:  Daman [ Thu Feb 01, 2007 7:43 pm ]
Post subject:  Re: CC doesn't support RGB,Why?!

GiantPixel wrote:
Hi everyone

Cortex Command is a cool Game and easy to mod too.
But why doens't it support RGB colors? :? :?

I love drawing with Photoshop, but where is the Problem? :(

Greetz :


I can tell you love drawing with photoshop...By looking at your sig and avatar.

It doesn't need RGB. 256 colors is fine. Most things drawn in PS wouldn't look that good with the game's graphics anyways.

But then again, we do need a working palette.act due to the one I found had much less than 256 colors.

Author:  Inane [ Thu Feb 01, 2007 8:37 pm ]
Post subject: 

Another reason for such a low pallete is it makes the game lag ALOT less than it would at 32bit, so if it were RGB then Data would have to seriously retardify the pixel-by-pixel physics (Think playing the game with the speed toned up) or else it would lag.

Author:  pippin50 [ Thu Feb 01, 2007 8:48 pm ]
Post subject: 

Nikica wrote:
He don't spelled "Doesn't", he spelled "doens't"(what is more n00b-ish) !!!! :cool:


Thanks captain obvious.

Who cares if it doesn't support RGB anyway.. gives the colors an old school feel.

Author:  BreenedandScrooned [ Thu Feb 01, 2007 9:34 pm ]
Post subject: 

LOLOLOL U SPELT DONST RONG! :-o :-o :-o Seriously though, I'd rather have less lag in the game than more colours.

Author:  Nfsjunkie91 [ Thu Feb 01, 2007 9:41 pm ]
Post subject: 

The colors are sufficient too. It's not like we're restricted to shades of blue. Another thing is, 8 bit bitmaps are smaller in filesize than 32 bit ones.

Author:  Striker26 [ Thu Feb 01, 2007 10:27 pm ]
Post subject: 

he should really upgrade the pallete o have like, atleast 1000 colors

Author:  GiantPixel [ Thu Feb 01, 2007 10:36 pm ]
Post subject: 

Thanks for searching my misstakes -____-
I corrected it.
Or should I say

OMfglmJasfMaoLyOU sPell0rd ThAT WOrdD WrONGG!!1111

Anyway..It would be cool of course.Even it would only support the Titels <.<

Author:  Nfsjunkie91 [ Thu Feb 01, 2007 11:16 pm ]
Post subject: 

Striker26 wrote:
he should really upgrade the pallete o have like, atleast 1000 colors


It's a 256 color palette for a reason. Any more and the game would be slower due to more colors.

To calculate the bits, start with 2, then multiply times 2 for each bit after 1-bit.

8-bit: 256 Colors
16-bit: 65535 Colors
24-bit: 16777216 Colors
32-bit: 4294967296 Colors

Not sure about 32 bit, entirely, calculator plus brain power can cause errors.

Author:  Striker26 [ Thu Feb 01, 2007 11:28 pm ]
Post subject: 

yea but coloring is harder

Author:  Nfsjunkie91 [ Thu Feb 01, 2007 11:37 pm ]
Post subject: 

Striker26 wrote:
yea but coloring is harder


... everyone else has been doing it fine. You don't need a whole bunch of colors to make good art.

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