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[B27] Kloveska Military Force v2.5.1 (Update: 6/13/12)
http://forums.datarealms.com/viewtopic.php?f=61&t=10928
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Author:  CaveCricket48 [ Sun Apr 13, 2008 5:46 am ]
Post subject:  Re: Kloveska Military Force v2

The Activities.ini isn't working for me. The enemys don't use the Kloveska stuff.
Other than that, the sprites are 8/10, offsets for the Oppresser are exellant, although it can't
crouch very well. Total = Great job, 98/100

Author:  Grif [ Sun Apr 13, 2008 5:48 am ]
Post subject:  Re: Kloveska Military Force v2

A note for the aesthetics on your dropship:

You can add the Velocity variable to any particle. Normally, it's only on craft, but you can use it to make the side hatches "blow" outward more.

Velocity = Vector
X = 0
Y = 0

Positive Y for downward, negative for upward. X is standard.

Author:  Darlos9D [ Sun Apr 13, 2008 5:50 am ]
Post subject:  Re: Kloveska Military Force v2

I tried dropping one of my heavies in your drop pod twice. Both times the game crashed with a weird memory read error the moment the pod hit the ground.

This isn't your fault, of course. Just thought I'd point it out in case anyone else wanted to try it. Maybe the same thing would happen with other large units.

Author:  Winterous [ Sun Apr 13, 2008 5:59 am ]
Post subject:  Re: Kloveska Military Force v2

õ_o

I dropped the massive robot in it, and nothing happened.
I wonder what the problem is...

Author:  No_0ne [ Sun Apr 13, 2008 6:32 am ]
Post subject:  Re: Kloveska Military Force v2

CaveCricket48 wrote:
The Activities.ini isn't working for me. The enemys don't use the Kloveska stuff.
Other than that, the sprites are 8/10, offsets for the Oppresser are exellant, although it can't
crouch very well. Total = Great job, 98/100


The Oppressor isn't suppose to crouch.

The annoying thing is that there is not a way to turn off an actor's ability to crouch/crawl.

Author:  Darlos9D [ Sun Apr 13, 2008 6:39 am ]
Post subject:  Re: Kloveska Military Force v2

Winterous wrote:
õ_o

I dropped the massive robot in it, and nothing happened.
I wonder what the problem is...

Well, I dunno then.

Author:  Winterous [ Sun Apr 13, 2008 8:09 am ]
Post subject:  Re: Kloveska Military Force v2

No_0ne wrote:
CaveCricket48 wrote:
The Activities.ini isn't working for me. The enemys don't use the Kloveska stuff.
Other than that, the sprites are 8/10, offsets for the Oppresser are exellant, although it can't
crouch very well. Total = Great job, 98/100


The Oppressor isn't suppose to crouch.

The annoying thing is that there is not a way to turn off an actor's ability to crouch/crawl.


Couldn't you do something with the crawlpaths?
To make it the same as walking, or slightly bent down!

Author:  Morbo!!! [ Sun Apr 13, 2008 8:21 am ]
Post subject:  Re: Kloveska Military Force v2

Krumbs wrote:
Alaifain what is the name of that thing in your avatar because I see it all the time but I dont know what it's called. I also want to download this but I need a gold mod so me and my bro can play for ages and not waste time gold digging.

It's called activities.ini. Change ''player1gold" or some value like that from 2000 to 200000 or some huge number.

Author:  Grif [ Sun Apr 13, 2008 8:58 am ]
Post subject:  Re: Kloveska Military Force v2

FundsOfTeam1, the variable in question, only applies to single human controlled team matches.

If you have two or more humans pitted against each other, you need a "gold mod".

Guess what, you're in for a treat.

Grif's FOUR LINE GOLD MOD:

AddAmmo = TDExplosive
CopyOf = Frag Grenade
InstanceName = Gold Maker
GoldValue = -999999

AddAmmo has no tabs, all the rest have one.

Author:  Czar Leopold [ Sun Apr 13, 2008 9:41 am ]
Post subject:  Re: Kloveska Military Force v2

Downloaded without second thought.
Once again, my evil space-empire shall march across horizland!

Author:  Morbo!!! [ Sun Apr 13, 2008 9:52 am ]
Post subject:  Re: Kloveska Military Force v2

Grif wrote:
FundsOfTeam1, the variable in question, only applies to single human controlled team matches.

If you have two or more humans pitted against each other, you need a "gold mod".

Guess what, you're in for a treat.

Grif's FOUR LINE GOLD MOD:

AddAmmo = TDExplosive
CopyOf = Frag Grenade
InstanceName = Gold Maker
GoldValue = -999999

AddAmmo has no tabs, all the rest have one.

Yeah, I always used to do ♥♥♥♥ like that before activities.ini.

Author:  numgun [ Sun Apr 13, 2008 3:51 pm ]
Post subject:  Re: Kloveska Military Force v2

Alright, after a nice long glitched battle I have a report of stuff that could be improved and what I liked and not:


Firstly the visor break sound still bothers me alot since its the same when your brain is hit.


Secondly Im not sure whether it was intentional or not, but the Basilisk's cannon can be bought from the menu. (Other guns are not buyable)


Then I highly recommend players avoid playing against kloveska hard mode invasion on very large maps. My units and brain spontaniously exploded from no apperant reason. I even saw some of my coalition soldiers been burried alive by a mysterious power inside concrete until their heads popped off and exploded too suddenly (nothing could have caused it except lag).


Also with the existing vast amount of different infantry units, I think pre-equipping them with the guns (AddInventoryDevice) you suggested on the OP would be great. Faster deploying and if needed, you could buy extra weapons for them and then do whatever you want afterwards.


The minigun should be buyable imo, its a very balanced weapon and with giving it a nice high cost would make it a good buyable weapon.



Otherwise playing against the KMF on hard mode in death setting was very enjoyable with the huge army flooding my small base with their extremely wide and differing attack force.

Awesome mod. You get Over 9000 out of 10.

Author:  ddgc [ Sun Apr 13, 2008 7:02 pm ]
Post subject:  Re: Kloveska Military Force v2

numgun wrote:
Also with the existing vast amount of different infantry units, I think pre-equipping them with the guns (AddInventoryDevice) you suggested on the OP would be great. Faster deploying and if needed, you could buy extra weapons for them and then do whatever you want afterwards.

Seconded.

Author:  FireBlizzard [ Sun Apr 13, 2008 7:29 pm ]
Post subject:  Re: Kloveska Military Force v2

Since im not feelin up too reading 3 pages... Great job =D Ive always loved playing as mercenaries =D

Now I have a team officially labelled as mercenaries =3 *evilish laugh*

Author:  No_0ne [ Sun Apr 13, 2008 9:47 pm ]
Post subject:  Re: Kloveska Military Force v2

Different version with all actors equipped uploaded on first post.

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