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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Loose Canon
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
This is how Heavy Mechas should be. They should comprise the bulk of the army, not just the overpowered shock troopers.


Sun Jan 17, 2010 3:26 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Hyperkultra wrote:
This is how Heavy Mechas should be. They should comprise the bulk of the army, not just the overpowered shock troopers.


Heh heh, should I go for puniceus style armor strength for the oculus series?


Sun Jan 17, 2010 3:59 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
There's nothing like the feel of bullets bouncing off a well armored unit. The pinging noise those bullets make are just intoxicating.


Sun Jan 17, 2010 4:45 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Foa wrote:
So, status update, approximation to when you'll release this, and for numgun, how is the deal with running as messenger for us?


Not in a while, as I have to implement a bunch of features and college to worry about. I can list a few:
Upgrade features for the Oculus Command - Hardest part
Redone Base Defenses
Gibs. Gibs. Gibs. Gibs. Gibs. I hate doing gibs. But I need gibs. Garrrggggghhhh.


Sun Jan 17, 2010 6:45 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
zeno39 wrote:
There's nothing like the feel of bullets bouncing off a well armored unit. The pinging noise those bullets make are just intoxicating.


it's like good music. but with more erotic flair.


Wed Jan 20, 2010 1:22 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Awesome mod It reminds me of AAL. so...much...sentiment... I gues this will have to do until AAL comes back.


Sat Jan 23, 2010 12:39 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
you can still find AAL, you just have to search it up on modsDB

Also, DSMK2 we need more Glows from you!


Sat Jan 23, 2010 1:35 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Numgun's never going to update AAL... Which was awesome, but somehow felt balanced. Slayers are god and still are (One STD shot as in 1 subtracted from the ammo counter and even a Ferratus here is going DOOOWWWWNNNNN), despite what DSMK2 has put up here.

Me= wants more units... And needs the addition of some bigger bombs :-P


Sat Jan 23, 2010 4:25 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Only nummy can decide if he should update then or not.


Sat Jan 23, 2010 10:39 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Nummy should try to make an eradication wars mod for CC, that would be epic. So many guns.....
Back on topic: Awesome mod, some terrain rape, but it is one of the coolest I have seen


Sat Jan 23, 2010 8:01 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DSMK2 wrote:
Gibs. Gibs. Gibs. Gibs. Gibs. I hate doing gibs. But I need gibs. Garrrggggghhhh.
I'll sprite some if you want me to, and send me the limbs, head and torso. Make it quick though, I'm going away again soon.

Sidenote: I am as pissed as anyone about the stalling of Zombies1.0, but unless you're offering services or something equally useful, I don't really want to be pestered about it, so less PMs about that would be good.


Sat Jan 23, 2010 10:32 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Sorry if I'm being stupid but what is the deprecated file for? Can I still use the stuff in there?


Sun Jan 31, 2010 9:23 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Necro much?

What do you mean 'Deprecated'?


Sun Jan 31, 2010 10:02 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
um dude, its like 8 days old, also, he's asking a viable question. If you mean the seperate file that isnt downloaded via a a different site, thats an activities file which is not mandatory to play with.


Sun Jan 31, 2010 10:06 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Its a file inside the DSTech.rte

It has a bunch of guns and an activity file. Is it just old stuff from a previous version or what?


Mon Feb 01, 2010 1:53 am
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