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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Benpasko wrote:
I love big, bloated weapon lists. If you still have them, keep all the old weapons in, just commented out in the indexes, etc.


Ew. I think redundant or excessive weaponry is silly. If you could combine the effects of 12 guns into 6 or 7, you definitely should, and definitely get rid of similar weapons or worse, near copies.


Mon Mar 15, 2010 4:33 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Blah have a alpha and tell me what you think.

On the DSA8 Command Version, press X to release a automated gun pod. For the three multi-mode weapons <VF Weapon/Energy Weapon/FORCE>, press Z to change modes.

http://www.mediafire.com/?r1knk2jz2ol

[EDIT:]
I've already planned for the Apis to not use the regular weapons, it'll come with it's own light weapon and digger.


Last edited by DSMK2 on Mon Mar 15, 2010 5:18 am, edited 1 time in total.



Mon Mar 15, 2010 4:37 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Keep the grenade launchers please. They're fun to use and they're great crowd clearers. Plus they shoot over things.


Mon Mar 15, 2010 5:18 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DSMK2 wrote:
Blah have a alpha and tell me what you think.

On the DSA8 Command Version, press X to release a automated gun pod. For the three multi-mode weapons <VF Weapon/Energy Weapon/FORCE>, press Z to change modes.

http://www.mediafire.com/?r1knk2jz2ol

[EDIT:]
I've already planned for the Apis to not use the regular weapons, it'll come with it's own light weapon and digger.

References to Diemos.rte


Mon Mar 15, 2010 6:41 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Fixed.

http://www.mediafire.com/?nmjxlgmhdmm


Mon Mar 15, 2010 6:49 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Talk to Darlos about having the buttons configurable. I'm sure he'd be happy to help you.


Mon Mar 15, 2010 6:55 am
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
It's good to see the streamlining I suggested a while back. Also, yes, if you have some key config interface questions I'd be glad to help.


Mon Mar 15, 2010 3:56 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Thanks, I could use a general tutorial on how it works.


Mon Mar 15, 2010 5:55 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
File error, bad CRC 1c193325 (should be 9ba2c7ba)


Mon Mar 15, 2010 9:32 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
PerfectKirby wrote:
File error, bad CRC 1c193325 (should be 9ba2c7ba)


It seems like a download problem, try redownloading?


Mon Mar 15, 2010 9:40 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
I can't get it working, every time I try to download it, it says a file is corrupted. Let me check which one again...

! C:\Documents and Settings\Ben\Desktop\Cortex Command(b23)\DSTechAlpha2.zip: CRC failed in DSTech.rte\DSRobots\DSA9c\weaponswitchHEAVY.wav. The file is corrupt


Mon Mar 15, 2010 10:18 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Yeah, that one is a bad file.


Mon Mar 15, 2010 10:19 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
So..uh...how I fix?

Edit: Well, I just took the other beta's sound file, and it worked just fine. But I think someone(other than me, of course) should post a fixed version.


Mon Mar 15, 2010 10:19 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
Yea, it seems like the download is broken.

http://www.mediafire.com/?tyijmwwom2z

[EDIT:]
Tested and it works.


Mon Mar 15, 2010 10:29 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 5/22/09)
DSMK2 wrote:
Thanks, I could use a general tutorial on how it works.

... you're going to have to ask me something specific.

Also, my "experience" with this culminates in a single tiny .lua file. I'd probably be easiest to just show it to you and tell you how it works.


Tue Mar 16, 2010 5:16 pm
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