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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Mon Dec 08, 2008 4:27 am
Posts: 68
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
ok i have the same problem as Mguard. IDK how he's solved this dilemma. but moduleicon.bmp is in the right file path. My mind hurts with reasons as to why this wont work.

*edit* nvm i gave it five more seconds of thought and I realized that my computer unpacked the mod as huegpackomods-1.rte. so i made a new file called HuegPackOMods.rte and the problem was fixed. I wish life was as straight forward as that :P


Fri Apr 16, 2010 11:23 pm
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Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
That's really nice Shook. It gave me another idea.
Maybe a gun that doesn't shoot anything & has a short range, but sets the actor on fire and pushes them back. When the said actor hits something else, it explodes.
And do you speed up your GIFs, or does your computer just run that fast?


Sun Apr 18, 2010 4:40 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Gifs won't lag. CC takes a screenshot once per frame so gif's won't lag.


Sun Apr 18, 2010 5:18 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Oh. Let me rephrase my question. Does your computer lag when you do that?


Sun Apr 18, 2010 7:18 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Yes, depending on the quality of your graphics card, spitting out the screen dumps typically causes roughly ten times slower actual framerate than you'd normally get.


Sun Apr 18, 2010 7:56 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Ah. I thought it always might be the giant number of particles that are always flying around. Any way to get rid of screen dumps?


Tue Apr 20, 2010 1:45 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Location: AH SHIT FUCK AUGH
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Screen dumps only happen when you press/hold Print Screen. All other instances of lag are due to CC doing a ♥♥♥♥ of calculations and such. Yes, my PC lags as much as yours do when i fire the big guns. The gifs aren't sped up, they're just a series of screen dumps being shown for 0,02 seconds consecutively. The screen dumps have no inherent frame rate. Hope this answers all your questions. :-o
Also, your idea is... Actually really cool. I might get around to making it at some point, though i'll probably release the pack first.

@Duh102: Release date: TBA

:U

@lafe: Neat.

Also, might be a little while before i get back to working on the new pack, school is crushing me under a mountain of homework. >:c


Tue Apr 20, 2010 2:00 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
I know how you feel. Luckily we completed the TAKS (Texas Assessment of Knowledge and Skills, our final exam type thing) and don't have as much homework. And thank you for your answers.


Tue Apr 20, 2010 10:54 pm
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Joined: Thu Apr 15, 2010 3:21 am
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Location: Not gonna tell you, you creeper
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
lol my comp can handle it

love the reflective floating sphere, maginiot mission is the best to do it with, just zoom and pow! get outta my landing zone!


Sat Apr 24, 2010 9:37 pm
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Joined: Fri Dec 17, 2010 4:21 am
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
What map did you use to test all these weapons on? :???:


Fri Dec 17, 2010 4:27 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Grasslands, supplemented by bunker modules by the looks of it.


Fri Dec 17, 2010 6:34 am
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Joined: Fri Sep 03, 2010 1:53 am
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Now all I need is a Reflector Brainbot and all my dreams would have come true for now.


Fri Dec 17, 2010 9:50 am
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Joined: Thu Dec 02, 2010 8:50 pm
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Location: Brazil, eating steak and drinking coke
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Help me.
I downloaded the pack with the fix - by FoiL
and it still had an error with the Drones.
I deleted drones, removed drone lines in Index.
It worked.
But my problem is another, since i don't have the sun tuba, hax cannon, zero division cannon, and some others.
Please help me!

le edit: Nevermind, it's working sexy.


Sat Feb 12, 2011 4:09 pm
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Joined: Sun Jan 30, 2011 6:09 am
Posts: 19
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Very nice weapons and stuff! I tried it and I'm jealous how you run that Zero Division Cannon without lagging!


Mon Feb 21, 2011 1:48 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
He didn't. He took lots of screenshots very slowly and then made a gif.


Mon Feb 21, 2011 2:03 pm
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