View unanswered posts | View active topics It is currently Fri May 10, 2024 6:18 pm



Reply to topic  [ 725 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 49  Next
 Hueg Pack o' Mods *Final update!??!* 
Author Message
User avatar

Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 01/04/08 -
So I'm back from holiday and available to .gif/beta once more, if you're still willing to send stuff to me.


Fri Apr 04, 2008 12:55 pm
Profile
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 01/04/08 -
Oh sure, you'll get to beta (And gif if you want to) the Killbox (Idea by Kurrus)
when i get it done :3

@Kigali: Thanks, and yeah, the drones are a tad hard to control, but so are dropships xP
... Well, technically they are dropships >.>


Fri Apr 04, 2008 7:21 pm
Profile WWW
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 01/04/08 -
I'll gladly join in on this beta if you'd let me sir.


Fri Apr 04, 2008 9:54 pm
Profile WWW
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 01/04/08 -
Ok, but currently the Killbox has insisted on being a ♥♥♥♥ ♥♥♥♥♥, stubbornly
refusing to spawn where i want it to, even though i used the same technique
as i used in the Cosmic Fireball and Pillar of Fire... It's awesome when it works,
but chances of it working are smaller than getting hit by a meteor in real life
while being fried by a lightning bolt that simuntaneously creates 17 ball lightnings,
that happens to fly around the world, frying all electronics, and igniting any fuel
stations they pass by, causing a massive shockwave that blasts your bits apart,
which in turn flies into the ball lightnings :/
I'd better give the Killbox a little break, before i snap my keyboard in half.


Fri Apr 04, 2008 10:50 pm
Profile WWW
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 21/04/08 -
Yeah umm, sorry for double-posting, but an update is now available :P
Killbox isn't added yet, but rest assured that it'll come soon...
Be sure to check out the Digger Laser though, as i've made it a whole
lot more reliable when it comes to tougher materials.


Mon Apr 21, 2008 8:12 pm
Profile WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 01/04/08 -
Shook wrote:
Ok, but currently the Killbox has insisted on being a fudge ♥♥♥♥♥, stubbornly
refusing to spawn where i want it to, even though i used the same technique
as i used in the Cosmic Fireball and Pillar of Fire... It's awesome when it works,
but chances of it working are smaller than getting hit by a meteor in real life
while being fried by a lightning bolt that simuntaneously creates 17 ball lightnings,
that happens to fly around the world, frying all electronics, and igniting any fuel
stations they pass by, causing a massive shockwave that blasts your bits apart,
which in turn flies into the ball lightnings :/
I'd better give the Killbox a little break, before i snap my keyboard in half.


Wait what? So you cant rely on the mosr emitter attached to another mosr to stop the spinning anymore? D-8


Mon Apr 21, 2008 8:32 pm
Profile
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 21/04/08 -
Yes, you can, which is why that problem boggled me. It works perfectly
for the Cosmic Fireball and the Pillar of Fire, but it refused to work with
the Killbox O_o
Instead, i've just made the Killbox like the Orbital Ball, but with slightly
less intrusive aiming, if you know what i mean :P


Mon Apr 21, 2008 8:40 pm
Profile WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 21/04/08 -
Shook wrote:
Yes, you can, which is why that problem boggled me. It works perfectly
for the Cosmic Fireball and the Pillar of Fire, but it refused to work with
the Killbox O_o
Instead, i've just made the Killbox like the Orbital Ball, but with slightly
less intrusive aiming, if you know what i mean :P


How'd you manage to do that? If you based it of either of those (Pyro things) and it ended up wierd, than you might have screwed up some settings there.

I havent tried the trick yet, but I have a few projects in mind that could use it like the emitter-only mushroom cloud explosion effect. That would defenately need this trick to keep it straight up.


Mon Apr 21, 2008 8:50 pm
Profile
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 21/04/08 -
numgun wrote:
How'd you manage to do that? If you based it of either of those (Pyro things) and it ended up wierd, than you might have screwed up some settings there.

1. Ehh, do what, screw it up, or make it like the Orbital Ball? In case of the
latter, i set the MuzzleOffset way forwards, made it fire an instantly detonating
TDExplosive, that gibbed the Killbox at a certain altitude above the marker...
2. Yeah, that's what i suspect, but i couldn't find where that screwup is/was...

numgun wrote:
I havent tried the trick yet, but I have a few projects in mind that could use it like the emitter-only mushroom cloud explosion effect. That would defenately need this trick to keep it straight up.

Good luck with it, i hope it doesn't screw up for you like it did for me here ;)


Mon Apr 21, 2008 8:57 pm
Profile WWW
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 21/04/08 -
Are there any more updates in the work for this dope sick nasty mod pack


Sun Jun 08, 2008 5:07 pm
Profile WWW
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 21/04/08 -
Not really... I have a few "For teh lulz" mods in mind, but i'm not sure if
i'll be making them anyways. Maybe. Who knows? >:3


Sun Jun 08, 2008 10:25 pm
Profile WWW
User avatar

Joined: Thu Aug 07, 2008 10:09 pm
Posts: 39
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 21/04/08 -
I love you

So much

Two things:

1. Try to put more content in your posts. Even if it's just praise, try to flesh it out a bit.

2. The last post on this thread was months ago. While we normally frown upon people who revive long-dead threads ("necroing"), exceptions can be made for those who revive a thread with intention of reviving the discussion with it. EG: necroing an old mod with an update is fine.


Tue Sep 02, 2008 8:19 pm
Profile
User avatar

Joined: Fri Sep 21, 2007 9:50 pm
Posts: 419
Location: KS
Reply with quote
Post Re: My huge pack of mods, which is back. - Update: 21/04/08 -
Thanks for the necro, I was looking for this :d


Tue Sep 02, 2008 10:18 pm
Profile
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: My huge pack of mods, which is back. - B22 compatible -
Hey folks, nothing new has been added to the pack, but it is compatible with B22 now. Just thought i'd let you know. I won't be adding any new stuff in the near future, but y'know, can't hurt to keep the old mods up to date. :P


Sat Nov 08, 2008 12:43 am
Profile WWW

Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
Reply with quote
Post Re: My huge pack of mods, which is back. - B22 compatible -
What needs to be changed to update old mods?


Sat Nov 08, 2008 12:50 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 725 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 49  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.039s | 15 Queries | GZIP : Off ]