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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Wed Oct 03, 2007 10:45 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Celular Clone: When killed, gibs into 2 small clones and each small clone gibs into 2 tiny clones till get some small that is impossible to see it


Sat Mar 15, 2008 9:47 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
First I thought you meant a clone with a cellular phone. I love this pack.


Sat Mar 15, 2008 10:39 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Woop, i made the Cosmic Fireball Caller pin-point accurate ^o^
But err, the tradeoff is that it's no longer an impact device it fires...
Oh hell, you have more time to GET THE ♥♥♥♥ AWAY, and the fireball
will hit the designated point :3

This preview was brought to you by optical fibre interwebz.


Tue Mar 18, 2008 11:59 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
hey shook, you should make a game crasher bomb. It would be simple, low gib threshold, and gibs into itself. It would multiply like crazy and crash the game after showing off it's epicness.


Wed Mar 19, 2008 12:47 am
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
bbbzzz234 wrote:
hey shook, you should make a game crasher bomb. It would be simple, low gib threshold, and gibs into itself. It would multiply like crazy and crash the game after showing off it's epicness.

Ehh... Sounds pretty nice, but i don't know how to make infinity gibs :???:

And now for some nice news: The Cosmic Fireball Caller is now officially fixed and
working perfectly, just as i intended it to do from the beginning. In other words,
it's now an impact trigger/caller device, and the fireball is exceptionally accurate.
It always strikes (Or would, if obstacles are present) dead center in the red glow.
I also added a tad more epicness to it, as seen on ze gif: (Note, gif is a bit old)

Image

I'll update as soon as i've finished tweaking stuff, and have had them beta tested...


Wed Mar 19, 2008 8:06 pm
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Joined: Wed Jul 18, 2007 10:19 am
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
You changed the bayonet...
That makes me sad...
:C
Everything else looks pretty good though...
Will download on the other computer.
This one won't play Cortex Command.


Sat Mar 22, 2008 6:03 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Oh shook I has an idea for joo. Make a mod with a giant robot actor, like the AAL MPAM, and surround it with reflective armor, but make little gaps where you can damage it. the "Reflective Mecha" :O And I'm sure your regular weapons' firepower would suit it, just find some bigger sprites.


Sat Mar 22, 2008 9:56 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Shook wrote:
And now for some nice news: The Cosmic Fireball Caller is now officially fixed and
working perfectly, just as i intended it to do from the beginning. In other words,
it's now an impact trigger/caller device, and the fireball is exceptionally accurate.
It always strikes (Or would, if obstacles are present) dead center in the red glow.


Please tell me how! I failed to do the same for my ypsilon. How did you make it appear?


Sat Mar 22, 2008 11:11 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Oh i will tell you, in a PM :3

...

If other people want the technique as well, PM me.


Sat Mar 22, 2008 11:39 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
*Obligatory comment pertaining to the sexiness of Shook's mod pack*

Anyway, I recolored the sprite for the Rocket/Pyro/Sawblade/etc. Launchers in order to make them somewhat... Dummier.

It was done rather easily, in 5 minutes, but I'd say it looks pretty nice.

Also, I'll make a few more, if anybody happens to like them. :3


Attachments:
dummylauncher.bmp [1.33 KiB]
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Wed Mar 26, 2008 12:31 am
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
ZombieKillah wrote:

Anyway, I recolored the sprite for the Rocket/Pyro/Sawblade/etc. Launchers in order to make them somewhat... Dummier.


What would it shoot?


Wed Mar 26, 2008 12:35 am
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Tea wrote:
What would it shoot?


Possibly a rapid fire, weaker rocket launcher with a three-round magazine?

I honestly have no idea; I just made it so you could replace the original sprite if you so choose.


Wed Mar 26, 2008 12:45 am
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Corks. No doubt. Dummies need corks. Explosive corks. With thrusters.

So anyways, i haven't done a whole lot of modding lately, with me suffering
from various illnesses, and a huge plug shoved up my nose. Ugh.
But i have made a little, namely the Headguys. Y'know, the blokes who can
survive getting their heads blasted off.
Like this:

Image

I'll also be making a lite version of the Cosmic Fireball, for those of you who
dislike the slowing down it brings :P
It's basically the same thing, but without the fire after the initial blast, causing
much less long-term slowing.


Wed Mar 26, 2008 11:04 pm
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Actually, that .gif gave me an idea. XD

http://epiccortexcommandcrash.ytmnd.com/


Thu Mar 27, 2008 1:59 am
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Post Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Lulz, me like xD

So anyways, i have an epic idea for a weapon... The Apocalypse Cannon.
I won't be giving a lot of info, seeing that it is "confidental", and i have no
clue to when i get it done. It's going to be awesome though :3


Thu Mar 27, 2008 3:54 pm
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