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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Sun Nov 25, 2007 6:29 am
Posts: 400
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Post Re: My huge pack of mods, which is back.
It's actually kind of fun. Anyways, the slammers are more like snipers to me.


Sun Feb 24, 2008 6:59 pm
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Joined: Fri Dec 14, 2007 10:27 pm
Posts: 71
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Post Re: My huge pack of mods, which is back.
thank you thank you thank you thank you!
i love these mods


Mon Feb 25, 2008 2:34 am
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Joined: Fri Feb 16, 2007 8:43 pm
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Location: AH SHIT FUCK AUGH
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Post Re: My huge pack of mods, which is back.
Thanks ^_^

But i would like to point out that i am in fact still alive... I have been modding a bit,
but nothing major. I do have a couple of guns that needs beta testing though ;)
They're both in one mod... And they are... The Smut Guns. Always remember, one
does not ask what Smut means.

The first one is the ordinary Smut Gun, which fires a "chained" pair of smut-particles.
Keep in mind, smut-particles are big particles. So when they hit something (Or someone),
they will firstly get teleported further away from each other, and then fire towards each
other in a deadly blast of energy, usually tearing people into bloody mush.
The teleporty stuff takes only a few nanoseconds, so you won't be able to see it anyways.

The second gun is the Overcharged Smut Gun. Very similiar to the ordinary gun in terms
of basic functionality, but it has been overloaded with energy, causing the released blast
to burn through almost anything. They also fade quicker, due to the burning.

Who's up? :3 (Kurrus will be sent the guns immediatly...)
Oh yeah, only taking three beta testers, else it'd become a bit cluttered for me.

  1. Jox =3
  2. TrouserDemon
  3. FoiL

List full now.


Last edited by Shook on Thu Feb 28, 2008 11:23 pm, edited 3 times in total.



Thu Feb 28, 2008 9:54 pm
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Joined: Wed Oct 03, 2007 10:45 pm
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Location: Underground... >_> ... <_< ... lurking ...
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Post Re: My huge pack of mods, which is back.
ME!!!!
Just adding more to not get pwnaged


Thu Feb 28, 2008 9:57 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: My huge pack of mods, which is back.
I'll do it and make .gifs as well if you want.


Thu Feb 28, 2008 9:57 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: My huge pack of mods, which is back.
Added the both of you, and thanks TrouserDemon, my head's pounding too
much to make gifs ._. (No, i'm not drunk, in case you wondered)


Thu Feb 28, 2008 10:02 pm
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Post Re: My huge pack of mods, which is back.
I'll help with ideas and concepts, if needed. Im the brainstormer. Power of... brains? *Thrown brains on peoples*

Edit: Still without the weps.


Thu Feb 28, 2008 10:03 pm
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: My huge pack of mods, which is back.
I'm here if needed.


Thu Feb 28, 2008 10:29 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: My huge pack of mods, which is back.
Tops ^_^

@Jox: Patience, i'll send them as soon as the list is full. Which it is now :P


Thu Feb 28, 2008 11:23 pm
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Joined: Mon Feb 11, 2008 3:42 pm
Posts: 259
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Post Re: My huge pack of mods, which is back.
Shook your mods are made of win - I am a self proclaimed pyromaniac and your flame weapons call to my innermost desires... :twisted:

Smut gun sounds gory cant wait :evil:


Fri Feb 29, 2008 3:00 am
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Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
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Post Re: My huge pack of mods, which is back.
Why not work on some more actors, Though? You have lots weapons, Just not many actors.


Sat Mar 01, 2008 11:24 pm
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Joined: Thu Nov 15, 2007 5:49 pm
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Post Re: My huge pack of mods, which is back.
I agree, you should make more actors.
I just tried the slammer guns with someone elses actors and it blew them to pieces.
: [


Sat Mar 01, 2008 11:33 pm
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Post Re: My huge pack of mods, which is back.
The slammer cannon kills any actors that are more fragile than a heavy soldier...
It was originally vehicle mounted (Because i say so, damn you!), so ordinary soldiers
weren't supposed to carry it in the first place.
As for the actors... Well, i've made the drones :P
But i don't think i'll be doing a whole lot of actors. Why? Too much spriting work,
and i don't really have any ideas that are worth posting. (LIEK HEAD THAT EXPLODES INTO 5000 BLOOD PARTICLES)

Anyways, things to come in the next update:
- Smut Guns
- Moar pyro weapons :3
- Split Cannon
- Inferno Grenade (Yes, a hand grenade!)
- Laser Bayonet (I figured i might as well put it in here)
- Carpet Bomber? (Not sure, i may have to work on it more)

Now, i know that only a very few people know what the heck i'm talking
about, but don't worry, closer descriptions will follow with the update! ;)

And that update will be when i get my lazy ass moving. In other words, no
specific date :P


Sun Mar 02, 2008 12:26 am
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Post Re: My huge pack of mods, which is back.
And if you let me beta it, I'll make .gifs.


Sun Mar 02, 2008 1:34 am
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Post Re: My huge pack of mods, which is back.
Sounds like a deal to me ^.^
So anyways, i managed to make another thingy... The Plasma Bomb.
At first, there's only a stationary, elliptical glob of loose plasma, which
fires out plasma shots at a steadily increasing speed and rate, until it
five seconds later blasts apart like there was no tomorrow, causing major
damage to anything in a great distance. Overpowered, yes, but i don't think
i'll be putting it into the superweapon category, since it is possible to survive
when in its blast radius (Outer edge only, close to epicenter is still fatal)...
The blast is pretty much glow rape, but seeing that this is superheated plasma...

...

I just realised that i'm teasing you guys quite alot before releasing the mods ._.

Oh, and TrouserDemon and Kurrus can expect a PM fairly soon regarding beta testing ;)


Tue Mar 04, 2008 10:36 pm
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