View unanswered posts | View active topics It is currently Mon Apr 29, 2024 2:54 pm



Reply to topic  [ 515 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 35  Next
 [B27] Kloveska Military Force v2.5.1 (Update: 6/13/12) 
Author Message
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Kloveska Military Force v2
The komodos and raptors are good, but they are too fast. They keep falling over on uneven terrain.
And after a lengthy battle, all terrain is uneven.


Sat Apr 12, 2008 10:02 pm
Profile
User avatar

Joined: Sat Feb 09, 2008 7:44 pm
Posts: 230
Location: Vancouver, BC
Reply with quote
Post Re: Kloveska Military Force v2
metal chao wrote:
The komodos and raptors are good, but they are too fast. They keep falling over on uneven terrain.
And after a lengthy battle, all terrain is uneven.


i agree with you, + the Raptors have a lot of jumping issues, they're pretty inconsistent. But really, the awesomeness of this mod makes up for any minor issues.


Sat Apr 12, 2008 10:05 pm
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Kloveska Military Force v2
Also that big mech is cool, but his weapons are... not particularly fun.
I really like it's design, but it isn't like the MPAM where I was going "Wow! Lasers! Wow! A giant drill! Man this sniper cannon is awesome!".
It was more like. "Oh. This gun fires explosives really fast. Neat. What's this other gun? Oh. It's the same explosives from a shotgun. Yeah..."


Sat Apr 12, 2008 10:08 pm
Profile
User avatar

Joined: Sat May 05, 2007 7:21 am
Posts: 662
Location: The Zone
Reply with quote
Post Re: Kloveska Military Force v2
Ugh...


Attachments:
File comment: wah.
wtf....bmp
wtf....bmp [ 224.57 KiB | Viewed 6426 times ]
Sat Apr 12, 2008 10:15 pm
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Reply with quote
Post Re: Kloveska Military Force v2
The Fat Sand Rat wrote:
Sweet jesus, there are now two complete high-quality factions with a third on the way. Super-bitchin'. Attachable armor + bunch of mechanized troops + brain actor = fudge YEAH.

What are the other two factions?


Sat Apr 12, 2008 10:37 pm
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Kloveska Military Force v2
The unfinished is probably crobo and the finished is either AAL or Darklones, even though neither of those are 100% complete.

Or he could be reffering to Whitty's tek bots.
But I don't think he is.

Or he could be reffering to my faction.
But as I've only released screenshots and a download on other sites, that's even more unlikely.


Sat Apr 12, 2008 10:54 pm
Profile
User avatar

Joined: Sat May 05, 2007 7:21 am
Posts: 662
Location: The Zone
Reply with quote
Post Re: Kloveska Military Force v2
All this goddamn anticipation and hype and the ♥♥♥♥ thing doesnt even work.


Sat Apr 12, 2008 10:58 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Kloveska Military Force v2
metal chao wrote:
The unfinished is probably crobo and the finished is either AAL or Darklones, even though neither of those are 100% complete.

Or he could be reffering to Whitty's tek bots.
But I don't think he is.

Or he could be reffering to my faction.
But as I've only released screenshots and a download on other sites, that's even more unlikely.

Forgot about AAL, that makes 3 with one on the way. I was referring to the Crobos, the DarKlones, AAL, and now the KMF.
Whitty's Tek stuff is... very, uh, bright. And I have sensitive eyes.
And Tendrop; what isn't working?


Sat Apr 12, 2008 10:59 pm
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Kloveska Military Force v2
The problem is with you.
Unfortunately that error is unhelpful and I can't fix it.


Sat Apr 12, 2008 11:00 pm
Profile
User avatar

Joined: Sat May 05, 2007 7:21 am
Posts: 662
Location: The Zone
Reply with quote
Post Re: Kloveska Military Force v2
It crashes on line 2 of the Oppressor.


Sat Apr 12, 2008 11:01 pm
Profile

Joined: Mon Jan 28, 2008 11:13 pm
Posts: 3
Reply with quote
Post Re: Kloveska Military Force v2
numgun wrote:
Download the new version of Cortex Command. The build 20.

Yeah I have build 20, So I just went ahead and re-installed it and I still got the same error. So then I went and looked at Base.rte, and saw there was a file called Null in there. So I went ahead and put Null into the Devices folder.
I then deleted the Kloveskan file and re-installed it.
Finally worked.

Oh and Tendrop, I was getting the Error you were getting the first time I put Null into Base.rte. The second time I deleted and re-installed the Kloveskan file and it worked. So try re-installing it.


Sat Apr 12, 2008 11:03 pm
Profile
User avatar

Joined: Wed Nov 21, 2007 7:49 pm
Posts: 189
Reply with quote
Post Re: Kloveska Military Force v2
I suggest that you remove the jetpack on the oppressor, because it's pretty goddamn annoying when I fall up to my waist in the ground every time I jetpack. All the mechanical units are pretty buggy.


Sat Apr 12, 2008 11:34 pm
Profile
User avatar

Joined: Sat Mar 01, 2008 10:12 pm
Posts: 202
Location: Elsewhere
Reply with quote
Post Re: Kloveska Military Force v2
The dropbunker's opening is a little too low for KMF organic units; it's very annoying to find the perfect crouching position where you have a nice wide range of fire.


Sat Apr 12, 2008 11:35 pm
Profile WWW
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: Kloveska Military Force v2
^U^

I'll try it now.


This is sick!
To be honest, I don't like the massive robot, but everything else is great fun!
And the actors look great, especially the spec ops. (just not when you get to the skin)


Sat Apr 12, 2008 11:46 pm
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: Kloveska Military Force v2
Winterous wrote:
^U^

I'll try it now.


This is sick!
To be honest, I don't like the massive robot, but everything else is great fun!
And the actors look great, especially the spec ops. (just not when you get to the skin)

Man. I've been thinking of re-working my own drop pod, and I think yours just pushed me over the edge. Good job.


Sun Apr 13, 2008 5:34 am
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 515 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 35  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.041s | 19 Queries | GZIP : Off ]