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[B27] Kloveska Military Force v2.5.1 (Update: 6/13/12)
http://forums.datarealms.com/viewtopic.php?f=61&t=10928
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Author:  Metal Chao [ Sat Apr 12, 2008 10:02 pm ]
Post subject:  Re: Kloveska Military Force v2

The komodos and raptors are good, but they are too fast. They keep falling over on uneven terrain.
And after a lengthy battle, all terrain is uneven.

Author:  alaifain [ Sat Apr 12, 2008 10:05 pm ]
Post subject:  Re: Kloveska Military Force v2

metal chao wrote:
The komodos and raptors are good, but they are too fast. They keep falling over on uneven terrain.
And after a lengthy battle, all terrain is uneven.


i agree with you, + the Raptors have a lot of jumping issues, they're pretty inconsistent. But really, the awesomeness of this mod makes up for any minor issues.

Author:  Metal Chao [ Sat Apr 12, 2008 10:08 pm ]
Post subject:  Re: Kloveska Military Force v2

Also that big mech is cool, but his weapons are... not particularly fun.
I really like it's design, but it isn't like the MPAM where I was going "Wow! Lasers! Wow! A giant drill! Man this sniper cannon is awesome!".
It was more like. "Oh. This gun fires explosives really fast. Neat. What's this other gun? Oh. It's the same explosives from a shotgun. Yeah..."

Author:  Tendrop [ Sat Apr 12, 2008 10:15 pm ]
Post subject:  Re: Kloveska Military Force v2

Ugh...

Attachments:
File comment: wah.
wtf....bmp
wtf....bmp [ 224.57 KiB | Viewed 6476 times ]

Author:  Tomaster [ Sat Apr 12, 2008 10:37 pm ]
Post subject:  Re: Kloveska Military Force v2

The Fat Sand Rat wrote:
Sweet jesus, there are now two complete high-quality factions with a third on the way. Super-bitchin'. Attachable armor + bunch of mechanized troops + brain actor = fudge YEAH.

What are the other two factions?

Author:  Metal Chao [ Sat Apr 12, 2008 10:54 pm ]
Post subject:  Re: Kloveska Military Force v2

The unfinished is probably crobo and the finished is either AAL or Darklones, even though neither of those are 100% complete.

Or he could be reffering to Whitty's tek bots.
But I don't think he is.

Or he could be reffering to my faction.
But as I've only released screenshots and a download on other sites, that's even more unlikely.

Author:  Tendrop [ Sat Apr 12, 2008 10:58 pm ]
Post subject:  Re: Kloveska Military Force v2

All this goddamn anticipation and hype and the ♥♥♥♥ thing doesnt even work.

Author:  The Fat Sand Rat [ Sat Apr 12, 2008 10:59 pm ]
Post subject:  Re: Kloveska Military Force v2

metal chao wrote:
The unfinished is probably crobo and the finished is either AAL or Darklones, even though neither of those are 100% complete.

Or he could be reffering to Whitty's tek bots.
But I don't think he is.

Or he could be reffering to my faction.
But as I've only released screenshots and a download on other sites, that's even more unlikely.

Forgot about AAL, that makes 3 with one on the way. I was referring to the Crobos, the DarKlones, AAL, and now the KMF.
Whitty's Tek stuff is... very, uh, bright. And I have sensitive eyes.
And Tendrop; what isn't working?

Author:  Metal Chao [ Sat Apr 12, 2008 11:00 pm ]
Post subject:  Re: Kloveska Military Force v2

The problem is with you.
Unfortunately that error is unhelpful and I can't fix it.

Author:  Tendrop [ Sat Apr 12, 2008 11:01 pm ]
Post subject:  Re: Kloveska Military Force v2

It crashes on line 2 of the Oppressor.

Author:  Sodaz [ Sat Apr 12, 2008 11:03 pm ]
Post subject:  Re: Kloveska Military Force v2

numgun wrote:
Download the new version of Cortex Command. The build 20.

Yeah I have build 20, So I just went ahead and re-installed it and I still got the same error. So then I went and looked at Base.rte, and saw there was a file called Null in there. So I went ahead and put Null into the Devices folder.
I then deleted the Kloveskan file and re-installed it.
Finally worked.

Oh and Tendrop, I was getting the Error you were getting the first time I put Null into Base.rte. The second time I deleted and re-installed the Kloveskan file and it worked. So try re-installing it.

Author:  NickFury666 [ Sat Apr 12, 2008 11:34 pm ]
Post subject:  Re: Kloveska Military Force v2

I suggest that you remove the jetpack on the oppressor, because it's pretty goddamn annoying when I fall up to my waist in the ground every time I jetpack. All the mechanical units are pretty buggy.

Author:  Subiw [ Sat Apr 12, 2008 11:35 pm ]
Post subject:  Re: Kloveska Military Force v2

The dropbunker's opening is a little too low for KMF organic units; it's very annoying to find the perfect crouching position where you have a nice wide range of fire.

Author:  Winterous [ Sat Apr 12, 2008 11:46 pm ]
Post subject:  Re: Kloveska Military Force v2

^U^

I'll try it now.


This is sick!
To be honest, I don't like the massive robot, but everything else is great fun!
And the actors look great, especially the spec ops. (just not when you get to the skin)

Author:  Darlos9D [ Sun Apr 13, 2008 5:34 am ]
Post subject:  Re: Kloveska Military Force v2

Winterous wrote:
^U^

I'll try it now.


This is sick!
To be honest, I don't like the massive robot, but everything else is great fun!
And the actors look great, especially the spec ops. (just not when you get to the skin)

Man. I've been thinking of re-working my own drop pod, and I think yours just pushed me over the edge. Good job.

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