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 The Pelian Army *Update: Jun. 22nd '12* 
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Yay, my stuff made it :D

I do notice the little tweaks though...but its ok scince i gave you the right to them.

Also, i forgot i even made that becon sprite...>.>...lucky i left it in, eh...


Sun May 18, 2008 4:36 am
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Sixteen wrote:
I would rather have all the rockets come down in a large burst.

They did originally, but it was more like a cluster than a swarm (No offence tosty).
I figured that it was an etch more realistic to have them coming down in a sequence,
as firing 20 rockets simultaneously might have nasty side effects. Besides, chances
are that the rockets will all have a slightly different flight velocity :P

@numgun: Thanks, means a lot to me :grin:

@tosty: Yeah, your stuff is good, the only thing i really modded was the designator...

@Ragdollmaster: I was planning to make it, but suddenly tosty had two miniguns ready,
so i figured that making a third would be unnecessary. And thanks :)


Sun May 18, 2008 12:47 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Glad you found a name for that army, dude. You've got some really cool sprites in there!

I downloaded this a while ago and the weapons and characters are very well balanced. Nice job on that! Nice grafx as well.

Maybe add some sort of vehicle (like a recon or something) and a Superheavy unit? and if you're a scenemaker, how about a pelian bunker?

Class job, mate! 8)


Sun May 18, 2008 4:59 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Thank you! :)
Also, balanced? Well, maybe, but not much. Don't know if you've tried the heavy dude
against the vanilla content yet, but let me put it like this. The only weapon that would
be capable of taking him down is the Flak Cannon, and that's probably only because it
has a large impulse. I haven't actually tried, but ehh, i guess it can.

As for the vehicle/superheavy... Well, i think i have some sort of drone design hidden
away in the depths of my insanity, but you shouldn't be counting on a Superheavy,
for three reasons: 1. Following the increase in toughness from medium to heavy, it
would be almost impenetrable to everything. 2. I don't have any proper designs for
the look, and 3. I still need practice in making actors :P
Maybe the superheavy equilevant could be some sort of humanoid robot made entirely
out of the ultra-tough carbon-metal alloy... That would be pretty darned tough at least.
The price should be way up in the sky though, seeing that it would be even tougher
than the heavy. It probably wouldn't weigh as much either... Or?
In any case, it won't be a robot you'd want to meet on the battlefield.

And lastly, i'm not really a scenemaker, so i very much doubt that i could make a bunker
for these guys...


Mon May 19, 2008 2:23 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Looks good, will give it a test.

The smoking shell code appears to be almost identical to mine, I'd appreciate credit if it was based on my work.


Mon May 19, 2008 3:36 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Yeah yeah, sure. Can't say for sure if tosty used your code, but i'll put
your name up until further notice.


Mon May 19, 2008 5:02 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
yeah, i did use it as a base but then i tried to make it emmit actual rotatings but it didn't go throught the frames so i quickly canged it back b4 i sent it to u...


Mon May 19, 2008 7:26 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
I don't think MOSRotatings can be animated, and MOSParticles don't animate if they are pinned.


Mon May 19, 2008 8:18 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
capnbubs wrote:
I don't think MOSRotatings can be animated, and MOSParticles don't animate if they are pinned.


Instead of MOSRotatings, use either Actors, AHumans or ACrabs. That way you can have an animated, gibbing object without the use of extra emitters.


Mon May 19, 2008 10:09 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
numgun wrote:
capnbubs wrote:
I don't think MOSRotatings can be animated, and MOSParticles don't animate if they are pinned.


Instead of MOSRotatings, use either Actors, AHumans or ACrabs. That way you can have an animated, gibbing object without the use of extra emitters.


Actors actually cause quite a lot of lag, so I wouldn't use them for anything that will be spawned in abundance.


Mon May 19, 2008 10:21 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
These are really fun to screw around with, even though alot of them are basically remakes of your Hueg Pack o' Mods


Mon May 19, 2008 10:42 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Shook wrote:
Thank you! :)
Also, balanced? Well, maybe, but not much. Don't know if you've tried the heavy dude
against the vanilla content yet, but let me put it like this. The only weapon that would
be capable of taking him down is the Flak Cannon, and that's probably only because it
has a large impulse. I haven't actually tried, but ehh, i guess it can.


Yea, the heavy soldier can only be taken down w/ flak cannon... Even the "U.B.E.R." gun, which is pretty good for just being a gold cheat gun, took about 5 minutes to whittle him down.


Mon May 19, 2008 11:35 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Well, i sort of have the Assault Robot (Read previous post) ready, but right now...

Image

... It's pretty ♥♥♥♥ ugly. I NEED to do something about its head before
i release it... I have all sorts of wicked looking head designs in my mind, but i can't
seem to bring any of them to reality :P
The robot (UGLY) itself, looking away from the pug-fugly visuals, is pretty darned
tough and such. It can take an infinite amount of bullet wounds without gibbing,
so the only way to kill it would be to either get a weapon powerful enough to smash
all the way through it (Oh no, entry is not enough!), or one that has a big enough
impulse to gib its limbs. It will be hella expensive though, since that alloy is expensive to make!


Tue May 20, 2008 5:55 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
Tell you what, I'll do the head just this once if you can give me a design.

Be warned though, I've gotten good at spriting but I am still very lazy.

EDIT: Actually, ask me tommorow. I'm stuck with the laptop right now and it has a sucky mouse.


Tue May 20, 2008 6:38 pm
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Post Re: [WIP] The Pelian Army *Update: 05/17/08*
3 solid wrote:
... if you can give me a design.

That's the problem. All kinds of ideas stay inside my head, and keep being next to impossible
to pull out. However, i did manage to pull one out though...

Image

I think it looks pretty good. Also changed the glows to yellow, as blue didn't fit with the
other glows in the pack. The sprites are still subject to change though.
So ermm... I greatly appreciate your kind offer, 3 solid, but no thanks, i think i have it
under control now ;)

Edit: Oh yeah, also managed to throw an SMG together. It'll be in the next update...


Tue May 20, 2008 7:41 pm
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