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-RGA Faction- UPDATE 05/22/09-Build 23 Revision V4.0-
http://forums.datarealms.com/viewtopic.php?f=61&t=11243
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Author:  fyher [ Sun May 18, 2008 2:55 am ]
Post subject:  -RGA Faction- UPDATE 05/22/09-Build 23 Revision V4.0-

"RGA" stands for Red Gear Army. It's called that because there's lots of red on the armor because its a cool color.
--------------------Updates--------------------
For V4.0: Got rid of some actors, changed up some sprites.

---------------------Actors--------------------

Image
Scout Robot
Purpose: Short term use. Little armor, fast, lightweight.
Cost: 75 Gold
Equipment: Blaster SMG, 3 Grenades
Standard Soldier
Purpose: Standard long term use. Well armored, worth the cost, agile.
Cost: 130 Gold
Equipment: Assault Rifle, 3 Grenades
Heavy Soldier
Purpose: Strictly ground use. Tough armor, Light duty jet pack.
Cost: 200
Equipment: Power Rifle, 3 Grenades
Light Sniper
Purpose: Light sniper for short to long range kills.
Cost: 110 Gold
Equipment: Compact Rifle, Blaster SMG, 2 Grenades
Heavy Sniper
Purpose: Heavy sniper for long range kills.
Cost: 130 Gold
Equipment: Heavy Rifle, Blaster SMG, 2 Grenades

---------------Weapons/Tools---------------

Image
Assault SMG Blaster. Has a clip of 35 rounds and costs 20 Gold.
Impactor Shotgun. Shoots a 9 particle round that destroys enemies at close range or medium range.
Smasher Cannon. Shoots a very explosive bomb that explodes on impact. Costs 75 Gold and has a Clip of 5 rounds.
Slicer SwordEnergy blade for slicing enemy's up. follows NickFury666s concept. It costs 75 Gold.
Assault Rifle Automatic Weapon used in most combat. Clip of 36 rounds. Short reload time. Cost 85 Gold.
Sniper Rifle Long range sniper rifle. Clip of 12 rounds. Cost 80 Gold.
Heavy Sniper Rifle Powerful Long range sniper rifle. Clip of 8 rounds. Cost 110 Gold.
Binoculars Long range binoculars designed to see your opponent before they see you. Costs 10 gold.
Grenade B-01 Standard pull and throw grenade, costs 5 gold.
Grenade LauncherLaunches the B-01 grenade. Clip of 1 grenade. Fast reload time. Medium to long distance launching capabilities. Costs 50 gold.
Anti Armor RifleHeavy rifle to destroy aircraft and soldiers alike. Breaks through armor easily. Slow fire rate and not too accurate. Round Count:22. Cost:90.


*Download at Bottom*

---------------Crafts-----------------
Image
Guided Missile Guided missile that comes into orbit from the RGA Space Station. Comes into range when it reaches the brains remote field and can be guided into enemy crafts or troops.
RGA CDS CDS stand for Compact delivery system. A compact and easily controlled rocket. Costs 75 Gold.

----------Coming Soon-------------

Any suggestions are appreciated.

Constructive comments are greatly appreciated. Please, no rude or unnecessary comments.SUGGEST STUFF!!

Credits
Azukki - Mod Templates
Numgun/NickFury666 - Base sword codes

Attachments:
File comment: Craft Images
RGACrafts.PNG [3.4 KiB]
Downloaded 4735 times
File comment: Actors
RGA11111.bmp [50.15 KiB]
Downloaded 1012 times
File comment: Weapons
RGA2222222.bmp [111.57 KiB]
Downloaded 1017 times
File comment: Download Here
RGAPack.rte.rar [4.61 MiB]
Downloaded 2174 times

Author:  MasterCheese40 [ Sun May 18, 2008 4:02 am ]
Post subject:  Re: NEW FACTION-RGA- 5/17/08

the heads look kinda strange and the bodies look like coalation guys.
sorry but no DL (at least not yet)

EDIT: they look pretty cool now, I'm bored so I'm gonna test it

Author:  fyher [ Sun May 18, 2008 4:19 am ]
Post subject:  Re: NEW FACTION-RGA- 5/17/08

yep i working on the sprites as we speak and i think i'm gonna keep the heads the way they are, i like the way they turned out.

Author:  Grif [ Sun May 18, 2008 4:23 am ]
Post subject:  Re: NEW FACTION-RGA- 5/17/08

These just look like soldier light and heavies with akward, badly sprited heads.

Author:  tosty [ Sun May 18, 2008 4:37 am ]
Post subject:  Re: NEW FACTION-RGA- 5/17/08

What he said ^

Author:  fyher [ Sun May 18, 2008 4:41 am ]
Post subject:  Re: NEW FACTION-RGA- 5/17/08

Ok, umm instead of just saying that they're ugly, tell me what i can improve on or change, i'm not an epic modder but i'm getting better with time so please, constructive criticism, not unneeded insults.

Author:  tosty [ Sun May 18, 2008 4:52 am ]
Post subject:  Re: NEW FACTION-RGA- 5/17/08

1.Downsize file by getting rid of stuff you dont need
2.CUSTOM sprites
3...what else do i need to say...>.>

Author:  fyher [ Sun May 18, 2008 5:02 am ]
Post subject:  Re: NEW FACTION-RGA- 5/17/08

ya i did the downsizing thing and the sprites are getting done, what should i change cuz i don't wanna change em and make them look like crap, could u PM me some stuff that i could get ideas from?

Author:  NeoSeeker [ Sun May 18, 2008 1:26 pm ]
Post subject:  Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)

I like em, just use the magazine for the shotgun for the smg instead and the magazine from the shotgun for the smg.

and i think you should make it all one .rte

Author:  fyher [ Sun May 18, 2008 1:46 pm ]
Post subject:  Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)

I'll see how that works out and I'm not good at making it one RTE plus I hate seeing one big file load when I can see lots of small ones so I know I'm loading ya know what I mean?
Also, what the largest size file that can be attached on this forum?

Author:  wutangfan1990 [ Sun May 18, 2008 4:52 pm ]
Post subject:  Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)

I think you need to try to diversify what you make in the way of resprites. I can see that you tried to make them more original and thats good, but try to post in the art thread od general in order to understand how to sprite from absolutely nothing and ake one dope ass weapon set.

Author:  Willum [ Mon May 19, 2008 11:22 am ]
Post subject:  Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)

It might just be me, but does anyone else find that purple font colour eye squintingly painfull?

Author:  fyher [ Mon May 19, 2008 3:33 pm ]
Post subject:  Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)

mmhmm ya i'll change it sry :???:

Author:  capnbubs [ Mon May 19, 2008 3:41 pm ]
Post subject:  Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)

Willum wrote:
It might just be me, but does anyone else find that purple font colour eye squintingly painfull?


It's like trying to see writing that's only partially in this dimension.

Author:  Tea [ Mon May 19, 2008 4:56 pm ]
Post subject:  Re: -RGA Tech Thread- 5/18/08(New Sprites and Actor, New Weaps)

Embed those pictures in the thread and don't have them as attachments.

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