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 DarkStorm Military Technologies - Updated 6/11/09 
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
Am I to assume (I'm not going through over 1200 posts to find out) that you've been being tugged back and forth between zip and rar?
Actually, this mod being a zip resulted in my very first post on this forum I think.
EDIT:Hey, yeah it was.
Also, you might want to resubmit this to the ModDB.


Mon Jan 05, 2009 7:38 pm
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
What stage of dev is this in right now?


Tue Jan 13, 2009 2:58 am
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
wutangfan1990 wrote:
What stage of dev is this in right now?

On hold until Darlos finds the time to dev some more.


Tue Jan 13, 2009 3:30 am
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
this is a very good mod but it need bunker modules :-P


Wed Jan 14, 2009 5:30 pm
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
Alright, minor update. The railgun has been "downsized" to being mounted on a Shishi turret, and the bigger turret has been done away with. I just wasn't feeling it, and I felt like the Shishi needed a more expanded selection of weapons. In the future, I hope to make even more things for it. But I'm kinda waiting for Lua.

This is actually more advantageous anyway. The Shishi is probably more durable than the bigger turret, and also you get TWO shots per reload rather than one. And yes, the shots are still just as powerful as before.

There were some other minor changes, like "mags" on the minigun and grenade machine gun, as well as some better shading on the RPG turret.


Thu Jan 15, 2009 9:44 pm
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos9D wrote:
--D8 Cloaking Field Generator (STILL IN DEVELOPMENT)--
An optional piece of equipment that uses strong magnetic fields to bend light and grant its user complete invisiblity in all environments for moderate periods of time. This device is a must for covert operations.

Is this actually possible yet, or are you waiting for Lua? Also, the Kitsune sounds good, I'd like to see what it looks like...
[EDIT]: Also, I just realised that your weapons are described as caseless rounds, are you planning on making something like this? That would be awesome...
[EDIT 2/3]: Ignore this paragraph, I just realised I was talking about the Darklone Scout Drone. Why? Because I'm just so CLEVUUURRR
I'm not sure but you're using invisible legs to keep the scout drone afloat when not jetpacking correct? If so, would you be able to set duck to retract the legs because the drone currently doesn't fit indoors with its invisible legs. It would be awesome if you could have scout drones infiltrate bases...


Fri Jan 16, 2009 4:42 am
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
I'm waiting on the scout drone. Something that flies realistically AND can fire directionally isn't too easy right now.

And oh god, metal storm. Thats the epitome of excessive firepower. 1,000,000 RPM? Just make a shotgun, damn.


Fri Jan 16, 2009 5:16 pm
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos9D wrote:
I'm waiting on the scout drone. Something that flies realistically AND can fire directionally isn't too easy right now.

And oh god, metal storm. Thats the epitome of excessive firepower. 1,000,000 RPM? Just make a shotgun, damn.

But I can't blow up tanks with specialised explosive ammunition with a shotgun...
Also, yeah - it's really hard unless you make its arms thrusters or something, the Darklone one was pretty bad albeit good at the time...


Sat Jan 17, 2009 1:51 am
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
Not sure if this has been suggested earlier (bit too hard reading 80+ pages of comments :P) but how about having another variant of the shotgun with explosive shells, like the real life AA12.


Sat Jan 17, 2009 3:58 am
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
Maybe he should make the auto cannon(or whatever it's called) shells slightly bullet shaped(since it would make sense for them to be at least partially aerodynamic).


Sat Jan 17, 2009 5:18 am
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
a cylinder is partially aerodynamic.
however, upping the GlobalAccScalar on the GMG would be nice, so they fall properly.


Sat Jan 17, 2009 5:35 am
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
Does anyone have a decent activities.ini for this mod?


Mon Feb 02, 2009 1:41 am
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
Toasty Fresh wrote:
Not sure if this has been suggested earlier (bit too hard reading 80+ pages of comments :P) but how about having another variant of the shotgun with explosive shells, like the real life AA12.

One of the things I'm gonna do with Lua in the future is make different ammo types for weapons. The shotgun will then become a lot more versatile.

I'll also have accessories for guns, like underslung shotguns or grenade launchers for rifles.


Mon Feb 02, 2009 3:27 pm
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
You mean by lua scripting, you can assign new keys to do new functions, like firing an underlung shotgun from a standard rifle with r button or something?


Mon Feb 02, 2009 3:47 pm
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Post Re: DarkStorm Military Technologies - Updated 11/22/08
wow this mod is really gonna kick ass if we get Lua for weapons soon.


Mon Feb 02, 2009 11:23 pm
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