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 DarkStorm Military Technologies - Updated 6/11/09 
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Joined: Thu Jul 19, 2007 11:31 am
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Location: Sweden, Hallstavik
Post Re: DarKlone Technologies NEW - Updated 5/26/08
*insert obligatory praise here*

Looks awesome ;). Can't wait for the B21 version of Darklones.


Tue May 27, 2008 6:29 pm
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
I'm getting an error in line 5 of the index.ini in reference to the combat knife.


Tue May 27, 2008 6:33 pm
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Location: Tallahassee, FL
Post Re: DarKlone Technologies NEW - Updated 5/26/08
The Fat Sand Rat wrote:
Bitchin' keen. I love the more standardized look the weapons have- now it's less like the designs were subcontracted out and more like they were designed so that accessories from one gun could be switched to another within seconds.
Can't wait to see the new sniper.

That'll be a B21 thing. I want to do scopes right.

wutangfan1990 wrote:
I'm getting an error in line 5 of the index.ini in reference to the combat knife.

Well, what does the error say? Its odd that only you have gotten it, since I haven't changed the .rte at all since the initial upload.


Tue May 27, 2008 7:02 pm
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
F is for Fire That Burns Down the Whole Town (need)
U is for Uranium Bombs (need explosives)
N is for No Survivors (happens anyways XD)

WHEN IM DONE WITH THEM!!! (Them being any who oppose me in CC)

Thanks for the the major update on the DarkKlones, cant wait too see an update =3


Tue May 27, 2008 9:17 pm
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
FireBlizzard wrote:
F is for Fire That Burns Down the Whole Town (need)
U is for Uranium Bombs (need explosives)
N is for No Survivors (happens anyways XD)

WHEN IM DONE WITH THEM!!! (Them being any who oppose me in CC)

Thanks for the the major update on the DarkKlones, cant wait too see an update =3

Fire stuff is coming right up. Explosives will wait for B21. Sorry.


Tue May 27, 2008 10:41 pm
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
Darlos9D wrote:
FireBlizzard wrote:
F is for Fire That Burns Down the Whole Town (need)
U is for Uranium Bombs (need explosives)
N is for No Survivors (happens anyways XD)

WHEN IM DONE WITH THEM!!! (Them being any who oppose me in CC)

Thanks for the the major update on the DarkKlones, cant wait too see an update =3

Fire stuff is coming right up. Explosives will wait for B21. Sorry.

Even the Frag nade?


Tue May 27, 2008 11:02 pm
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
Lol, well atleast fire will be coming up soon =3 Anymore units next or are fire weapons the only thing coming in the next update ?_?


Tue May 27, 2008 11:55 pm
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
Hey, know what? I think its time for everyone to just wait and see what I do. I've already said enough. If you go back and look at my posts up until now, you'll pretty much know whats coming next.


Wed May 28, 2008 1:38 am
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
While messing about with this and Shook's stuff, a pyro blaster ended up landing on one of my large turrets and sure enough, it eventually picked it up and equipped it. Kind of scary to see a giant blast of flames shoot out at a dropship.

"Sir, won't their base defenses blow us out of the sky?"
"Relax private, all they have are bullets. We have anti-ballistic shielding!"
"Well, alright sir...but how's our FLAMING WAVE OF DEATH shield looking!?"


Wed May 28, 2008 2:17 am
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
Darlos9D wrote:
Hey, know what? I think its time for everyone to just wait and see what I do. I've already said enough. If you go back and look at my posts up until now, you'll pretty much know whats coming next.


Sorry its just a natural thing to ask XD


Wed May 28, 2008 3:00 am
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
dracura wrote:
While messing about with this and Shook's stuff, a pyro blaster ended up landing on one of my large turrets and sure enough, it eventually picked it up and equipped it. Kind of scary to see a giant blast of flames shoot out at a dropship.

"Sir, won't their base defenses blow us out of the sky?"
"Relax private, all they have are bullets. We have anti-ballistic shielding!"
"Well, alright sir...but how's our FLAMING WAVE OF DEATH shield looking!?"

Unfortuantely, my turrets are AHumans, not ACrabs. So as soon as they lose a gun, they can pick up something new. Kinda sucks. Maybe something I can fix with Lua.


Wed May 28, 2008 4:00 am
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
I don't think so unfortunately.
You could always just make it an ACrab and change the gun a bit, like double fire rate / two shots, and make the sprite have the BG one.


Wed May 28, 2008 7:24 am
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
Darlos9D wrote:
Unfortuantely, my turrets are AHumans, not ACrabs. So as soon as they lose a gun, they can pick up something new. Kinda sucks. Maybe something I can fix with Lua.


What if you'd try to mess up arm offsets? Like MaxLenght = 0 for a test? The weapon just needs to pivot where its supposed to so it doesnt really need the lenght. Might work, might not.


Wed May 28, 2008 8:02 am
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
Am I the only one that noticed that the new top part of the head looks like a wizard hat


Wed May 28, 2008 8:45 am
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Post Re: DarKlone Technologies NEW - Updated 5/26/08
Sixteen wrote:
The spikes on the helmet looks like a hat.
Image

Winterous wrote:
YEY!
Thoes looks epics!

Also lul.
Image
It does!

Yes, yes you are.


Wed May 28, 2008 9:27 am
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