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 M4 Rifle 
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Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Thank you for making my social life impossible for the next three days.


Tue Apr 07, 2009 12:50 pm
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Hmm, there needs to be a way to limit the area in which the enemies can spawn. I hate setting up a nice fort then have a spawner drop right on top of the defenders' head.


Tue Apr 07, 2009 2:03 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Instead of using activities, one could make the activities spawn nothing at all and place emitters in selected places where the zombies would spawn from.


Tue Apr 07, 2009 2:43 pm
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Joined: Thu Apr 10, 2008 8:12 pm
Posts: 37
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
haha, well, wont let me play at all. ive taken off the base.rte activities, moved it out of the folder, renamed it, unmounted all other mods, and the activities.ini equivalent (ultimate and just boss mode) dont work. i get an error, exactly when the AHumans should start spawning, or at least the ACRockets. Error: (probably wont mean anything)

the exception unknown software exception (0xc000000d) occured in the application at location 0x762a8aa0.

press OK to terminate the prog.

any ideas guys?


Tue Apr 07, 2009 3:34 pm
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Location: Finland, where else?
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
This is indeed nice, but the guns are kinda weird, also new spriting for the Overlords would
be a good thing to do.. mainly because it looks like a hungry hobo with a pinkeye and a military outfit.
Also, enemy firebats are pretty useless sitting only in the ground waiting to be shot or stomped
to death by its comrades.


Tue Apr 07, 2009 3:46 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
the4runner wrote:
haha, well, wont let me play at all. ive taken off the base.rte activities, moved it out of the folder, renamed it, unmounted all other mods, and the activities.ini equivalent (ultimate and just boss mode) dont work. i get an error, exactly when the AHumans should start spawning, or at least the ACRockets. Error: (probably wont mean anything)

the exception unknown software exception (0xc000000d) occured in the application at location 0x762a8aa0.

press OK to terminate the prog.

any ideas guys?

Right, put everything back as it was. What you need to do is go missions.rte, then index.ini. Put two slashes infront of the line
Code:
IncludeFile = Missions.rte/Activities.ini
so it looks like this:
Code:
//   IncludeFile = Missions.rte/Activities.ini


Make sure there aren't slashes infront of the activities you want loaded in the mod's index. It should look like this:

Code:
   IncludeFile = UndeadApoc.rte/ActUltimate.ini   //Everything + BOSS MODE

not
Code:
//   IncludeFile = UndeadApoc.rte/ActUltimate.ini   //Everything + BOSS MODE


Tue Apr 07, 2009 5:12 pm
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Joined: Fri Apr 18, 2008 4:53 pm
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Location: Washington, PA
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
I'm getting the same problem; I've got no \\ before it, and I get no activities on either file


Tue Apr 07, 2009 5:45 pm
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
This mod is great. I start with this small fort and door, nothing happens for like a minute or so, and suddenly two chain saw zombies break right through and kill my guard. Also do you use all of the weapons in the activities file?


Tue Apr 07, 2009 5:50 pm
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Joined: Thu Apr 10, 2008 8:12 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
nice one morbo, works now XD

awesome mod, but the colosuss and the doom overload guy arnt as strong as id guessed they'd be. :\ oh well, still takes about 5 rockets to the head to kill them :D favourite guys are the flying skeleton reapers, sooo fun to just fly above the vanilla actors and land on them :P


Tue Apr 07, 2009 5:58 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Jehutus wrote:
I'm getting the same problem; I've got no \\ before it, and I get no activities on either file

Make sure that the one in missions DOES have the //. And yes, //, not \\, just as a precaution.


Tue Apr 07, 2009 6:26 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
numgun wrote:
It also has some unfinished actors like the "Mad bomber" by solace, but I had to disable it since when you killed him, he'd come to your team and youd be able to control him. And as if that wasnt enough, he keeps coming back no matter how he blows up. : S

It's not unfinished, I just didn't make an enemy version because I hadn't worked on an activities when I made it. :P Also, it only has a 90% chance of coming back; I originally planned to make it less, but when someone starts shooting at him there's a decent chance he'll die four or five times in a row before they run out of ammo- it's weak point is that it takes a second or two to regain control, so you're kinda helpless if you get pinned down.


Tue Apr 07, 2009 6:45 pm
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Joined: Sun Dec 24, 2006 11:28 pm
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Location: London Server
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
I love zombies. Especially annihilating them using various tools of destruction. This mod combines all the zombies all into one killable package of destruction >:D


Tue Apr 07, 2009 7:39 pm
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Joined: Thu Feb 05, 2009 6:39 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
This.
Is.
EPIC.
Testing...


Tue Apr 07, 2009 8:58 pm
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Joined: Tue Apr 07, 2009 10:23 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Wow, instant download because it is a friggin' giant clone with a awesome head.


Tue Apr 07, 2009 10:30 pm
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Joined: Tue Apr 07, 2009 10:25 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
it's good to see that i'm not just bullshitting when I say that the bar is much, much lower now for what constitutes a 'good mod'


Tue Apr 07, 2009 10:34 pm
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