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 LFoW's Remastered Modules and Prefabs - Updated 02-21-10 
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Joined: Wed Jun 10, 2009 2:57 pm
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
2 of them!the most right and the most down!


Sat Jun 13, 2009 10:35 pm
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
I'll start work on those two then. A double stair and a surface connecting stair.


Sat Jun 13, 2009 10:43 pm
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
Btw, will you continue on that Glados project you were making so long ago?
The sprites were pretty godmode from what I remember. :)


Sat Jun 13, 2009 10:46 pm
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
numgun wrote:
Btw, will you continue on that Glados project you were making so long ago?
The sprites were pretty godmode from what I remember. :)

Funny you mention that, because I finally found the damn things last night (I have literally 7-8 builds of CC on my computer, most being different builds). I'd be GLaD (lol) to start it up again. I'll have to take it piece by piece, because she is damn huge.

For any interested, the old thread is here: viewtopic.php?f=1&t=12556
Some highlight pictures from the thread for the lazy:
Image
Glados Mockup (Shading in progress).

Image
Rocket Turret.

Image
My version of the portal gun (most people didn't like it).

Image
Portal gun on a Coalition in game.

Any further discussion on my Aperture stuff should be discussed in the thread linked above these images. This thread is for my remastered modules and prefabs.
Thanks!


Last edited by LowestFormOfWit on Sun Jun 14, 2009 2:56 am, edited 1 time in total.



Sat Jun 13, 2009 11:10 pm
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
I use Azukki's nice set stair components for making various length stairwell.
It can be found in the Minor Mod Compendium here.


Sun Jun 14, 2009 1:18 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
Asatruer wrote:
I use Azukki's nice set stair components for making various length stairwell.
It can be found in the Minor Mod Compendium here.

Good thing I hadn't started on it yet. Those are just what I would've done. Search wins again!


Sun Jun 14, 2009 2:55 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
Wow! Nice modules!

Makes me want to make some...

Anyhow, I think you should make more, maybe a pit to trap those pesky dreadnoughts?


Sun Jun 14, 2009 3:51 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
CrazyMLC wrote:
Anyhow, I think you should make more, maybe a pit to trap those pesky dreadnoughts?


I support this idea!!!


Sun Jun 14, 2009 4:47 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
How about just a general pit trap?
Make a horizontal straight panel that automatically gibs whenin proximity of an opponent...
Additional spikes are optional, or you could just have it over a big hole that's hard to get out of.


Sun Jun 14, 2009 4:52 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
Lua insta-kill spikes sound good.


Sun Jun 14, 2009 4:56 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
Slow kill seems better.


Sun Jun 14, 2009 4:58 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
Lua enemy-team-only insta-kill spikes of death +1.
I'm thinking overkill here!

Nah, slow kill might be okay. :/

Can bunker modules have AEmitters?


Sun Jun 14, 2009 5:00 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
CrazyMLC wrote:
Can bunker modules have AEmitters?

Yup. Just another ChildObject you can give a PinStrength.


Sun Jun 14, 2009 5:08 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
Just asking, I know absolutely nothing about bunker modules. -_-;


Sun Jun 14, 2009 5:11 am
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Post Re: LFOW's Remastered Modules and Prefabs - Updated
If all else fails you can just ask Duh nicely for his spike code.


Sun Jun 14, 2009 5:13 am
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